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  #1  
Old 05-23-2013, 08:56 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
You have no answer for ANYTHING. Everything you say is shit.
everything i have said is experience from being in a top guild on live and on this server, which you 100% were not.
  #2  
Old 05-23-2013, 09:01 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
I am done talking to you on account of the fact that you can not point out one single thing that would be unClassic, unfair, or ineffective about the following steps:

1. Remove Variance
2. Add FTE Shout
3. VP = PNP

Good day!
already posted refutes on why all of your suggestions are not classic (this server isn't classic so all of your suggestions can't be classic). continue your ignorance and showing you were probably in blacksburrow when people were raiding on live.

if variance was removed and this server had progressed with content as it did on live you could have a classic experience. with the content bottlenecked and everyone being 60 etc you will never get a fully classic experience here now, PERIOD.

edit: way to duck the question on how you would get FTE on a mob. confirming you are clueless.
  #3  
Old 05-23-2013, 09:03 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Will you tell me how you would? Why not? Think. lol
confirmed clueless.

have fun talking about implementing classic mechanics on a server that can never be classic now due to the time elapsed.

it's amusing.

you have confirmed you think 200 people sitting on a mob and battling for FTE is classic. you have shown repeatedly that you have no idea what happened on classic other than people played everquest.
  #4  
Old 05-23-2013, 09:05 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
So, that's your answer? That's your answer to my question? Two fucking meaningless words? I'm going to forum ignore you now. Goodbye forever and good riddance. Wow. WOW. rofl
i'd ignore people who know what they are talking about too when you clearly have no idea what you are talking about.
  #5  
Old 05-30-2013, 12:41 PM
falkun falkun is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Now please answer my question and tell me why there would be 500 people on one raid boss when they're basically all spawning at the same time, every time? If there are, under that scenario, it's because the mob's loot is commensurately greater and to be expected.
As for this comment that alludes to every spawn being part of a full respawn, I don't think the community has consensus on that. My opinion of community push is towards respawns every 2 weeks or once per month, with the spawns in between on a non-variance or largely reduced variance timer.

Large sources of dissent from that opinion come from TMO and FE. A notable example is Jeremy who advocates that every mob should be coded to spawn X amount of times per year, with no definite start and stop to the window other than "a 7-day mob should spawn 52x per year".

Everyone agrees FTE shouts (basic, not some ellaborate "First with Sufficient Force" shouts) should be implemented.
  #6  
Old 05-30-2013, 12:44 PM
falkun falkun is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Falkun, I really have enjoyed your posts in this topic to this point but you don't seem to be able to grasp this extraordinarily simple point:

If there is No Variance, and if there are Repops, then basically every raid mob will pop at what is practically the same time over a course of weeks and months. How are the enormous Tracking guilds to compete with this on an hour-for-hour basis?

No Variance and Repops are what is Classic. There is absolutely no gainsaying that. Additionally, it would free numerous raid mobs for engagement by "other" raid forces than TMO and FE, something that is imminently desirable for P99.

What exactly is your objection to this model?
Not every raid mob on a respawn would be killed at exactly the same time, therefore as long as every spawn cycle is not a full repop, mob timers will diverge to a degree large enough that multiple forces will be able to contest every spawn until the next repop realigns all spawns onto the exact same timer. Even a timer of a few minutes apart would allow a sharp raid-force to mobilize to the second (or third, etc.) in adequate time.
  #7  
Old 05-30-2013, 04:23 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
I, and likely about 90% of the reasonable, logical, intelligent people on this server, are still waiting for a single viable reason why Variance should not be eliminated immediately for the good of P99.
you've been presented with a plethora but you don't care. all you want is loot that you didn't earn. go play wow or something.
  #8  
Old 05-30-2013, 08:35 PM
Kagatob Kagatob is offline
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This thread is still going? Morons, get rid of FTE and variance at once, actually enforce PNP during raids (leapfrogging among a plethora of other things that go on in P99 weren't allowed in classic), disallow raid forces of alt armies to be camped at raid spawns. That's the correct first step in the right direction.

This has been debated to death and the GM's/Devs agree that it's the way to go, the issue is implementation. Get over yourselves thinking you know what's going on.
  #9  
Old 05-31-2013, 07:45 PM
webrunner5 webrunner5 is offline
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Originally Posted by Harrison 1 [You must be logged in to view images. Log in or Register.]
Except that they have bought an alt army with their ill-gotten gains purposely made just to permacamp everything by camping them out on several factions..
This is partly true. But you can still only play one toon at at a time so yeah they will have them camped in different areas but so can anyone do that. Hell you can have 3 accounts on here. That makes 24 toons ANYONE can have on here legit. [You must be logged in to view images. Log in or Register.]

I think there is going to have to be less guilds when Velious comes out. The big mobs there are a LOT harder and the zones that TMO, FE wil tend to ignore in Kunark will take a lot more than the usual 15 to 20 guys that show up on the "Lesser" guilds have on average. So I can see some merging of some to make it happen. I know there will be more people on here when and if Velious ever comes out but more will be in TMO, FE also. But I see it working out a lot better in the long run. Just too many zones to cover for any one guild. But I am sure Zeelot has been planing. [You must be logged in to view images. Log in or Register.]

Remember it takes a hell of a lot of time and work for faction in Veloius,. So I think it is going to be hard to play more than just a couple of toons, and harder for the average person or lesser guilds. It will be interesting.
Last edited by webrunner5; 05-31-2013 at 07:57 PM..
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