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  #91  
Old 01-05-2014, 11:40 AM
Rhambuk Rhambuk is offline
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Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
Whether MQing epics is classic or not, it should be removed. We've already dealt with so much stuff that isn't classic already, I wouldn't see what the big deal is. MQing epics is not one of my EQ classic memories, and is not the reason that we play EQ. It is detrimental to the server... So frankly no one should want it. I'd say Nilbog probably agrees.
It does have its benefits, which with the new raid rules may be very useful.

once the new raid rules go in we'll be seeing casual guilds getting these mobs and it would be too bad to see epic drops rot because of missing class's, especially when those guilds and players need them/have been waiting so long to just log on and hear oh btw we killed vs last night and your drop rotted, sorry!

its just a shame it has been abused so badly here.
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  #92  
Old 01-05-2014, 11:42 AM
heazels heazels is offline
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Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
It does have its benefits, which with the new raid rules may be very useful.

once the new raid rules go in we'll be seeing casual guilds getting these mobs and it would be too bad to see epic drops rot because of missing class's, especially when those guilds and players need them/have been waiting so long to just log on and hear oh btw we killed vs last night and your drop rotted, sorry!

its just a shame it has been abused so badly here.
whether it helps someone or not, it makes sure mobs that drop epic pieces arent overcamped bc people want to make some plat.
  #93  
Old 01-05-2014, 11:51 AM
Rhambuk Rhambuk is offline
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Originally Posted by heazels [You must be logged in to view images. Log in or Register.]
whether it helps someone or not, it makes sure mobs that drop epic pieces arent overcamped bc people want to make some plat.
its true, it needs to happen(imo).

people here are too knowledgeable we know all the loopholes, we know how every aspect of the game works, except for bugs which are exploitable and bannable. If theres a way of profiting on it, people will do it.
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  #94  
Old 01-05-2014, 12:55 PM
Man0warr Man0warr is offline
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Fix the epic MQ's somehow, or implement the post-Velious epic mob updates, and I have no doubt the Tier 2 guilds will agree to one of the non Rogean proposals.

Everything hinges on people wanting to get their epics and not having to pay TMO's outrageous prices.

This also seems to be the reason TMO/FE don't want to let the Tier 2 people have any rotation on Trak/Inny/VS/CT - they would lose their biggest source of income.

There's a reason Verant made those changes - this same shit had started to happen on Live servers.
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  #95  
Old 01-05-2014, 12:59 PM
Aaron Aaron is offline
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Quote:
Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
Whether MQing epics is classic or not, it should be removed. We've already dealt with so much stuff that isn't classic already, I wouldn't see what the big deal is. MQing epics is not one of my EQ classic memories, and is not the reason that we play EQ. It is detrimental to the server... So frankly no one should want it. I'd say Nilbog probably agrees.
Actually no. Nilbog doesn't agree at all. He has stated as much.

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Wells, I always hoped to get an mq for quillmane cloak for my magician epic on live, so as far as it being classic, it is. If you're purely referring to players < lvl 45 obtaining epics, there's an open bug report needing more information and discussion.

http://www.project1999.org/forums/sh...ad.php?t=91574
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Willing to listen to reasonable arguments.

I did spend quite a bit of time making sure all those quests, individually perl written, were mqable, because that's fucking classic.

The argument you're trying to make, I think, is for the lower level players not being able to get them with platinum.

So, the same as anything else, I want to certainly try the classic method before modifying anything. As an example you mentioned, variance.
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Last edited by Aaron; 01-05-2014 at 01:05 PM..
  #96  
Old 01-05-2014, 02:44 PM
Tycko Tycko is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
hardcore side is absolutely willing to give up all kinds of mobs that don't matter for the most part
I'm not a chest fan but this seems to ring truth .
  #97  
Old 01-05-2014, 02:57 PM
heartbrand heartbrand is offline
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As a red player can someone explain the differentiation between a tier 1 and tier 2 guild? VS is two groupable as is faydedar. Almost all mobs in the game excluding hoshkar / nexona are doable with sub 20 players. What am I missing here?
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  #98  
Old 01-05-2014, 03:01 PM
Man0warr Man0warr is offline
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The difference seems to be those who are willing to log in at 3am to kill mobs or poopsock are considered Tier 1.

The guilds who don't want (not can't) to resort to such tactics are "casual" Tier 2 guilds.
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  #99  
Old 01-05-2014, 03:04 PM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
As a red player can someone explain the differentiation between a tier 1 and tier 2 guild? VS is two groupable as is faydedar. Almost all mobs in the game excluding hoshkar / nexona are doable with sub 20 players. What am I missing here?
Reward is the difference. The more rewarding targets are t1.
  #100  
Old 01-05-2014, 03:09 PM
Arteker Arteker is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
As a red player can someone explain the differentiation between a tier 1 and tier 2 guild? VS is two groupable as is faydedar. Almost all mobs in the game excluding hoshkar / nexona are doable with sub 20 players. What am I missing here?
20 perfect players in a ideal set up, aka wow style, a guild in everquest isnt made of 2 wars-4 clerics -1 shaman-1 enc -2 monk and 10 rogues .
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