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#1
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![]() Variance thread, so I'm here again...
Simulated maintenance days are the key. Vary them if you must, but repops need to be simultaneous to alleviate the spawn-mongering that we have going on. | ||
Last edited by Ruenaros; 06-09-2013 at 12:54 PM..
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#2
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#3
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![]() Variance was only useful on servers that were dominated by Euro guilds that locked every raid spawn down at 4-6am est. time.
Helping people get spawns on p99 isnt going to happen with variance. The only way I see shit getting shared is by everything popping at once or guilds need to step the fuck up and stop being so casual. Why is there 2 hardcore guilds and 50 casual plane trash clearing guilds? I've always said, TMO needs to split and compete with itself. Would be a lot more fun for you guys. | ||
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#4
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![]() Get rid of any mechanic that isn't classic. The server is trying to be as classic as possible. Why not let the raid scene be classic as well for better or for worse? That is the objective isn't it?
Yes raiding wasn't perfect in classic, so was many other things but they are not customizing them? I thought classic was taking the good with the perceived bad. Taking it like it was then. | ||
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#5
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#6
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the fact that you see it this way makes me want to tear out my eye balls and beat some sense into you with them (yes, i said i wanted to beat sense into you with my eyeballs). ANY guild has a shot at ANY mob with the current system. i'm not going to sit here and give out strats to people that arent clever enough to figure out what they need to do. but i 100% guarantee you that if i led a guild of 20-30 total members (not total online), ANY GUILD, i would get a couple traks every month, a couple VS, a couple of anything we wanted. ONLY BECAUSE of the way the current system works. but without variance and FTE, we'd be fucked. and we'd get nothing.
__________________
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#7
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+ [You must be logged in to view images. Log in or Register.] = pixels | |||
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#8
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![]() [You must be logged in to view images. Log in or Register.]
yes it would be TERRIBLE with no variance/fte. I really don't see how it would be possible to get a couple traks/vs a month when theres 4 maybe 5 with variance luck total. My issue for not understanding I guess which is why i left the raid scene. I just don't see how casual guilds could get spawns when its 2 in the morning or 1 oclock in the afternoon, while theres a hardcore guild ready and waiting around the clock. | ||
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#9
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#10
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Did you even play the original REAL EverQuest, or are you making this up as you go along? Quote:
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