![]() |
|
|
|
#3
|
|||
|
Oh man, I wish we had these shitty features. Wait, nevermind.
__________________
[Grandmaster] Rawrartiz
[Defiler] Boweevil [Wanderer] Samwise Originally - Reiguy of Fennin Ro Tyvix Rex of Sullon Zek. | ||
|
|
|||
|
#4
|
||||
|
Quote:
There's a shitload of other emus that aren't trying to recreate classic EQ. The name of the server is Project 1999, and the mission is recreating everything about Everquest in 1999. If that's not what you're for, you should be playing something else. | |||
|
|
||||
|
#5
|
||||
|
Quote:
__________________
[Grandmaster] Rawrartiz
[Defiler] Boweevil [Wanderer] Samwise Originally - Reiguy of Fennin Ro Tyvix Rex of Sullon Zek. | |||
|
|
||||
|
#6
|
|||||
|
Quote:
Quote:
Given the UI has a transparent option I don't really see having it as the default to be a problem. But going out of the way to prevent users from using a UI they're comfortable with is ridiculous. I can just see the shit-stuffed socks in your mancaves.
__________________
Burning with Revenge In Outer Heaven... Men become Demons | ||||
|
Last edited by Lopretni; 09-22-2013 at 05:15 PM..
|
|
||||
|
#7
|
||||
|
Quote:
And advocating for such things is just short of advocating for translocators, returning items on incorrect npc turnins, etc. None of it is classic and all of it, including the nonclassic things that are still present, contributes to the monty haul mentality that persists on the part of many here. If non classic things that one person finds trivial, like UI conveniences are allowed, then another will want something else. If you can insist on keeping item linking, then someone else can insist on keeping spell sets and in game maps. Or 12 hotkeys. Or custom chat channels. etc etc. And it will never end. The point of the server is to be classic. Not classic-ish. And that's where the line needs to be drawn.
__________________
| |||
|
|
||||
|
#8
|
||||
|
Quote:
What you're calling "design" is a semi-random, barely half thought out, don't actually have more than the faintest clue how players will behave, aggregation of goodness and mediocrity and crap that happened to work out okay because some of the good bits fit together very well. That doesn't make the bad good, it doesn't turn piles of steaming dung into steak dinners, it just means that there was enough good to outweigh the bad. | |||
|
|
||||
|
#9
|
||||
|
Quote:
A lot of these guys don't seem to realize that you also had a lot of things that made it easier to devour the content faster: item linking, no night blindness, more hotkeys and spellsets. As you said, the time element that the content was designed for was trivialized. It wasn't a classic experience; it couldn't have been. | |||
|
|
||||
|
#10
|
||||
|
Quote:
I've heard of rose-colored glasses, but dude you're wearing full-on goggles.
__________________
Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
|
|
||||
![]() |
|
|