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  #91  
Old 08-07-2010, 11:10 PM
Kastro Kastro is offline
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Im sure you have a few of me... but this fight was epic.. think you tstaff disced me and I harmshielded... Saved by the HT
  #92  
Old 08-08-2010, 01:36 AM
Buhbuh Buhbuh is offline
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Ha! Yeah, Droga became a hot spot for all of us for a while =p. Good times! SK's only get harder too. That was a good one though. All my SS's are on another comp. That was right after we both got our epics, it looks like.
  #93  
Old 08-08-2010, 01:55 AM
Kastro Kastro is offline
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Yeah just gotten epic and Spirit wracked cords... i might have been in there to try to get a pre nerf COS think the one in my inventory at that time was post nerf.. not sure.. cant remember if i was spamming cos in that fight.. cause if i had one i prolly would have.
  #94  
Old 08-08-2010, 01:58 AM
JayDee JayDee is offline
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Look at you two idiots carrying a conversation with yourselves.

Shit ain't gonna happen bros. Go back to vztz. PEACE

P.S. <3 you buhbuh TZ represent
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  #95  
Old 08-08-2010, 02:46 AM
Kastro Kastro is offline
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Quote:
Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
Look at you two idiots carrying a conversation with yourselves.

Shit ain't gonna happen bros. Go back to vztz. PEACE

P.S. <3 you buhbuh TZ represent
Hehe yeah I actually just did log on VZ TZ this evening.. only saw like 2 yellow text the whole time...



Remember the term Skaagstered?

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Last edited by Kastro; 08-08-2010 at 02:51 AM..
  #96  
Old 08-08-2010, 03:34 AM
Itchybottom Itchybottom is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I finally found where the pushback is handled for clients. I have not decrypted how to set the packet yet. But I am getting close. I am not very fast at working with decompilers, but that is where I am at now. Looking through assembly language, tracing how that one part of the packet is handled.

Its only a 32 byte word. How hard could that be to figure out?

Hah. Hard. Let me tell ya. For someone like me who is not a super fast coder.

haynar
Look at 0x47f7xx, range 69 to 9F. That is how the client handles the event locally. You should be able to use the opcode 0x7834 structure interchangeably at quick glance into the stack and .data region.
  #97  
Old 08-09-2010, 06:38 AM
stormlord stormlord is offline
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Quote:
Originally Posted by Aerist [You must be logged in to view images. Log in or Register.]
Not meant to diminish the population of the p99 server. If you enjoy pve by all means it's the perfect server. I think Rogean could make one hell of a pvp server as well, expanding the interest to another group of people. We only have one option right now, and we all know that it is dead. Be our Emu savior and give us a PVP home....

Sincerely,

Lots of inactive EQ'ers
Shut up already and start a pvp guild. Nothing is stopping you. It could be a nice place for twinks.

START IT. Get the political machine going. Do it. Complaining in forum is worthless.

I think it would be awesome role-playing. I'm tired of people like you not using what's available.

I remember role-playing guilds in 1999 coming at eachother. Take that to the next level and have real red pvp guilds with guild warfare. If you make a good website, make a good community, people will make red alts just to experience it. Build it and they will come. The machismo and bragging rights will keep the machine strong.

I've played on every live pvp server in EQ. Vallon Zek, Sullon Zek, Rallos Zek, Zek. I've been there.

It doesn't need to be practical. Do it for fun. Do it to be different. Use the geography. Use the culture. Be creative. Make fun. Stab people in the back. It just seems like people are more interested in bitching.

All of this fighting could make an excellent backdrop for non-pvp players. I think it would be fun to watch a couple pvp characters go at each other in qeynos while I do my normal non-pvp stuff.
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Last edited by stormlord; 08-09-2010 at 06:51 AM..
  #98  
Old 08-09-2010, 04:16 PM
Aerist Aerist is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Shut up already and start a pvp guild. Nothing is stopping you. It could be a nice place for twinks.

START IT. Get the political machine going. Do it. Complaining in forum is worthless.

I think it would be awesome role-playing. I'm tired of people like you not using what's available.

I remember role-playing guilds in 1999 coming at eachother. Take that to the next level and have real red pvp guilds with guild warfare. If you make a good website, make a good community, people will make red alts just to experience it. Build it and they will come. The machismo and bragging rights will keep the machine strong.

I've played on every live pvp server in EQ. Vallon Zek, Sullon Zek, Rallos Zek, Zek. I've been there.
It doesn't need to be practical. Do it for fun. Do it to be different. Use the geography. Use the culture. Be creative. Make fun. Stab people in the back. It just seems like people are more interested in bitching.

All of this fighting could make an excellent backdrop for non-pvp players. I think it would be fun to watch a couple pvp characters go at each other in qeynos while I do my normal non-pvp stuff.
Just bold'ing a coupel statements that make me laugh really hard at the fact that you have no clue, nor want any idea of what REAL pvp is. Cause if you have, then the real pvp'er in you would slap you in the face for even using this awful attempt to make pvp on a pve server, gg bluebie.
  #99  
Old 08-09-2010, 08:58 PM
Buhbuh Buhbuh is offline
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Yeah, those transitions of thought don't even logically follow.

If you were on any of the Zek servers with any kind of high level character, I think you'd understand the point of view. The same can't be said for us, because many of us (PvP through and through) started on PvE servers and then transitioned over for new challenges/ experiences.
  #100  
Old 08-09-2010, 11:44 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]
Look at 0x47f7xx, range 69 to 9F. That is how the client handles the event locally. You should be able to use the opcode 0x7834 structure interchangeably at quick glance into the stack and .data region.
Thanks

The place I am working has to do with combat damage.

OP_Damage=0x5c78

Code:
struct CombatDamage_Struct
{
/* 00 */	int16	target;
/* 02 */	int16	source;
/* 04 */	int8	type; //slashing, etc.  231 (0xE7) for spells
/* 05 */	int16	spellid;
/* 07 */	int32	damage;
/* 11 */	int32 unknown11;
/* 15 */	int32 sequence;
/* 19 */	int32	unknown19;
/* 23 */
};
It turns out for combat damage when this packet is not paired with an action packet, the push due to melee is embedded in the sequence. That is what I am working on decoding. I just need to get more data from live. I made some test code, with known values for the sequence taken from live and could just push a client all over the place. But as this value varies, so does the direction of the push. I just have not got any time in the last week to play with it and get more data.

The cool place to play with on live, is in the water like in kedge keep. Because every hit contains the parts that cause push. On land, it is random when the push packet part is sent. But the magnitudes are same as in the water. But it will send the push, even on misses. But on a miss, when the code is sent, it does not cause push. Because the push is only 0.1 distance about, the client does not send updates until it has moved you a distance of 1 or somewhere there about. So you can do your own /loc after each hit, to see it move you.

Thats what I hope to get time to mess with in next few days. I will have one of the fishies in kedge push me in a circle. I think it is heading embedded in there. I tried nulling x movement and pushing +/- y directions, then vice versa, and the bit structures did not indicate it was sending x and y values. One attempt failed, but still working on it.

If you use hex-rays to make pseudocode, you can find

Code:
int8	type; //slashing, etc.  231 (0xE7) for spells
some places where there are checks for the type to be less than 0xE7, which would indicate combat based types. And I have been following the handling of those through the code. Or attempting that is.

Haynar
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