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  #91  
Old 02-03-2014, 01:34 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Fael [You must be logged in to view images. Log in or Register.]
most importantly, i have a lot more fun playing a bard in a group setting than an enchanter or shamen, regardless of the fact that they are not as powerful.


Dolic
My bard was super fun to play, except I couldn't chat at all.

Tenlaar, what we are trying to tell you is that 95% of groups will do better if you flip the bard for an enchanter. The idea that enchanter is some sort of a gimmick class is ridiculous. I'm sorry if this offends you, but it is the truth.
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  #92  
Old 02-03-2014, 01:39 PM
cs616 cs616 is offline
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I agree it is hard to argue for a bard over a chanter, but bards are definitely way more than Selos / resists. In fact, in most exp groups bards will rarely use either of those songs. Most groups bards are either going to be pulling, CC, buffing, or some combination of those three. In terms of buffing, you're going to be using haste, atk, regen (mana & HP), and dmg shield songs way more than resists or selos in a group setting (different on raids).

I'd personally think a good bard is more valuable than a good enchanter simply because the difference between a decent enchanter and a great enchanter isn't as big as the difference between a decent bard and a good bard. Group settings just aren't where enchanters really shine imo, they're more impressive solo or in small groups (duos/trios). Trios are about the smallest group where bards really start to show their effectiveness and they really shine in full groups that are melee dps heavy.

For practical use though, really enchanter is probably the answer. Good bards are just too few and far between. I can honestly only think of 1 or 2 bards on the server aside from myself I know are good in groups - I'm sure there are others that I haven't grouped with, but either way they're no where near as abundant as mediocre enchanters who will bring way more to a group than a mediocre bard. Also, the bard epic is so game changing that it really needs to be factored in too. I think it is almost impossible to argue that a pre-epic bard can bring more to a group than an enchanter.
  #93  
Old 02-03-2014, 01:40 PM
bled12345 bled12345 is offline
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So much enchanter love in this thread lol.


thread title "most valuable class"

way back in 1999, I didn't even really know what enchanters did exactly asides from the opening CGI sequence, so had no care if they were in the group or not. All I knew was that their pet looked cool, but was super shitty haha.


So back to thread title "most valuable class"

Playing for hundreds and hundreds of hours (sigh) on p99, on multiple characters, enchanters were always nice to have, not need to have when I was building groups.

So back to the thread title "most valuable class"

How can a class be the MVP in a group, if they are nice to have and not a need to have? :P
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  #94  
Old 02-03-2014, 01:46 PM
bled12345 bled12345 is offline
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And once again, I'm not debating the OP nature of charm, or how badass enchanter haste it, nor how good they are at CC, just that... well.... All of the content in EQ can be done with groups, or raids, without them.

The same can't be said for warriors / tanks, nor can the same be said for clerics.

Point to just even 1 mob or area of the game where something can't be done without an enchanter please! Sure they can solo things most other classes can't, or do things with just a duo, or trio, that other classes can't, but in a full, rounded 6 man group the need for them is often moot. Playing as a caster, and as a melee, in exp grinding groups in dungeons it was always cool when they were in the group (mostly just serving as clarity bots, and haste bots) , but when they left it was just business as usual lol.

And as for enchanters being awesome with charm, I have seem some pretty epic fuck ups with charm breaks in groups that either killed the enchanter, or another person in the group, or even resulted in wipes.



If I was able to pick a perfect 6 man group for exping it would be

1. Warrior
2. Rogue
3. Cleric
4. Shaman
5. Monk
6. Bard / Ench / Wiz / Nec / Mag, any of those 5 works equally fine.

Based on this list, I'd have to lean more towards picking someone from 1-5 for most valuable class instead of one of the interchangeable 6's.
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Last edited by bled12345; 02-03-2014 at 01:52 PM..
  #95  
Old 02-03-2014, 01:56 PM
Cecily Cecily is offline
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I want this group more often.

Monk
Rogue
Rogue
Epic Bard
Shaman
Cleric
  #96  
Old 02-03-2014, 01:57 PM
Rec Rec is offline
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mvp or in this case mvc is about your impact. You can take the best EQ player in the world let him play a warrior and he will never have the impact that he could have had if he played an enchanter.
Last edited by Rec; 02-03-2014 at 02:07 PM..
  #97  
Old 02-03-2014, 02:00 PM
Confit Confit is offline
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I've had all sorts of experiences with people that turned a good group into a great group.

My best friend on P99, a Druid named Kaeleth, is literally the best puller I've ever had in a group. He made my job as an Enchanter super easy. He always had a steady stream of snared mobs coming into camp and would CC for me when I had to do things like re-buff or re-charm. I think Druids are very underrated in a group situation but they have a lot to bring to the table especially by someone who plays the class well.

And of course, me being totally biased, a great Enchanter can set the pace very well for a group. You don't need the perfect group set up when there's a well played Enchanter on your side. I always had a lot of fun in a trio of myself as an Ench and my two friends playing Druid and Monk. Keeping everything rooted and slowed turned the Monk into a great tank and the Druid into a great healer. Add in the DPS of a charmed pet and we would plow through mobs.
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  #98  
Old 02-03-2014, 02:04 PM
koros koros is offline
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Enchanter/Bard/Druid/Ranger/Necro

In the hands of a capable player can keep mobs nonstop in camp and being killed. Add to that tanking(ranger), ccing (all), charming (enc/bard/druid), or healing (druid/nec). If you're slowing anything ever, you're xping wrong.
  #99  
Old 02-03-2014, 02:05 PM
Fael Fael is offline
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6 man exp group I am with cecily, although I'd switch the shaman and enchanter.


Bard, Rogue, Rogue, Enchanter, Monk, Cleric

Both bard and monk split pulling and tanking duties. 2 rogue and enchanter is sick dps. Mana regene very high, dps way high.


Dolic
  #100  
Old 02-03-2014, 02:05 PM
myriverse myriverse is offline
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Quote:
Originally Posted by bled12345 [You must be logged in to view images. Log in or Register.]
How can a class be the MVP in a group, if they are nice to have and not a need to have? :P
Look at it this way:

Saffron, the spice, sure as fuck isn't necessary to anything in the world, but pound for pound it's the most valuable substance there is.

It all depends upon what a person is willing to value.
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