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#1
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![]() There is not enough Hard Core players on this server high enough to have 7 or 8 guilds taking on high raid content. It ain't happening. So give it up. People that have real lives are not going to get up at 3:00 am in the f'ing morning to batphone and and kill a mob. Yeah, you will get killed all right, by your wife. [You must be logged in to view images. Log in or Register.]
So most of you people are living in a dream world to think you are going to slay big, nasty Dragons day after day. [You must be logged in to view images. Log in or Register.] | ||
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#2
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Keep living in your fantasy world, man. Sirkin supports variance and I support his opinion on the matter 100%. | |||
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#3
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still the most unpopular thing since that dude claiming to be a combat medic washed out. | |||
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#4
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![]() Variance, Velious, ninja resets(?). That is the future, no matter how much time you spend coming up with complex systems of *equally not classic* spawn randomization. And it is the best future you could hope for.
This thread and its ten thousand clones are a case study in why you don't build products based on what customers think they want. Sirken does a good job and half of you would have his head on a stake. Do a thought experiment: 1.) Assume the management isn't retarded or actively trying to undermine their server 2.) Try to imagine why they leave variance the way it is 3.) Relax the muscles in your face and exhale your nerdrage as understanding dawns | ||
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#5
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#6
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![]() I haven't read every single post on this topic but it seems an issue that a lot of players have is that there's no rotation in place for raid targets that would give everyone a "fair chance", one at a time.
Having played on Veeshan during live, I had never even heard of a raid target rotation until people started complaining about a lack of it here. If you wanted a mob, you did what people do here, you sat your ass in front of your computer in that mob's zone until it spawned. We'd be up until 5am trying to keep people from passing out at their keyboards by roll calling every so often. Now, I'm not in any guild that raids anything on this server, but if I were, and it wasn't TMO, I would feel no ill-will towards them for getting there most quickly and efficiently the majority of the time. I might be pissed that *my guild* didn't get there, but that's another issue. If you're complaining about not getting a chance at the top raid targets, either get your guild mates to play more, or join the guild that does. I play this game much less than the amount of time necessary to raid high-end targets. I'm perfectly fine with the fact that I am probably not even going to SEE trakanon until velious has been out for months. Things were different when I was 16 years old during live; now I have responsibilities outside of Norrath. Such is life. My point is this: EQ is a game that was designed in a way that requires you to put your life on hold to camp a fake dragon for fake loots. If that's what you are able to do with your time, more power to you. I'm envious. If it's not, you need to take a reality check and acknowledge that you don't have as much time in your life for fake dragons as you used to. Lower your expectations a little bit. It's not a more dedicated guild's fault that they have more free time than you for said dedication. Edit: and it is most DEFINITELY not the fault of the server staff, either. | ||
Last edited by Blasted; 06-09-2013 at 02:34 PM..
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#7
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The variance forces people to dedicate days of camping for these targets, which NEVER existed on live. Yes those that are able to put in more time and effort DESERVE the reward but the bar was raised unnecessarily out of reach of most of the players on p99. With classic rules in place you would see more than TMO/FE (sometimes BDA these days from what i hear?) sitting at trak waiting for him to spawn because youd KNOW when hes going to pop, which would just cause tons of problems and petitions for the gm's (hence variance put in). Guilds don't want to mobilize/buff/sit in seb for hours hoping that he'll spawn when they should know for a fact when he is due. It's just not classic, and makes it harder for guilds that don't have members capable of being logged in for 2-3days straight to get these targets when they should never have had to in the first place. | |||
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#8
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Bottom line remains that the guild with more free time wins. | |||
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#9
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![]() in a first to arrive situation yeah youd have to beat everyone else. I can't remember if a raid could claim the mob before it spawned by sitting at its spawn point or if it was fte.
but yeah, more time=more pixels. Variance just makes guild put in more time for the same amount of pixels | ||
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#10
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![]() I think simulated patch days would be a huge improvement over what we have now. That being said . . . have you checked the sky thread recently? There are NINE guilds on the rotation there: TMO, Taken, Divinity, Rapture, Bregan D'Aerth, The A-Team, Europa, Full Circle, and FE.
Now, let's count zones where stuff repops: Timorous (Fay), EJ (Sev), Skyfire (Talendor), Hate (Maestro/Inny), Fear (CT/Draco), Sky (Noble/Overseer), Karnors (VS), Sebilis (Trakanon). That's 8, unless we count Nagafen/Vox, Yael, or VP. In other words even if we get a full repop there isn't even one zone per guild! This is why I would prefer to just see a token system. Letting each guild spawn 1-2 raid mobs a week lets every guild at least progress through the encounters.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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