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  #1  
Old 05-22-2013, 02:57 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Originally Posted by August [You must be logged in to view images. Log in or Register.]
Chicken and the egg. Scarcity of an item aka large demand lets the price of the item soar. Scarcity of content creates a high price of obtaining said content, which in turn makes it hard for people to pay that 'cost' of possession. The problem is very much lack of content.
and all together now, with gusto, "and instances and/or imposed otations is not the answer."

s I said, if anyhone could solve thse problems they would be a millionaire. I am complaining, I am not saying the problems are stupid. This is how these worlds end up, it seems.

AND NO: content is not the answer. the gamer who farmbots expansions A and B will easily just add C to the list.


It is a gemplay and design issue. And as I rudely suggested, a GM issue.

RUN THE GAME

dungeon masters. google it.


ok, rant off.
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  #2  
Old 05-22-2013, 05:53 AM
maverixdamighty maverixdamighty is offline
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Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]

AND NO: content is not the answer. the gamer who farmbots expansions A and B will easily just add C to the list.
wrong. can guarantee if velious comes out plenty of kunark content will become available. also as other mentioned there are non-boss mobs areas that can be raided in velious with significant upgrades for more casual guilds.
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Old 05-21-2013, 05:17 PM
Splorf22 Splorf22 is offline
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Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
I think the bag limit is a cool idea, but it will never happen. The problem with the current raid scene is not lack of content. The problem is the cost of competition, and not a lot of people willing to pay that cost.
You just contradicted yourself. The problem is our huge endgame population (a product of the long delay before velious, increased knowledge about the game and relatively serious nature of the players) relative to the small amount of high-end content.

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Originally Posted by Ele
People that want classic.
100% agree with Tomtee here. Having to track/batphone to have any chance at the raid scene is not classic.

But the biggest reason I would prefer tokens is that I think it would go a huge way towards making this server's endgame a more pleasant, friendly place. Instead everyone fights like dogs over the tiny amount of Kunark endgame content.
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in words of anal fingers, just a filthy spaniard
  #4  
Old 05-21-2013, 05:24 PM
Sarius Sarius is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
You just contradicted yourself. The problem is our huge endgame population (a product of the long delay before velious, increased knowledge about the game and relatively serious nature of the players) relative to the small amount of high-end content.

How is that a contradiction. The cost of competition that I am referring to is waking up at a moments notice to kill a mob, leave alts parked at every mob, train for hours on end, and track like its a paying job.
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Old 05-21-2013, 05:34 PM
August August is offline
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Originally Posted by Sarius [You must be logged in to view images. Log in or Register.]
How is that a contradiction. The cost of competition that I am referring to is waking up at a moments notice to kill a mob, leave alts parked at every mob, train for hours on end, and track like its a paying job.
The contradiction is that it is a lack of content that causes the cost of competition. If no one wanted to kill Nagafen, then anyone could make a PUG at any time and casually raid him. When you have 300 people that want to kill raid targets and only 5-6 targets to go after, the cost becomes incredibly high.

View it as a commodity, or oil. The less of it we produce, the higher it's cost assuming constant demand. Velious changes this somewhat -although I too have lived this progression before and have seen it's outcome. THere is a LOT more end game content in velious - a lot more stuff to do - period. It's an expansion devoted solely to level 60 activities. However, I don't think it will be enough to keep everyone happy. It never is.

I think the real lesson is that I'm just bored at work today.
  #6  
Old 05-21-2013, 05:20 PM
Sarius Sarius is offline
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What will more content do? With Velious out, Kunark loot will be undesirable and the desirable mobs will still be killed every time by the top. I've seen it before, at it will happen again.
  #7  
Old 05-21-2013, 05:34 PM
Splorf22 Splorf22 is offline
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Supply and demand. There are a good number of people who want to log on and kill EQ bosses on this server. There are a very small number of such bosses. Therefore the price is high, and its paid in time tracking.
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Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #8  
Old 05-21-2013, 05:38 PM
Splorf22 Splorf22 is offline
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Originally Posted by JanitorGotGriefedOffBox [You must be logged in to view images. Log in or Register.]
Only because of an unclassic variance added that benefits only unemployed baddies.
No, the variance is the effect of the congestion, not the cause. Rogean and co got tired of having 200 people on every bosses spawnpoint.

I don't like variance because although it does solve the congestion problem it does so by making the endgame so annoying that most people can't/choose not to participate. I was chatting with Flemming yesterday on my mage and asked how much tracking he did. He said 10 hours and I thought that was a lot, but apparently a lot of people do 40+ hours (!).
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Quote:
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  #9  
Old 05-21-2013, 05:59 PM
August August is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
No, the variance is the effect of the congestion, not the cause. Rogean and co got tired of having 200 people on every bosses spawnpoint.

I don't like variance because although it does solve the congestion problem it does so by making the endgame so annoying that most people can't/choose not to participate. I was chatting with Flemming yesterday on my mage and asked how much tracking he did. He said 10 hours and I thought that was a lot, but apparently a lot of people do 40+ hours (!).
Wow 40 hours a week? Do they get paid? Some people make six figures for that kind of dedication.
  #10  
Old 05-22-2013, 03:02 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Originally Posted by August [You must be logged in to view images. Log in or Register.]
Wow 40 hours a week? Do they get paid? Some people make six figures for that kind of dedication.
not all of us have amazing gigs at high end Hong Kong internet cafes, dude
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