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#1
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If you are dead set on soloing i would do necro. It is a class designed to solo and at higher levels you can farm a good amount of content with relative ease.
If you like to duo/trio I would do enchanter. Reason is.. Enchanter can duo incredibly well with clerics & shaman and also duo well with mages & necros. So if you are the ench you are the linch pin for 4 dif duo combos which are all more effective than a solo necro. You also can find groups fairly easily because every group wants clarity & CC + ench charm dps later on. While necro can farm a good amount with relative ease enchanter can farm harder shit but it is a higher skill cap risk/reward pay off.
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Halmir - 60 Cleric | ||
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#2
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Some info for you from my limited knowledge & experience playing these 2 classes.
Necro: To just solo exp/level necromancers are easier. They also have their own line of mana regen at the cost of health. If going necro these days you have an advantage in the lich line of spells with the iksar regen to counter loss of health from lich spells. Enchanters: they might not be the best exp soloer compared to a necro, but they will be able to conquer farming content that a necromancer could not. An a necro can do a lot of farming. I think of it this way, the enchanter is the king of dungeon farming, and the necro is king of outdoors. As to population there is a command you can type in that I hear shows the number of the class online despite anon. /who all necromancer count /who all enchanter count At 2am EST I did a /who all necromancer 40 60 count and got 22 necs. The enchanter was 26. My opinion: equip both with your cash and play them both to 60.
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Dokt Orjones <Azure Guard>
Dwarf Cleric of Brell Serilis 11-22-99 to 11-03-04 Torvonillous | ||
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#3
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#4
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Necros are better soloers. Way more efficient, self-reliant, you'll always be pulling monsters and killing them. Feign Death is fantastic for when you screw up. The only time an Enchanter will rival you is when you hit 60 and you have difficulty killing things that are immune to fear (it's capped at level 55 because Sony hated Necros).
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#5
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#7
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#8
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Reverse charm technique > every other method for xp (speaking of soloing). Lack of MR debuff and undead mobs is a meaningless factor. 1) you don't need an MR debuff when grinding xp 2) there are enough zones with undead to solo to 60 fairy easily. Obviously you can't reverse charm 1-60, but once you get to where you can do it, it should be the preferred method to level (and farm loot in some places).
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#9
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That's in a group; Necro charm improves greatly relative to enchanters when solo. First, your pet is not weaponized/hasted, which means your recharm with a 'slow' 2.5 second spell isn't as important. Second, charm only has to last long enough to kill the pet/enemy. Third, if you get in trouble you can tap up or even FD. I'd say for solo charm XP, enchanters and necros end up about equal. It's not as trivially easy as fearkiting, but once you get the hand of it it's a lot of fun (and profitable!).
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#10
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Grab a pet. Send him on a pack of mobs. Pull pet back a tad so the mobs stack. Root all mobs with paralyzing earth. (Keep track of your root order/time left) wait until charm mob is low enough to kill with a single deflux hit CoS Finish HIM! Charm new pet from rooted pack. send pet on pack. Reroot as necessary charm from pack as necessary. repeat win NOTE: The only time you have to fear for your life doing this as a necro is when you have a charmed pet and you gather your horde and you haven't rooted any of them. If your charm breaks then, it's very possible you could die. However, with buffs (rune!!!!!) and some distance, you can get off an FD before you're toast (unless you're unlucky).
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