Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #91  
Old 04-16-2013, 08:17 PM
Kagatob Kagatob is offline
Banned


Join Date: Jan 2013
Location: Gensokyo
Posts: 792
Default

Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
If the economy is "in ruins" and items are costing way too much (supposedly)...

Then doesn't this technically help YOU as items you can still get are proportionately inflated to some degree? Like Bone Chips, Spider Silk, Pelts, and the occasional rare drops you might encounter? Not to mention, other than the pelts, these things are incredibly light and found almost all over the world.
This is a flawed argument. Low level players get the bulk of their money from vendored items and coin drops. These factors are unrelated to the increase in prices of the items in the EC tunnel.

In actualty your argument amounts to: suck it up, farm twice as hard, your fault for not having joined 3 years ago, etc.
  #92  
Old 04-16-2013, 08:25 PM
August August is offline
Fire Giant


Join Date: Sep 2010
Posts: 703
Default

The server is experiencing inflation.

Why? Because the only input of platinum pieces is from mob dropped currency and items that can be liquidated at a vendor.

There is no 'plat sink' in EQ, not in the normal sense -> Tradeskills will sink plat. So will food/drink, but it's minuscule compared to everything else.

Other MMOs get around this w/ auction house fees, repair bills, etc. No such thing here.

The longer you play, the more money goes into the system. Those that have been here longer, experience more money getting into the system. When they farm items, more platinum can be had the longer the server has been around because, once again, there's more platinum. At the beginning of the server launch no one even had 10k.

So, you're new. How do you beat this? You need to farm items that have risen with inflation. This includes: Bone chips, spider silks - anything that older players / people with resources are willing to pay $$ for. Low level camps for twink items (Kindle - i'm looking at you) are especially lucrative.

Simply 'farming more' won't work. You have to work in items that will hedge against the mountain of plat that already exists.

Adding a casino, a la Shadowhaven style, adds a platinum sink. It might be a good idea.

Source: Someone who ran DKP for a raiding guild Luclin-GoD and experienced inflation on a daily basis.
  #93  
Old 04-16-2013, 08:31 PM
Stormhowl Stormhowl is offline
Sarnak

Stormhowl's Avatar

Join Date: May 2011
Location: Manitoba, Canada
Posts: 232
Default

Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
This is a flawed argument. Low level players get the bulk of their money from vendored items and coin drops. These factors are unrelated to the increase in prices of the items in the EC tunnel.
I don't think so. My enchanter only netted about 7 platinum by the time he had hit level 8 and that was with grabbing every single Rusty weapon and cracked staff I could find in Toxx (and there were a LOT of Rusty weapons).

By comparison, my SK managed to snag over 3 stacks of Bone Chips from grinding 1-4 in WFP and sold them for 30pp within moments of zoning into EC.

/shrug

Quote:
In actualty your argument amounts to: suck it up, farm twice as hard, your fault for not having joined 3 years ago, etc.
Never said this once. Not to mention I've only been playing for about a year combined due to all my breaks and casual game schedule, yet have somehow managed to get spell money for my characters just fine even with a "ruined economy" and no twinking to speak of.

So since neither of us can really "prove" anything due to this entire argument (at least, the one occurring between myself and you) being subjective and circumstantial, I would suggest we move away from over simplifying other people's arguments like a common politician, shall we?
__________________
Quote:
I miss the days where people DIDN'T pretend to be Sunday morning fantasy fans only when a huge budget fantasy production comes out.
Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
Odibin Deathbearer - Level 36 Necromancer (Level 13)
Last edited by Stormhowl; 04-16-2013 at 08:33 PM..
  #94  
Old 04-16-2013, 09:02 PM
veejur veejur is offline
Kobold


Join Date: Feb 2013
Location: Austin, TX
Posts: 108
Default

When I played on live, there were plenty of high level characters. There were also people who had alts that they wanted to gear up, and they would spend some of the money they made on their main equipping them earlier. None of this bothers me in the slightest. You're absolutely right - you were there earlier, and you have a right to profit from the inflation.

The only thing that bothers me a little is that folks don't seem content with leveling up characters at the rate the game takes and go to absurd levels twinking with the goal of farming spots or raiding with multiple accounts when it's the same person. If you have 6 characters that are all uberly geared from your efforts - hats off. If you have 6 characters but they are on separate accounts that come from a couple IPs that's really just you playing, that kind of bums me out.

I really hope that most of the people I see geared out there are just folks enjoying the game that have done the work and love it. I gotta admit though I read some of the threads on here about camping spawns and have experienced myself the "spawnlock" that seems to exist in some areas (ala the person camping AC camps and relogs each time the spawn is back up) and there's a fine line between "dynamic game mechanics" and just generally being a loot whore / douchebag.

Everyone defines that line differently and everyone's free to enjoy *their* game. But I do lose respect for people that don't consider others. I can't say what the balance of that is on this server. For every guy who is cockblocking a camp or training people, I've run across folks that have ported me refusing payment and helped me recover a corpse.
  #95  
Old 04-16-2013, 09:07 PM
veejur veejur is offline
Kobold


Join Date: Feb 2013
Location: Austin, TX
Posts: 108
Default

To clarify - I don't have anything wrong with camping and relogging when your spawn is up at a named (though if your gone theoretically someone can claim the camp due to server rules if I'm interpreting it correctly). It's when you have a bunch of chars all camped at farm spots. Maybe that's all we have to look forward to at 60 for some people and I just have no insight to the raiding scene though.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:12 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.