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| View Poll Results: What made it into the crapshoot it is today? | |||
| Consolification (Developers universally developing for consoles/mainstream first) |
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18 | 66.67% |
| Games becoming 100% virtual DDL/DRM/Steam Etc. |
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6 | 22.22% |
| Nothing is wrong with being a gamer I can't wait for FF XXCVII, MGS 16, and CoD Blue Ribbon! |
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3 | 11.11% |
| Voters: 27. You may not vote on this poll | |||
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#1
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I usually don't get games as they come out I'm usually tied up in old games. Just beat FF7 again. Trying out Legend of dragoon sometime soon I think.
As for the industry I hope the Indy gamer can take over somehow. The more fingers in the pot the more it becomes a diluted game. | ||
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#2
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#3
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#4
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__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | |||
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#5
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Do you ever think they will stop making Final Fantasy games? Rhetorical question, the obvious answer, is no. The real question is, why should they stop making them? | |||
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#6
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#7
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Every review I read about Dark Souls said that it was nothing but a terrible Zelda clone. I haven't played God of War because I don't give Sony my money, regardless that style of game much like Devil May Cry just isn't my style.
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#8
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Indie games are the only things that give me hope for any form of enjoyable gaming to continue to exist.
Minecraft was a stroke of genius. Kudos to Notch for that one, still pissed at Bethesda over the Scrolls bullshit. Slender was short smart and simple, though the sequel wasn't nearly as great. Whoever made it is obviously going places though I can unfortunately smell mainstream with them. Zun w/ Team Shanghai Alice has made the ultimate approach for an independent game though. PC only is nice but the big thing is his marketing strategy. He makes his money off of his games and aside from that he lets anyone do anything that they want with his characters/world/games under one condition, they have a set limit of profits and are not allowed to go through mainstream distribution. What started in 1996 is still going strong with regular releases virtually every year from the parent company and I've yet to meet a fan of his work who tries to make the claim that he's 'sold out', 'jumped the shark' or 'lost his touch'. I remember when companies like ID software and Blizzard were like that too. [You must be logged in to view images. Log in or Register.] | ||
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#9
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I hope I'm wrong, but at $35 (handheld) to $60 (PC) to $70-80 (console) per game, is it really worth it to buy games on the chance that they might not be the steaming pile of crap in the $10 bin in 6 months that 99% of releases are? It's not like spending 8 bucks to see a movie that may or may not stink. That's just how I look at it. | |||
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#10
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I think the point is is that a LOT of people buy those games because they pander to the lowest common denominator. I'm willing to bet a lot of people here don't own consoles/buy these stupid games. As for me, the last console I BOUGHT (i was given an xbox as a signing bonus, one time) was the Nintendo 64. ANd don't tell me Ogre Battle: Person of Lordly Calibur was a bad game. | |||
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