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#1
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why is it a problem we like to fight when we can organize evenish numbers ?
Either way shit is moot because exp loss hopefully being removed soon so we can see some real pvp without anyone worried about grinding just to pvp. | ||
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#2
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It's not a problem, it's just unfortunate the time zones so diff.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#3
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I just think EQ PvP is the most important thing ever.
I'm chock full of stupidity until changes are made. | ||
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#4
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tl;dr
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#5
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can we just talk about increasing XP for levels sub 45, throw us melee a bone, thx bai.
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#6
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Group exp bonuses at all levels and/or rotating dungeon 100% exp bonuses.
PS Thanks for your efforts nilbog | ||
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#7
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All this commotion over one or two fights.
Play more, fight more, you win some you lose some. Such epeen in this thread. | ||
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#8
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Quote:
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#9
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I'm pretty happy about the changes, anything that gets more people playing.
As far as zerging goes, this server's very shitty resist system is exploited by bringing any characters to the fights. When you see level 44 shadowknights landing snares and lvl 44 wizard landing conflagrations for full on level 60 in "vp gear", anyone you bring to a fight does something. When you bring 50 people to our 30, theres not much we can do except recruit more. No matter how good we are, this server's resist system just nullify any advantage raid gear has. You can now resume talking about your conspiracies and lunacies. | ||
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#10
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Quote:
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