#91
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so basically no two casters are the same and there's no telling wtf they're about to cast and even if they cast a base spell name you would recognize it has random tables for spell appearance also so it will look unique. and Spell Burn Quote:
Halfings are like Bards with "luck" also they regen Luck quickly and can give it out to other party members like inspiration and advantage mechanic from DnD
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Ekco Ad'Infinitum - 60 Wizard
"I'm a wizard and that looks fucked up." - Ryan Davis. | ||||
Last edited by Ekco; 04-22-2023 at 03:04 PM..
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#92
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Ok so this rule is: when a PC learns a spell, the roll for a random +/- and that roll is then tagged to that spell for that character for the campaign?
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#93
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"the effect of a magical spell varies according to who casts it. A magic rite invoked by one mage may be more powerful - or even different - than the same ritual exercised by a peer. These variations are not predictable as the subtleties that produce them can never be fully catalogued. the mercurial nature of magic is reflected in game terms. When a wizard learns a new spell, he rolls on table 5-2 to determine how that spell manifests in his hands. this percentile roll is adjusted by his luck modifier x 10% the player rolls on table 5-2 for every spell he learns, and the effects are specific to that spell." 100 different effects #11 for example, Planar Rift. casting this spell tears jagged hole in the warp and weft of the multiverse. there is a CUMULATIVE 1% chance that a horror from the outer dark steps through the rift. then you roll a d3 to see if it just fizzles the spell, attacks you or strikes a bargin with the caster offering forbidden knowledge (DM's choice) some of them are pretty crazy effects lol also if a wizard rolls a 1 while casting a spell there is an entire other table called Corruption he rolls on to see how the crit fail goes lol
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Ekco Ad'Infinitum - 60 Wizard
"I'm a wizard and that looks fucked up." - Ryan Davis. | |||
Last edited by Ekco; 04-22-2023 at 07:34 PM..
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#94
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That's a pretty cool mechanic for a wizard class
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#95
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so basically spell slots with a 50ish % chance to keep them depending on your spell modifier or luck bonus i forget
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Ekco Ad'Infinitum - 60 Wizard
"I'm a wizard and that looks fucked up." - Ryan Davis. | |||
#96
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Spell Duel is another crazy mechanic they have to try to capture the epic wizard fights from books and movies, it has the downside of basically stopping the rest of the game while a separate combat takes place basically cause the second 1 wizard starts to cast a spell the PC or NPC wizard can initiate Spell Duel and they resolve that mini combat before any other PC gets their turn lol
"when I first saw spell duels I was like "this looks awful, this will jsut take away from the other players" then after running a lot of games I realised that when done well spell duels are something all the other players look forwards to, they get like "OH SPELL DUELLLLLLLL!" like highschool kids chanting a streetfight"
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Ekco Ad'Infinitum - 60 Wizard
"I'm a wizard and that looks fucked up." - Ryan Davis. | ||
#97
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You have been invited to join a game of Dungeon Crawl Classics, a fantasy tabletop role-playing game where you create your own character and embark on adventures with other players. You are curious about this game and want to experience the thrill of old-school gaming. You decide to accept the invitation and create your character. In Dungeon Crawl Classics, you start as a level 0 peasant with minimal equipment and skills. You can choose from different occupations, such as blacksmith, farmer, hunter, or minstrel. Each occupation gives you a random weapon, trade good, and skill. You also need to roll dice to determine your character's ability scores, hit points, luck, and birth augur (a special bonus or penalty based on your astrological sign). To create your character, you can use the official rules of Dungeon Crawl Classics (available at goodman-games.com) or use a digital toolset like Purple Sorcerer Games (available at purplesorcerer.com). You can also ask the Judge, the person who runs the game and tells the story, for help or guidance. The Judge will also tell you what setting and adventure you will be playing in. Once you have created your character, you are ready to join the game. The Judge will describe the world and the situation your character is in, and you will decide what your character does or says in response. You will also interact with other players' characters, who may be your allies or enemies. Sometimes, you will need to roll dice to determine the outcome of your actions or events in the game. The Judge will tell you when and how to roll dice. The goal of Dungeon Crawl Classics is not to win or lose, but to have fun and create a memorable story with your friends. You can use your imagination and creativity to make your character come alive and influence the game world. You can also learn new words and expressions as you play the game and communicate with other players. Are you ready to play Dungeon Crawl Classics?
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Ekco Ad'Infinitum - 60 Wizard
"I'm a wizard and that looks fucked up." - Ryan Davis. | |||||
#98
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dat ecko, man..
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#99
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i literally don't need any other games now, just dorf fort + chatgpt integration somehow and ttrpgs.
i was testing combat in the simple goblin cave dungeon for the big bad goblin Chieftan fight they made their sneak rolls and got a surprise round of combat. for the "Bing" character a level 0 Scribe without any spells it decided to use its quill and parchment to write "we're going to kill you" and throw the note at the Chieftan for its turn to avoid getting into melee range. since he didn't start with a range weapon Bing is a fuckin savage gamer.
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Ekco Ad'Infinitum - 60 Wizard
"I'm a wizard and that looks fucked up." - Ryan Davis. | ||
#100
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