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Old 09-10-2013, 04:38 AM
Swish Swish is offline
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Old 09-10-2013, 04:42 AM
Clark Clark is offline
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Old 09-22-2013, 03:21 PM
Reguiy Reguiy is offline
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Oh man, I wish we had these shitty features. Wait, nevermind.
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Old 09-22-2013, 03:38 PM
Ezalor Ezalor is offline
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Originally Posted by Reguiy [You must be logged in to view images. Log in or Register.]
Oh man, I wish we had these shitty features. Wait, nevermind.
I never got why people come here then bitch about things that are classic. Do you go to bars then complain because they serve alcohol too?

There's a shitload of other emus that aren't trying to recreate classic EQ. The name of the server is Project 1999, and the mission is recreating everything about Everquest in 1999. If that's not what you're for, you should be playing something else.
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Old 09-22-2013, 04:00 PM
Reguiy Reguiy is offline
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Originally Posted by Ezalor [You must be logged in to view images. Log in or Register.]
I never got why people come here then bitch about things that are classic. Do you go to bars then complain because they serve alcohol too?

There's a shitload of other emus that aren't trying to recreate classic EQ. The name of the server is Project 1999, and the mission is recreating everything about Everquest in 1999. If that's not what you're for, you should be playing something else.
There's a different between classic gameplay and classic features. I'm all for classic gameplay, however, there are certain updated client features which make things work more smoothly without compromising the integrity ofclassic gameplay. For instance, no one needs to type out 30 characters in chat in order to give someone the stats on the item they just looted. That's just silly.
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  #6  
Old 09-22-2013, 05:12 PM
Lopretni Lopretni is offline
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Originally Posted by BillyCranston [You must be logged in to view images. Log in or Register.]
aka - I have no interest in doing anything, I just like the attention, please give me more.
EQ classic scene seems to attract a lot of these kinds of people.

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Originally Posted by Reguiy [You must be logged in to view images. Log in or Register.]
There's a different between classic gameplay and classic features. I'm all for classic gameplay, however, there are certain updated client features which make things work more smoothly without compromising the integrity ofclassic gameplay. For instance, no one needs to type out 30 characters in chat in order to give someone the stats on the item they just looted. That's just silly.
QFT

Given the UI has a transparent option I don't really see having it as the default to be a problem. But going out of the way to prevent users from using a UI they're comfortable with is ridiculous. I can just see the shit-stuffed socks in your mancaves.
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Last edited by Lopretni; 09-22-2013 at 05:15 PM..
  #7  
Old 09-22-2013, 09:29 PM
Weekapaug Weekapaug is offline
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Quote:
Originally Posted by Reguiy [You must be logged in to view images. Log in or Register.]
There's a different between classic gameplay and classic features. I'm all for classic gameplay, however, there are certain updated client features which make things work more smoothly without compromising the integrity ofclassic gameplay. For instance, no one needs to type out 30 characters in chat in order to give someone the stats on the item they just looted. That's just silly.
It's not silly at all. Classic EQ was designed with all of those little incoveniences in mind. By speeding things up with things like item linking, no night blindness, custom ui's etc you trivialize a time element that the content was designed for. During "classic" here we still had things like maps, spellsets and more hotkeys than we ever had during actual classic. If you don't think those things don't allow players to inhale the content than was ever possible in real classic you are simply in denial.

And advocating for such things is just short of advocating for translocators, returning items on incorrect npc turnins, etc. None of it is classic and all of it, including the nonclassic things that are still present, contributes to the monty haul mentality that persists on the part of many here.

If non classic things that one person finds trivial, like UI conveniences are allowed, then another will want something else. If you can insist on keeping item linking, then someone else can insist on keeping spell sets and in game maps. Or 12 hotkeys. Or custom chat channels. etc etc. And it will never end.

The point of the server is to be classic. Not classic-ish. And that's where the line needs to be drawn.
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Old 09-23-2013, 11:11 AM
kaev kaev is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
It's not silly at all. Classic EQ was designed with all of those little incoveniences in mind. By speeding things up with things like item linking, no night blindness, custom ui's etc you trivialize a time element that the content was designed for. During "classic" here we still had things like maps, spellsets and more hotkeys than we ever had during actual classic. If you don't think those things don't allow players to inhale the content than was ever possible in real classic you are simply in denial.

And advocating for such things is just short of advocating for translocators, returning items on incorrect npc turnins, etc. None of it is classic and all of it, including the nonclassic things that are still present, contributes to the monty haul mentality that persists on the part of many here.

If non classic things that one person finds trivial, like UI conveniences are allowed, then another will want something else. If you can insist on keeping item linking, then someone else can insist on keeping spell sets and in game maps. Or 12 hotkeys. Or custom chat channels. etc etc. And it will never end.

The point of the server is to be classic. Not classic-ish. And that's where the line needs to be drawn.
Gonna call bullshit on that. As an easy target, your complaint about the speeding up with no night blindness: Halflings get xp bonus, no nightblindness, and better stats for druid/cleric, with the only disadvantage being the horrible background music in Rivervale that even the classic client allowed you to turn off without giving up useful aural feedback.

What you're calling "design" is a semi-random, barely half thought out, don't actually have more than the faintest clue how players will behave, aggregation of goodness and mediocrity and crap that happened to work out okay because some of the good bits fit together very well. That doesn't make the bad good, it doesn't turn piles of steaming dung into steak dinners, it just means that there was enough good to outweigh the bad.
  #9  
Old 09-23-2013, 11:16 AM
scarthearmada scarthearmada is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
It's not silly at all. Classic EQ was designed with all of those little incoveniences in mind. By speeding things up with things like item linking, no night blindness, custom ui's etc you trivialize a time element that the content was designed for. During "classic" here we still had things like maps, spellsets and more hotkeys than we ever had during actual classic. If you don't think those things don't allow players to inhale the content than was ever possible in real classic you are simply in denial.
I think a lot of the EQC people who are now all beyond the custom content server overlook this. Some of them are saying things like, "I rushed through the content on P99 because I knew where everything was." Let's ignore the "I have to finish this!" type of mindset, where you have to get to max level as soon as possible.

A lot of these guys don't seem to realize that you also had a lot of things that made it easier to devour the content faster: item linking, no night blindness, more hotkeys and spellsets. As you said, the time element that the content was designed for was trivialized. It wasn't a classic experience; it couldn't have been.
  #10  
Old 09-23-2013, 12:42 PM
SCB SCB is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
It's not silly at all. Classic EQ was designed with all of those little incoveniences in mind.
Absurd. The things you attribute in this post as "Classic EQ" are a mix of failed intent and hardware limitations.

I've heard of rose-colored glasses, but dude you're wearing full-on goggles.
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