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  #1  
Old 05-31-2013, 08:45 AM
falkun falkun is offline
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I'm laughing at you for thinking the Devs enjoy Variance. Nilbog loves classic. Nilbog routinely criticizes the large raid guilds for their tactics:
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One huge difference that I've witnessed on p99 compared to my eqlive server experience is the massive amounts of players per raiding guild.

On classic live, I'm not sure if it was the inter-guild conflicts, lack of enough loot to go around, or generally wanting to compete, but there were never guilds this large.


Why so large, raid guilds?


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  #2  
Old 05-31-2013, 08:59 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
I'm laughing at you for thinking the Devs enjoy Variance. Nilbog loves classic. Nilbog routinely criticizes the large raid guilds for their tactics:
Then if he is so much against it like you seem to think, he can surely change it can't he. This is HIS server. Not TMO's. Has he done shit? NO. Has Sirken stopped it, NO. Just recommended getting the next 4 or 5 guilds together and becoming the new sorry ass top guild that will do the same shit. So like it the way it is or quit and go play on another server. Or better yet just quit raiding on here. Your blood pressure will drop to safe levels. You will thank me for that advise some day.
Last edited by webrunner5; 05-31-2013 at 09:06 AM..
  #3  
Old 05-31-2013, 10:56 AM
falkun falkun is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Then if he is so much against it like you seem to think, he can surely change it can't he. This is HIS server. Not TMO's. Has he done shit? NO. Has Sirken stopped it, NO. Just recommended getting the next 4 or 5 guilds together and becoming the new sorry ass top guild that will do the same shit. So like it the way it is or quit and go play on another server. Or better yet just quit raiding on here. Your blood pressure will drop to safe levels. You will thank me for that advise some day.
From my understanding, Nilbog does not like variance, but believes in its necessity on Project1999. I don't like paying taxes, but I see the necessity in them to provide road maintenance and the like. This server's raid scene is retarded, and its our own fault for that. You advocate individuals should leave the server or succumb to the extremely prominent minority, I say that minority is crazy and should have a reality check.

But that is not how this server is governed: toss out morality and focus on the concrete black and white letter of the law instead of the intent of the law. There is very little I can do to change this philosophy.
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Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
no removing it will clearly make the server prosper and every guild will get top targets and be happy! Sorry for the sarcasm.
I do not say that variance will fix the raid scene. I propose it'll be classic mechanics and the utter crap that will ensue due to pure FTE-on-spawn fights will force the players that created the crappy raid scene to deal with themselves to fix the raid scene themselves instead of implementing more rules/server mechanics to deal with each other for us. We are the problem, the solution should come from us.
  #4  
Old 05-31-2013, 11:46 AM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
From my understanding, Nilbog does not like variance, but believes in its necessity on Project1999. I don't like paying taxes, but I see the necessity in them to provide road maintenance and the like. This server's raid scene is retarded, and its our own fault for that. You advocate individuals should leave the server or succumb to the extremely prominent minority, I say that minority is crazy and should have a reality check.

But that is not how this server is governed: toss out morality and focus on the concrete black and white letter of the law instead of the intent of the law. There is very little I can do to change this philosophy.

I do not say that variance will fix the raid scene. I propose it'll be classic mechanics and the utter crap that will ensue due to pure FTE-on-spawn fights will force the players that created the crappy raid scene to deal with themselves to fix the raid scene themselves instead of implementing more rules/server mechanics to deal with each other for us. We are the problem, the solution should come from us.
people thought the same thing would happen with variance. tmo will still get the majority of the mobs and the casual guilds will get tired of losing FTE battles and give up again. How many guilds show up to dojo and he has no variance? exactly!
  #5  
Old 05-31-2013, 12:04 PM
falkun falkun is offline
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Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
people thought the same thing would happen with variance. tmo will still get the majority of the mobs and the casual guilds will get tired of losing FTE battles and give up again. How many guilds show up to dojo and he has no variance? exactly!
If this is how you feel it's going to pan out, you should be advocating for this as it would relieve your tracking duties which you've already stated are a detriment to you.
  #6  
Old 05-31-2013, 09:10 AM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
I'm laughing at you for thinking the Devs enjoy Variance. Nilbog loves classic. Nilbog routinely criticizes the large raid guilds for their tactics:
don't think it matters to nilbog as he's not the one dealing with variance honestly.
  #7  
Old 05-31-2013, 09:52 AM
feanan feanan is offline
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Doubt a lot of "pitbulls" are getting their rocks off playing a 13 year old game, where all the strats for winning were on the web...oh, 13 years ago.

you go pitbull, go!
  #8  
Old 05-31-2013, 10:14 AM
Gadwen Gadwen is offline
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Originally Posted by feanan [You must be logged in to view images. Log in or Register.]
Doubt a lot of "pitbulls" are getting their rocks off playing a 13 year old game, where all the strats for winning were on the web...oh, 13 years ago.

you go pitbull, go!
There are soooo many competitive games out there that actually take skill, but its not about competition here. It's a safe way to feel awesome because you never really lose in PvE EQ.
  #9  
Old 06-01-2013, 01:06 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Dammit, even the threads for this game are locked down by a minority of players.





(serious note: read a fair amount of this thread, 40 pages is enough for me for now. And there are some good points being made, and I, at least imho, saw some interesting new ideas and potential fixes. Some sort of anti-camp, and zoning, and logging rules for high end guilds on who call this game Farm Hunter, are the only thing that can stop this kind of dead end end game (DEEG) I am guessing. You have to eliminate the fish in barrel lock down they depend on to win. But, in respect to here, I am just going to keep with my simple observation. Not a single player has told me to plan on raiding the end game unless I want what I always ran away from in my almost 10 years of eq1 and 2: massive roster zerg guilds who get mobs strictly because of those two features 1) massive roster 2) zerg.

The Massive Roster Zerg Guild, the MRZG. AKA, what this server has decided to cultivate as its end game scene. Congratulations: the worst guild form eq had to suffer through, and you guys decided, yeah, that's how you pwn!

Very sad, very very sad. Not every classic server was "like this" you know. And no, not "every top player" plays this style. Some of us find it embarrassing.

So, I have no personal problem with the MRZG model, but I would laugh at anyone who said, that is how it's done, or that there is much honor in that. "Players who really know their class" are in these guilds? Maybe. But yer in a MRZG playing an endless game of Farm Hunter. That's not skill, that's min max ocd.

Skilled Advanced Determined and Respectable Enchanters (SADRE's) tend to prefer guilds that have rosters that are nearly equal to their fielded raid force, and still win. Unless, a MRZG is on the server. Then, SADRE's have a much more difficult road to success, because they have to figure out out how to wear down the MRZG That is very hard to do. It requires lengthy brute force domination, usually via an alliance, until the zerg riders and the farm hunters start to drop out from not getting things easy mode. That is my take. Nothing personal.)
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Last edited by Sadre Spinegnawer; 06-01-2013 at 01:34 PM..
  #10  
Old 06-12-2013, 03:55 PM
Atmas Atmas is offline
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Quote:
Originally Posted by Sadre
I am just making an observation. I just play my lvl 30 enchanter, and I'm fairly decent, and people of course talk about the game as we play.

Not a single person has told me to plan on raiding, or to look forward to it, or to even bother. They have, in fact, told me above all get it out of my head this server is worth anything once you are done just adventuring and doing some exp'ing.

Not a single person. I am assuming some of the people I have played with are alts in the end game, too.

Just an observation. Word of mouth is all bad. Call them haters, call them losers, but I'm actually speaking to the GM's: that is your idea of a server that is going to thrive? One with a reputation of having a completely botched end game?

Because at a certain point, it is not "whining" -- it becomes fact.

Not a single person.
Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
(serious note: read a fair amount of this thread, 40 pages is enough for me for now. And there are some good points being made, and I, at least imho, saw some interesting new ideas and potential fixes. Some sort of anti-camp, and zoning, and logging rules for high end guilds on who call this game Farm Hunter, are the only thing that can stop this kind of dead end end game (DEEG) I am guessing. You have to eliminate the fish in barrel lock down they depend on to win. But, in respect to here, I am just going to keep with my simple observation. Not a single player has told me to plan on raiding the end game unless I want what I always ran away from in my almost 10 years of eq1 and 2: massive roster zerg guilds who get mobs strictly because of those two features 1) massive roster 2) zerg.

The Massive Roster Zerg Guild, the MRZG. AKA, what this server has decided to cultivate as its end game scene. Congratulations: the worst guild form eq had to suffer through, and you guys decided, yeah, that's how you pwn!

Very sad, very very sad. Not every classic server was "like this" you know. And no, not "every top player" plays this style. Some of us find it embarrassing.

So, I have no personal problem with the MRZG model, but I would laugh at anyone who said, that is how it's done, or that there is much honor in that. "Players who really know their class" are in these guilds? Maybe. But yer in a MRZG playing an endless game of Farm Hunter. That's not skill, that's min max ocd.

Skilled Advanced Determined and Respectable Enchanters (SADRE's) tend to prefer guilds that have rosters that are nearly equal to their fielded raid force, and still win. Unless, a MRZG is on the server. Then, SADRE's have a much more difficult road to success, because they have to figure out out how to wear down the MRZG That is very hard to do. It requires lengthy brute force domination, usually via an alliance, until the zerg riders and the farm hunters start to drop out from not getting things easy mode. That is my take. Nothing personal.)
I must say, your progress from being a new to the server level 30 enchanter to end game raider with omniscient knowledge of numbers at all raids is very impressive.
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