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  #1  
Old 05-29-2013, 04:13 PM
SamwiseRed SamwiseRed is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
transfers is a bad idea, copies is even worse. there would be no point to leveling on red if this were possible. i dont care what kind of xp bonus is on red, leveling on blue is so much easier/faster. if people want to play on red, then roll on red. half the server is already 60 and in one guild, we need more players of all level ranges.
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  #2  
Old 05-29-2013, 05:53 PM
Vexenu Vexenu is offline
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Just allow players to create new characters on Red that are level 46 with full spellbooks/level appropriate gear. This allows new guilds to form that can immediately begin doing the planes and gearing up.

The reason that Red has no population is because...red has no population. People roll a toon there and get discouraged because they hardly see anyone else. It feels like a dead server to a new player, and the prospect of leveling up a toon mostly solo on a dead server is not very appealing.

Making new characters on the server start out at level 46 with appropriate gear would address most of the problems. People could immediately join the server and become an asset to a guild and start contributing in PvP fights.

Is this classic? Hell to the no. Is it fair to red players who have already leveled up? Definitely not. However, it would result in a massive explosion of red's population, which I think the vast majority of red players would prefer even if the change was not classic or fair to them.

Admittedly this idea sounds ridiculous at first, but I think it's the best option for a server in Red's position. The main reason people don't play there is simply because the low population makes the idea of leveling up solo (and being powerless against twinked/buffed PKs) really unappealing. If you remove that barrier and allow people to instantly jump on with a character that isn't totally helpless, suddenly the idea of playing on Red becomes much more attractive.

And really, EQ PvP is sort of a shitfest at low levels anyway, and really only shines in group vs. group and guild vs. guild battles when everyone is somewhat leveled and geared. Let players jump in and experience that aspect of EQ PvP and I guarantee that plenty of them will come to prefer fighting for their spawns rather than dealing with the current state of Blue's endgame.
  #3  
Old 05-29-2013, 05:59 PM
Faerie Faerie is offline
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The game doesn't start at level 46, it starts at 1. I'm so sick of this mentality [You must be logged in to view images. Log in or Register.]
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  #4  
Old 05-29-2013, 06:08 PM
India India is offline
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Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
The game doesn't start at level 46, it starts at 1. I'm so sick of this mentality [You must be logged in to view images. Log in or Register.]
I do understand your frustration but it seems the majority of red players want to increase the population. People are brainstorming.

What are your ideas?
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Old 05-29-2013, 08:43 PM
Faerie Faerie is offline
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Originally Posted by India [You must be logged in to view images. Log in or Register.]
I do understand your frustration but it seems the majority of red players want to increase the population. People are brainstorming.

What are your ideas?
I have a foolproof idea that would increase population dramatically, but it would never happen and if I shared I think the mods here would warn or forum suspend me again. If we're just brainstorming that's cool, but the instant level 46 with gear idea has just as much chance of happening as my proposed extreme measures that I'm not allowed to talk about (zero).

So let's talk about things that have at least a chance of happening.

If anything is to be done, and if it's to bring in players that stick around, I think the first step needs to be ending account sales. What all this would entail I don't know, but I do know that nilbog has plans to make it a reality. One of the reasons I'm kind of opposed to exp bonuses on red is that it makes it easier for a player to throw away their accounts and reputation as a player. EQ pvp means community, and the less a character is worth the easier it is for a person to be toxic and detrimental to the community at large. Character worth is lowered by account sales and fast experience.

Once that was done, we could start in with server-specific changes. No one likes dying (even us with red blood :P), especially not someone brand new to the server. New players are faced with the daunting task that EQ is AND will possibly face twinked PKs. There's nothing we can do to put an end to PK twinks without causing further damage, but we can hinder them.

Teams! I like SZ teams because they make the most RP sense, but maybe without making them hardcoded. This idea was introduced to me by someone else, and the more I think about it the better it sounds. For those that don't know, softcoded teams means that you can heal/buff/group/guild with members of the other teams. The only thing including these teams would do is make it so you cannot attack or be attacked by anyone on your team. This would make people, especially newbies, feel somewhat safer when venturing out. Twinks have their pool of potential targets made smaller, RP is encouraged, and some people that may have been enemies otherwise are now groupmates and hopeful friends.

Another option would be hardcoded teams, to which I am not opposed. I doubt these would ever be included because it would disrupt the established guilds. That disruption would be a good thing for the server, but a project like this, I think, is run too seriously to force every guild to disband after being FFA for so long.

I'm also not against transfers (with gear, even!) so long as they didn't join Nihilum. Not sure how to enforce that fairly.
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  #6  
Old 05-29-2013, 06:11 PM
Vexenu Vexenu is offline
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Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
The game doesn't start at level 46, it starts at 1. I'm so sick of this mentality [You must be logged in to view images. Log in or Register.]
Red is even more top-heavy than Blue, which is really saying something. The existence of the XP bonus (and its recent increase) attests to this fact, and the problems it creates. Realistically, however, it doesn't go far enough. Really, it just comes down to red players asking themselves the following:

Would I rather play on a mostly empty PvP server where people start at level 1 with an XP bonus?

Or would I rather play on a relatively populous PvP server where people can start geared at level 46?

I wouldn't begrudge people who preferred the former, especially since they earned their levels the hard way. But anyone whose foremost concern is enjoying an EQ server with PvP would probably prefer the latter, since it would be guaranteed to bring in a huge influx of new players, many of whom would form guilds and stick around once they experienced the best parts of EQ PvP (which they would not otherwise be able to do starting normally at level 1).
  #7  
Old 05-29-2013, 06:36 PM
freez freez is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Red is even more top-heavy than Blue, which is really saying something.
Thats funny... i have no idea who you are.. to say red is more top heavy than blue is stupid.

I dont even feel like writing out a paragraph to explain why this statement is just 100% false.
  #8  
Old 05-29-2013, 06:04 PM
India India is offline
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It's funny, red players want to increase the red player base, but then reject every idea presented.

Red has a shitty reputation and as it stands now, holds no promise at all for the average blue player. So give them a carrot. Give them a reason to come try it out. You might get a TON that try it and never come back, but if you can get a 10% (yes I pulled that number out of my arse) return rate, that's pretty damn good, especially for red.

That said, I don't think transfer is the way to go because you'll end up with a LOT of disgruntled players "demanding" a tx back to blue

Copy without gear isn't bad, but again, how much help can they be in a group, pvping, or otherwise without gear?

Copy with gear,, nah I understand why that is rejected by many right up front.

So maybe a copy with a set of gear (appropriate to their level) that neither gives them an advantage over long time red players/raiders with earned gear, but doesn't hinder them too much either? A lot of people may end up copying over a lower level character.. don't assume it will all be level 60's!
Last edited by India; 05-29-2013 at 06:09 PM..
  #9  
Old 05-29-2013, 06:44 PM
freez freez is offline
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exactly.

buy a character

harrison fuming

apparently he doesnt like it when people quit thier main at 38 and buy a new char at 44..


ive been 60 for like half a year too. argument null negus.

edit : harrison doesnt have a character above level 5 on any server. hes that bad ;/

=D
  #10  
Old 05-29-2013, 07:44 PM
heartbrand heartbrand is offline
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I fully support transfers/copys with or without gear and hope an entire guild comes over and competes. Red needs fresh blood outside the same QQ vztz rejects who blame everyone but themselves for their continued failure to compete.
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