![]() |
|
|
|
#1
|
||||
|
Quote:
However the major block point is Ralos Zek (which is the final key to access the Elemental Planes) - you simply must have lots and lots of people in VT quality gear (which is BETTER than PoP 1-3, specially in near full sets) to beat RZ... Unless you can bring like 120+ people to a raid [You must be logged in to view images. Log in or Register.] | |||
|
|
||||
|
#2
|
||||
|
Quote:
I think I managed to get 1500 AC on warrior using only ornate + velious era gear on PEQ. | |||
|
|
||||
|
#3
|
||||
|
Quote:
There is a tremendous difference in +hp and +mana between ornate geared caster and VT geared caster. I had a full ornate druid on live, and Judgment set from VT was a HUGE upgrade for me when I got it. | |||
|
|
||||
|
#4
|
|||
|
I like the idea, if there were no customizations to the original EQ zones. I think the best bet would maybe be to unlock PoT only. No PoK. Find some way to get people to PoT. A good group of 50s could easily handle the lower end PoP zones. If your tank can last a complete heal cast, you are good to go [You must be logged in to view images. Log in or Register.] Can't? Get 2 clerics, lol.
| ||
|
|
|||
|
#5
|
|||
|
can't expect the devs to slave on this server for no $, but i'd pretty much give anything to remove all aspects of Luclin and PoP *except the GREAT raid zones and just stick the zone entrances in old world content.
| ||
|
|
|||
|
#6
|
||||
|
Quote:
-------------------------- I would just like to reiterate to any that didn't understand the OP. This thread is like fan fiction or fantasy football or whatever you want to call it. I'm not a developer or a GM. I'm not asking to have this implemented in any way, nor would my word hold any weight if I did ask. This is merely mindless world doodling at work... except I'm using words instead of a pen and a paper. Feel free to share your ideas of how this could possibly be implemented in some fictional non-existent classic progression server. There have been so many good additions to my original idea already, I would like to see what else people can come up with. Flaming the thread however, is just plain silly. | |||
|
|
||||
|
#7
|
|||
|
Ssra temple was the only good thing about that goddamn hunk of rock. Take that and it'll be fun.
As for PoP... some of the raids were good, but alot of it was quite boring in all honesty. LF6M for PoStorm group. (6 because i don't wanna go to that shitty zone!)
__________________
Omnimorph - Enchanter
I enchant things... | ||
|
|
|||
|
#8
|
|||
|
I didn't mind storm. If anything it was a bit easy and boring after a while. But honestly what zone isn't after a few days?
EDIT: I was thinking of BoT, not Storm. I thought Storm was a bit of a schizophrenic design for sure. | ||
|
Last edited by guineapig; 07-14-2010 at 11:42 AM..
|
|
||
|
#9
|
||||
|
Quote:
PoStorms and BoT were probably the only two zones in PoP that I thought were big 'ole stinkers. That's right, I said the S word.
__________________
Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire | |||
|
|
||||
|
#10
|
||||
|
Quote:
Alright, I have to acquiesce. Compared to every zone you mentioned (any many others out there) PoStorm and BoT were pretty lame. But anywho, I wouldn't leave out any zones in my fantasy expansion simply due to lack of imagination on the part of the designers. As long as they don't ruin the game leave them in there. The more variety in zones, the more play styles you can support and the more zones there are for people to group in. For example, both BoT and Storm offered up some decent charm targets for players. | |||
|
Last edited by guineapig; 07-14-2010 at 11:41 AM..
|
|
|||
![]() |
|
|