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#2
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Quote:
__________________
Sima Yi - 56 Dark Elf Enchanter
Kashius - 54 Iksar Necromancer Tseng - 52 Human Druid Methlab - 50 Troll Shadow Knight Kemba - 19 Monk | |||
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#3
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Quote:
We need more barbarians btw, 8 is a puny number! need to discuss our tactics and strategies as well, leader candidates step up!
__________________
Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | |||
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#4
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<3
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#5
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Current Version: 0.01b
----------- Voting You must give your vote to an official Referee in game. See the referee page. You can only vote once. You can vote for yourself. You can only vote for your race. If a tie occurs another vote will take place. This does not stop the game from starting. Your race will suffer from having no leader and being unable to move troops leaving you open to attack. Deployment A leader may move his troops only 1 zone per turn and in any direction. He may move as many troops as he likes - ie leave 2 at home, move 3 north and 4 east. Yes dungeons can be taken by a race (any zone can). To completely wipe out another race you must take control of all of the zones in their city. Ie for freeport this would be 3 zones. For Rivervale it would be one. A leader of an army may only deploy his troops to an adjacent occupied zone. If the zone is contested the next day a battle will commence between the forces involved. An army may spend no more than 700 points deploying his troops in a battle zone. If an army is deployed in a zone that is not contested they will automatically take it the following day. Alliances may 'leap-frog' over a zone with no battle if it belongs to an ally during that turn. However they must still pay the movement cost of one day. If their alliance is broken any unconnected zones will be lost. Resources Each zone secured by a race will generate 50 supplyline resources per day which may be used to initiate battles. Every battle allows for you to spend up to a maximum of 700 supplyline resources. Moving troops between zones is currently free. Alliances Alliances may be declared once a races army reaches an adjacent tile to the race in question. It takes 1 day for an alliance to be configured. You must declare the alliance to a referee. Alliances take one day to break. Alliances broken must be declared to a referee. All unconnected zones broken due to the alliance break will be lost. When a zone is contested a battle is refereed by an Official Referee. Each zone has it's own specific Game Type associated with it. Like capture the flag, defend the fortress, rescue the damsal. The winner of the battle takes the zone. Feedback You are strongly encouraged to feedback in the ruleset discussion thread. | ||
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#6
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A special page for propaganda from all races has been set up - hopefully more will come soon!
http://worldwar.gamerservices.net/propaganda | ||
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#7
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Phallax signed up and ready to rumble!
Vote for Phallax, Barbarians will NOT lose our Northern lands!
__________________
Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | ||
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#8
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Pls. join me in the slaughtering of our enemies by electing me to dark elf royalty.
50 wizard | ||
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#9
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Bah, looks like I'll be reinstalling for this... go go mediocre Halfling Rogue damage.
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#10
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Mimix - Erudite
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