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  #1  
Old 06-11-2013, 02:20 PM
Rooj Rooj is offline
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The funny thing is there are so many more things that affect your EXP way more. Adding party members for example. Just because you CAN have a full group of 6 players, doesn't mean you should. Many times I've gotten my best EXP when duo/trio/quatro. I hate when I am in a low man group and we're doing fine, and the leader invites more people. Ya know what kills your EXP more than anything else possibly can? Not having enough mobs to kill.. having to wait on repops. Group composition, (I hate seeing a bard+enc in a group, or even worse the dreaded CLR+SHM+ENC that everyone loves so dearly... If you have a SHM+ENC and you need a cleric too, yer doin somethin wrong) bad players, AFK players (looking at you Fahndango!), and finally, gear. All of these things destroy your EXP more than any non-existent EXP "penalty" (rofl).
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  #2  
Old 06-11-2013, 02:44 PM
Swish Swish is offline
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Well I'm in no rush for Velious as we all know, but it will cure this hybrid problem...and I'm sure there'll be 100s of little iksar SKs running around on launch night [You must be logged in to view images. Log in or Register.]
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  #3  
Old 06-11-2013, 02:46 PM
fadetree fadetree is offline
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I understand what you are saying about shared leveling rates, but I still don't buy it. Because of the specialty case of someone playing regular with a particular friend(s), they decide to across the board penalize everybody for having a hybrid in the group? That's kind of throwing the ranger out with the bathwater, if you'll pardon the expression.

I do agree it would be best that they not have hybrid penalties in the first place, but oh well. As you say, waiting for Velious.
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  #4  
Old 06-11-2013, 08:08 PM
lecompte lecompte is offline
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I knew what I was getting into when I chose a ranger and I chose to play it BECAUSE of the penalty in a lot of ways. I lament it sometimes when I can't get a group for hours at a time, but at the same time a truely challenging experience is a very good experience and I'm all for self imposed handicaps just to up the entertainment.
  #5  
Old 06-12-2013, 10:28 AM
Vondra Vondra is offline
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From leveling an enchanter to 60, I can tell you that I greatly preferred SK tanks for exp groups over warrior tanks.

With warriors I had to goof around with extra spells to protect myself after I mez'd 3 mobs in sebilis or something and it was time to break one for the next focus target, root, mem blur, etc. With SKs, they just cast once on my mez for the break and I could stay seated.
In fact I could mez a mob, slow it while it was mez'd, then when the SK broke the mez it'd STILL go for the SK.

It was meaningful enough that I didn't like dealing with a charmed pet when the tank was a warrior.
  #6  
Old 06-12-2013, 12:23 PM
TarukShmaruk TarukShmaruk is offline
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I had really hoped this discussion would be as simple as : should we get the hybrid penalties removed early, for the good of the game, since it's coming anyway -OR- wait until velious just 'cuz?

(I know that's a bit of a loaded question, but still)
  #7  
Old 06-12-2013, 12:28 PM
RevengeofGio RevengeofGio is offline
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Are all xp penalties removed in Velious? or just class ones?
  #8  
Old 06-12-2013, 12:28 PM
TarukShmaruk TarukShmaruk is offline
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Just class ones.
  #9  
Old 06-12-2013, 01:04 PM
Droog007 Droog007 is offline
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The Vision was never about having your cake and eating it too. Even if the cake sucked. The game is cruel and rewards are scant - this has been the key to success/longevity. Embrace it.
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