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#1
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This thread is a real downer.
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#2
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But maybe changing the behavior of all the NPCs in the game to maintain a non-classic mechanic that doesn't work and adding another variance on top of it was to the benefit of everyone on the server. Sure, the players said the exact opposite, but what the fuck do they know? | |||
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#3
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#4
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As much as people hate instancing, this is the exact reasoning behind. People still have to put in their work killing the mobs in instanced zones but it gives everyone a chance at atleast attempting it to see if they are capable of doing the content. I bet more guilds would be capable of killing trak if they could take 45 mins-1hour to actually setup instead of having to try and rush to him and beat out other guilds. Not wanting rotations is a completely selfish approach to game. If guilds are capable of taking out mobs why shouldnt they get a chance without having to wakeup at 6am on a workday or saturday afternoon when they are suppose to do things with their family.
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#5
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#6
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#7
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It's a safe kind of competition where you can act like a child, never really lose, and feel like you are awesome when you FTE. | |||
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#8
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#10
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