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#1
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id say it would help open up the raid scene on red if this were put into effect. more pixels to go round, bigger pop, not sure whats to lose.
note; i arent interested in raiding. just observing | ||
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#2
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One time, on red. Nihilum didn't raid everything on Sunday. Mobs were spread out across the week. End Result? Nihilum still killed every mob uncontested. I think Azrael did kill draco and clear Fear for us to kill CT a few times though.
You can't honestly think we have 40 people on any raid right? You zoned into KS while we were clearing for VS and saw 34 of us. I think we did have 37 at one point, which is the highest number I have seen in a long time. But I always forget how bad your math skill are. 34=40 2=27 Trak Tooth=20k Lifetap If you want to contest mobs, think about calling a raid sometime. Maybe schedule something to contest? You can't tell me all of your guild goes to church on Sunday and stays there all day. | ||
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#3
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Free inside info. Trak will be up tonight and we're not killing it tonight. Enjoy. Gorenaire up vox up as well. I expect big kill shots from you guys.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#4
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Variance was to counter the poop socking.
Red has no poop socking and thus no variance. No competition either but whatever. | ||
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#5
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sounds like trak died on red
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#6
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one of the tactics smaller guilds with less resources were using to compete was to head to a spawn point when a mob is close to the end of its window
this hurts that tactic
__________________
Escapegoat / Pharmakos / Madriax
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#8
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I think certain mobs come Velious can be considered group content and not raid content.
Will any mobs if shown to be regularly soloable/groupable become 7 day static spawns that are not Velious NPCs? AKA removed from variance? | ||
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#9
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I forgot about anti aliasing
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#10
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Anyone remember when they started doing those "rolling restarts" on maintenance day instead of the normal downtime window? I was trying to remember the specifics of how that worked... I think it still disconnected everyone from the server, but only for like 10-15 minutes instead of the usual 4-5 hour downtime.
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