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#92
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Ha! Yeah, Droga became a hot spot for all of us for a while =p. Good times! SK's only get harder too. That was a good one though. All my SS's are on another comp. That was right after we both got our epics, it looks like.
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#93
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Yeah just gotten epic and Spirit wracked cords... i might have been in there to try to get a pre nerf COS think the one in my inventory at that time was post nerf.. not sure.. cant remember if i was spamming cos in that fight.. cause if i had one i prolly would have.
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#94
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Look at you two idiots carrying a conversation with yourselves.
Shit ain't gonna happen bros. Go back to vztz. PEACE P.S. <3 you buhbuh TZ represent
__________________
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#95
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Quote:
Remember the term Skaagstered? [You must be logged in to view images. Log in or Register.] Uploaded with ImageShack.us | |||
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Last edited by Kastro; 08-08-2010 at 02:51 AM..
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#96
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Quote:
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#97
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Quote:
START IT. Get the political machine going. Do it. Complaining in forum is worthless. I think it would be awesome role-playing. I'm tired of people like you not using what's available. I remember role-playing guilds in 1999 coming at eachother. Take that to the next level and have real red pvp guilds with guild warfare. If you make a good website, make a good community, people will make red alts just to experience it. Build it and they will come. The machismo and bragging rights will keep the machine strong. I've played on every live pvp server in EQ. Vallon Zek, Sullon Zek, Rallos Zek, Zek. I've been there. It doesn't need to be practical. Do it for fun. Do it to be different. Use the geography. Use the culture. Be creative. Make fun. Stab people in the back. It just seems like people are more interested in bitching. All of this fighting could make an excellent backdrop for non-pvp players. I think it would be fun to watch a couple pvp characters go at each other in qeynos while I do my normal non-pvp stuff.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 08-09-2010 at 06:51 AM..
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#98
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Quote:
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#99
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Yeah, those transitions of thought don't even logically follow.
If you were on any of the Zek servers with any kind of high level character, I think you'd understand the point of view. The same can't be said for us, because many of us (PvP through and through) started on PvE servers and then transitioned over for new challenges/ experiences. | ||
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#100
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Quote:
The place I am working has to do with combat damage. OP_Damage=0x5c78 Code:
struct CombatDamage_Struct
{
/* 00 */ int16 target;
/* 02 */ int16 source;
/* 04 */ int8 type; //slashing, etc. 231 (0xE7) for spells
/* 05 */ int16 spellid;
/* 07 */ int32 damage;
/* 11 */ int32 unknown11;
/* 15 */ int32 sequence;
/* 19 */ int32 unknown19;
/* 23 */
};
The cool place to play with on live, is in the water like in kedge keep. Because every hit contains the parts that cause push. On land, it is random when the push packet part is sent. But the magnitudes are same as in the water. But it will send the push, even on misses. But on a miss, when the code is sent, it does not cause push. Because the push is only 0.1 distance about, the client does not send updates until it has moved you a distance of 1 or somewhere there about. So you can do your own /loc after each hit, to see it move you. Thats what I hope to get time to mess with in next few days. I will have one of the fishies in kedge push me in a circle. I think it is heading embedded in there. I tried nulling x movement and pushing +/- y directions, then vice versa, and the bit structures did not indicate it was sending x and y values. One attempt failed, but still working on it. If you use hex-rays to make pseudocode, you can find Code:
int8 type; //slashing, etc. 231 (0xE7) for spells Haynar | |||
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