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#1
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Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#2
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Not sure if
Srs | ||
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#3
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non classic variance sucks hard core. is red on exact 3-7 day timers, or using the +/- 12 hour variance that I think is classic for this time period.
She may look really hot now, but in the morning you will be left with a gift that keeps on giving. | ||
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#4
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I didn't read most of this thread to see if what I'm about to say hasn't already been said, so if it has, sorry.
If you get blue variance on red99, you'll regret the day you ever asked for it. Variance sounds like a great idea in theory, but on blue there's a 96 hour variance for most raid mobs. If you think leveling on here is an unnecessary timesink (and I'm not generalizing when I say that most of you do think this), then waiting up to 4 days for a mob to spawn will make you want to slit your wrists. Another problem is that, because azrael/nihilum are in such different time zones, you often won't have any idea about whether a mob is in window or not. If azrael all goes to sleep and nihilum kills Inny at midnight, then when azrael wakes up, they won't know if Inny was killed or not. Because of this you waste even more time tracking and it makes it even more unappealing to compete for raid mobs. After a few weeks of this happening, smaller guilds will completely lose track of mob timers (just like they do on blue) and the raid scene will become even more monopolistic, as bigger guilds have more resources to devote to tracking. Since this is an international server, I could understand, at most, a 24 hour variance for 7-day mobs. That gives these mobs an equal chance of spawning at any given time of day, but isn't excessively long. Though I still think 6 or 12 hours is fairer; this still gives mobs a decent chance at spawning in lots of different timezones, while not requiring a neckbeard-level of time commitment to the server.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#5
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exactly 3 or 7 day timers
no variance whatsoever everything is killed in a 3 hour timespan on a tuesday afternoon during the same guild's primetime with no one around to contest them | ||
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#6
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talendor is like 10pm EST spawn time and no one is showing up to contest it, innoruuk is like 8pm EST, that's prime time
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#7
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in order for us to show up with comparable numbers(40+) it has to include the euro players we have in some way
we can either do that during the late morning/early afternoon(afternoon means they're staying up late as fuck) or we can do that at like 3 AM assuming they don't go to work neither of those times accomodates that | ||
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#8
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so what you're asking is for spawn times on euro time which is 6-8 hour difference on YOUR time zone. How is that any better?
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#9
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the result is the same uncontested mobs either way, no1 is gonna contest you @ 3am EST, no one is contesting us @ 9pm EST, variance will just result in both guilds getting mobs uncontested depending on when they pop, grats I guess on pixels but no pvp?
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#10
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no i'm asking for variance so that not every spawn will always spawn in the exact same timezone
btw i'm a college student who takes afternoon classes(semester's over now anyway) so i'm basically on a euro timezone if i want to be anyway | ||
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