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Old 04-15-2011, 07:50 AM
falkun falkun is offline
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Quote:
Originally Posted by Orov [You must be logged in to view images. Log in or Register.]
What about adding horses? Not classic, but a part of Luclin I did like.
Horses removed medding. They also required those god awful Luclin models.
/topic
  #2  
Old 04-15-2011, 07:59 AM
Anger Anger is offline
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RUINING my classic experience! Grrrr!!

Kidding. Not a bad idea!
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  #3  
Old 04-15-2011, 11:13 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Horses removed medding. They also required those god awful Luclin models.
/topic
considering at lev 30 you no longer required to stare into a book to med, think of this as next upgrade to casters - you no longer required to sit.
make horse require like lev 50+ to use.
And don't forget that horses don't work in dungeons.

as far as luclin models go, well you will be the one without a horse [You must be logged in to view images. Log in or Register.]
  #4  
Old 05-11-2011, 02:58 PM
Smoo Smoo is offline
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That would be amazing!! it would take out the PoK books which would make it really interesting! I'm all for this!
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  #5  
Old 10-27-2011, 10:49 PM
stormlord stormlord is offline
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Give more bind points to casters and melee.

I -never- understood why they didn't just give us more bind points. It would have been funner to determine where we go than to be herded like sheep. Then you could use gate potions to travel around. You'd want to put some thought into where your binds are, of course. That's the whole idea. For example, if you can only have two binds, then you want to cover as much space as possible while giving yourself as much room as you can. Since you can end up in many different places in the world, you really have to think about where you bind.

Part of the fun is figuring out where to bind. Soulbinders removed a lot of the fun because you weren't really thinking a whole lot about WHERE in the zone. In fact, if it were me, I would have given all the players the ability to bind themselves. And there's the problem that there're SO MANY ZONES. How do you move around in a timely way? Their solution was to give us luclin spires and pok books. But those took a lot of the thought out of it. I prefer systems where players are in more control of things than this. More player-run than developer-run.

Something similar happened in Vanguard. They added a kind of builtin teleport system. IMHO, it was a mistake. One of the best travle systems I've seen was in UO. In that system, you could use recall and mark spells on runes to travel around. You could have bags of these runes set to any location in the whole world. You could literally BE THE TRAVEL SYSTEM. It was kind of fun to figure out how to be an efficient traveller. It opened up the whole world, not just sections of it that're sanctioned by the developers for 'increased use'.

EQ just ran out of money and enthusiasm. The non-linear things just evaporated. It's despairing. The game got run down and too predictable. They couldn't afford to do the more complex things.

Games need to move more towards player-run kinds of worlds. They're smarter and funner. I never enjoy bad breath developer to be pushing me around and leading me like a dog. It's patronizing. And not fun.
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Last edited by stormlord; 10-27-2011 at 11:08 PM..
  #6  
Old 10-29-2011, 03:05 PM
Smedy Smedy is offline
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just stay away from the red99 we ain't want no soe shit over there pals
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  #7  
Old 10-30-2011, 10:14 AM
stormlord stormlord is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
just stay away from the red99 we ain't want no soe shit over there pals
Well, soe had their hands all over EQ by mid 2000. So regardless of what people want to think, this server is going to be touched by them (probably already has been) since we'll go up to late 2001. And another thing is that there're many things to disagree with that VERANT did, as well. But sony has a big part.

My last post covered a lot of the things I would want to talk about. I think the most important thing is that they HAD to do something. How they did it is what has caused so much grief over the years. But many people here in these forums don't understand that something had to be done. They wrongly think that sony could just sit back and do nothing and everything would work smoothly. They don't understand the reasoning.

If sony could produce expansions that do not, in sum, destroy old content, then I think my trust in them could be restored. I stuck with EQ in shifts of time from tis very beginning to 2010. In those years, I learned to not trust them. I think that they turned their attention away from EQ to other games. And, most importantly, they did not make a strong low level game. There're many ways to level up players, but the choices that were made in EQ1 were consistently shallow ones. They worked, no doubt, but they had no spirit, whatsoever.

In review, here're some of the choices I did not like:
1) Defiant gear replacing old items that you might loot or quest for.
2) Old Man Mckenzie and Boomerang instance missions replacing entire expansions.
3) Boost low level players via the latest expansion content.
4) Inconsistency between old zones and new zones being so obvious: gfx, mechanics, interfaces, etc.

The hows and whys are already answered. It's the character of what they did I disagree with. They did not have a harmonious vision for the game. They simply piled on the newest and shiniest and then they dismissed the rest. They created division. The fixes were without substance. It was shameless and bittersweet.

What they did reminds me of what businesses often do. They clean the slate. They lay off everyone who put their heart and soul into it. Then they bring in some people from asia. The new asian manager rules with an iron will. He sees the world in numbers, but is very efficient and that's how he became so successful in his line of work. What happened behind the scenes in the offices and the meetings eventually bled into the game itself. So things in the game were layed off. New things from somewhere else took their place. They saw the world in numbers, but they were efficient. The changes ruled with an iron will. Don't look back. The past is gone.
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Last edited by stormlord; 10-30-2011 at 10:39 AM..
  #8  
Old 07-13-2010, 04:30 PM
Excision Rottun Excision Rottun is offline
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He probably meant storms.
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  #9  
Old 07-13-2010, 07:09 PM
Critical Error Critical Error is offline
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Only thing I dont like is that you need a wizzy to get to any planes. One of the best things about the planes was that they were great leveling zones. Groups just couldnt functions if the only way in or out was wizard/gate. Raids could still work as those usually come packed with plenty of rez, but lots of groups dont have rez.

I hate having to run everywhere, but Id hate if I couldnt run anywhere. If anything, these should be clicky in and clicky out ports at certain locations. Sure it would mean that ZL would be safe (how horrible, a place where you can solo trash in relative safety), but at least we would be able to use the zones for more than a raid or two that wont even touch half the zone (ex. was there much to do in PoDis outside the castle in terms of raiding? No, most of the zone was leveling grounds).
  #10  
Old 07-13-2010, 07:15 PM
Icecometus Icecometus is offline
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Personally I would like to see some custom content designed by the Dev team.
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