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  #1  
Old 05-10-2013, 01:49 PM
Captivate Captivate is offline
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why is it a problem we like to fight when we can organize evenish numbers ?



Either way shit is moot because exp loss hopefully being removed soon so we can see some real pvp without anyone worried about grinding just to pvp.
  #2  
Old 05-10-2013, 01:51 PM
heartbrand heartbrand is offline
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It's not a problem, it's just unfortunate the time zones so diff.
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  #3  
Old 05-10-2013, 01:52 PM
Nirgon Nirgon is offline
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I just think EQ PvP is the most important thing ever.

I'm chock full of stupidity until changes are made.
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Old 05-10-2013, 01:57 PM
heartbrand heartbrand is offline
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tl;dr
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  #5  
Old 05-10-2013, 02:44 PM
Vile Vile is offline
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can we just talk about increasing XP for levels sub 45, throw us melee a bone, thx bai.
  #6  
Old 05-10-2013, 02:49 PM
Barladore Barladore is offline
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Group exp bonuses at all levels and/or rotating dungeon 100% exp bonuses.

PS Thanks for your efforts nilbog
  #7  
Old 05-10-2013, 03:24 PM
Crenshinabon Crenshinabon is offline
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All this commotion over one or two fights.
Play more, fight more, you win some you lose some.
Such epeen in this thread.
  #8  
Old 05-10-2013, 03:45 PM
KabanazyTZ KabanazyTZ is offline
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Quote:
Originally Posted by Crenshinabon [You must be logged in to view images. Log in or Register.]
All this commotion over one or two fights.
Play more, fight more, you win some you lose some.
Such epeen in this thread.
Commotion isn't over the fights, it's over the resets and gm actions later on.
  #9  
Old 05-10-2013, 04:35 PM
Nizzarr Nizzarr is offline
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I'm pretty happy about the changes, anything that gets more people playing.

As far as zerging goes, this server's very shitty resist system is exploited by bringing any characters to the fights. When you see level 44 shadowknights landing snares and lvl 44 wizard landing conflagrations for full on level 60 in "vp gear", anyone you bring to a fight does something.

When you bring 50 people to our 30, theres not much we can do except recruit more. No matter how good we are, this server's resist system just nullify any advantage raid gear has.

You can now resume talking about your conspiracies and lunacies.
  #10  
Old 05-10-2013, 04:37 PM
Num1RecommendedByDentists Num1RecommendedByDentists is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
I'm pretty happy about the changes, anything that gets more people playing.

As far as zerging goes, this server's very shitty resist system is exploited by bringing any characters to the fights. When you see level 44 shadowknights landing snares and lvl 44 wizard landing conflagrations for full on level 60 in "vp gear", anyone you bring to a fight does something.

When you bring 50 people to our 30, theres not much we can do except recruit more. No matter how good we are, this server's resist system just nullify any advantage raid gear has.

You can now resume talking about your conspiracies and lunacies.
don't think you need to recruit more(most of them hemorrhaging from the competition anyway) when you have levels, gear, and server resets on your side
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