![]() |
|
|
|
#1
|
||||
|
Selling cosmetic items, that have appearance only value I can understand.
Selling anything with even slightest effect on gameplay - I am out of here.
__________________
Quote:
| |||
|
|
||||
|
#2
|
||||
|
Quote:
| |||
|
|
||||
|
#3
|
|||
|
If you're able to purchase anything in EQNext that gives you an advantage, I doubt I'll be playing it. This includes runspeed increases, and mounts (unless they're really easy to get in game). I'd kinda forgotten that SOE had moved away from subscriptions and were going the microtransaction route.
This is unsettling.
__________________
"Pleasure writes fewer good songs..."
Red99 | ||
|
|
|||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
|||
|
On the bright side..it is a sandbox. Having a normal cash shop isn't something that can be done; it has to be tailored specifically to not effect gameplay. Really it's so easy to avoid cashshops, and if you really do like the game..put some money down. I've spent over $300 on League of Legends and don't regret it because it's a great game.
__________________
Tanzaw - Shadowknight - Iksar - Blue Server | ||
|
Last edited by Shilver; 06-20-2013 at 07:29 PM..
|
|
||
|
#6
|
|||
|
Just FYI, increasing runspeed has a subtle but deep impact on the entire game flow. Being able to buy it undermines the fundamental feel of the world (the genius of the Bard in EQ is that it's a class whose core mechanic is runspeed).
If you can buy runspeed (item, mount), you *can* buy power.
__________________
![]() | ||
|
|
|||
|
#7
|
|||
|
The impact of runspeed is not at all subtle, lol :P
Bard class got a big nerf when mounts were introduced in Luclin.
__________________
"Pleasure writes fewer good songs..."
Red99 | ||
|
|
|||
|
#8
|
||||
|
Quote:
It's really surprised me that people have not understood the fundamental effect of movement speed, and have had to have it pointed out to them over and over again (I laboured to explain the point as a dev on other games, and those making the decisions neither understood nor agreed - so I'm left with the assumption that it must be a more subtle point than it appears to be to me). Giving it away via ingame purchases or to everyone via mounts removes an element of RPG progression and possible class distinction that EQ got beautifully right. The same can be said for porting, healing, CC etc.
__________________
![]() | |||
|
|
||||
|
#9
|
||||
|
Quote:
I think there's another reason that's more subtle. Players might want more abilities because the class they're playing is not interesting enough. AS a matter of reason, this is why I enjoyed the hybrids so much in EQ1. I wanted to have lots of things I could do. If you're limited to only one or two things, it becomes boring. So by having more abilities available, you can stay interested longer.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
|
|
||||
|
#10
|
||||
|
Quote:
Hell, I played L4D2 for a long time on a custom 20 player server that had a better community than most MMOs do now. | |||
|
|
||||
![]() |
|
|