Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-31-2010, 04:38 PM
Lucrio40 Lucrio40 is offline
Aviak


Join Date: Jun 2010
Posts: 79
Default

You know, This is an interesting idea the more I think about it. Making the encounters just as hard as they were or even a little harder and force people to do it with velious level gear. This could offer some real challenge, Kinda like how an expansion called "Planes of Power" should be.
__________________
Quote:
Originally Posted by Waedawen View Post
OK you're a ******.
  #2  
Old 04-13-2011, 12:57 PM
Hottbiscuits Dreadmuffin Hottbiscuits Dreadmuffin is offline
Sarnak

Hottbiscuits Dreadmuffin's Avatar

Join Date: Mar 2011
Location: New England
Posts: 249
Default

@guineapig: I remember that cloth map, and reading that list of zones gave me the craziest flashback! I had it pinned to my wall for the longest time, and as I loaded through zones I'd look at it and wonder, "Where the %^$@ is that in the game?!"

On the planes: I'm a big fan of duo/solo adventuring. I would love to be able to get to planes alone or with my duo partner. When Velious does come out, will the Plane of Mischief port still be available in The Great Divide? (was it The Great Divide? I know it was moved from the depths of a dragon cave to somewhere more easily accessible..)

I like the idea of stressing the importance of faction by placing the port stones/zones in cities.

Remaster PoP? I honestly am not a fan of the way any of the PoP zones looked. They were too cartooney and seemed poorly thought out. I would love to see these zones completely remastered, recreated with old school textures, a brand new layout, even new monsters and loot.

For instance, I was severely disappointed with the Plane of Disease. The zone was a huge, bland layout and had nothing interesting to look at. I felt it should have been more subtle at first; you zone in to a normal-ish forest, and find mobs like "a diseased rat" for only the first few feet... and then plagued bandits maybe, followed by disease festering corpses slathered in nastiness, and all the while you're trying to navigate through the forest and into a fallen city akin to Qeynos or Freeport where sludge covered floors might be traps into goo and corpses. The closer you got to Bertox, the more disgusting things would get.

Instead, we got, "WE'LL SUBSTITUTE TREES FOR GIANT HAIR! HARR HARR." A lobotomized five year old could have come up with a more creative zone than what Sony slopped together.

I understand creating whole new zones is a time intensive and specialized project, but since this is a hypothetical thread, I can put on my lollipop shoes and skate across a chocolate lake and draw up maps of what I thought the Planes of Power should have looked like.
__________________
  #3  
Old 04-13-2011, 01:15 PM
Myrkskog Myrkskog is offline
Kobold


Join Date: Nov 2009
Location: Calgary, Canada
Posts: 167
Default

PoP without PoK would be awesome. When I hit level 60 and have done velious to death I'm either going to need more content(And this idea provides that with lots of already established zones, AA's and levels) or I will move on.
  #4  
Old 04-13-2011, 01:47 PM
Polixenes Polixenes is offline
Aviak


Join Date: Mar 2011
Posts: 87
Default

I like the idea of PoP zones being distributed far and wide, although I know very little of PoP, having done 3-4 pickup raids there and that's about it. I loved the Plane of Tranquility theme though and have it on my Ipod [You must be logged in to view images. Log in or Register.]

Anyway, getting to my point, I would avoid having access at the bottom of dungeons due to the fact that the uber-raiders running in and out are going to disrupt anyone actually playing in the zone. They would either kill all the mobs they aggro or train everything from zone in to zone out because they are in too much of a rush to get to their destination. Either way disrupting the lower level groups. Bearing in mind especially that a 64 man raid will be coming and going in their 2s and 3s over the course of half an hour or more. That's a lot of disruption.

I experienced this kind of behaviour whilst hunting in The Grey. Players would sprint to the temple and back out again to Mons Letalis (iirc) with a train of every worm or golem or whatever they could find on the way. It never inconvenienced me, being outdoors, but imagine that happening whilst you are camping in Sebilis or Lower Guk? (Or Kedge/Hate which are actually suggested in the first post).
Last edited by Polixenes; 04-13-2011 at 01:52 PM..
  #5  
Old 04-13-2011, 03:32 PM
ChairmanMauzer ChairmanMauzer is offline
Kobold

ChairmanMauzer's Avatar

Join Date: Apr 2010
Posts: 129
Default

I love this idea. I'm not sure I'd have PoEarth be off Growth though. Maybe Rathe Mountains or The Hole.
  #6  
Old 04-13-2011, 09:12 PM
michael799a michael799a is offline
Decaying Skeleton


Join Date: Apr 2011
Location: 1
Posts: 2
Default

thanks for post
__________________
  #7  
Old 04-14-2011, 12:42 AM
tocasia tocasia is offline
Orc

tocasia's Avatar

Join Date: Feb 2011
Posts: 35
Default

This is a very creative idea and it might be a good way to include that content if the devs want to do so way after Velious. As it is now though, I'm happy with the current planned progression of this server and I don't think the PoP zones are really needed.
__________________
Gloriosa Generosa

Nirani Vanasai, High Elf Wizard

I didn't make this, but I use it:
Almost Classic UI
  #8  
Old 04-14-2011, 01:08 AM
wehrmacht wehrmacht is offline
Banned


Join Date: Mar 2011
Location: SullonZek
Posts: 532
Send a message via AIM to wehrmacht
Default

No PoP bosses and no PvP equals:

[You must be logged in to view images. Log in or Register.]
  #9  
Old 04-14-2011, 01:21 AM
Rifter Rifter is offline
Aviak

Rifter's Avatar

Join Date: Oct 2009
Posts: 50
Default

You guys are die hard classic and crucify anyone that suggest Luclin wasn't as complete shit as you say but are on board with adding access to a planar zone to nearly every city in the game?

That's almost as crazy as cats on the moon.
  #10  
Old 04-14-2011, 01:33 AM
wehrmacht wehrmacht is offline
Banned


Join Date: Mar 2011
Location: SullonZek
Posts: 532
Send a message via AIM to wehrmacht
Default

Quote:
Originally Posted by Rifter [You must be logged in to view images. Log in or Register.]
You guys are die hard classic and crucify anyone that suggest Luclin wasn't as complete shit as you say but are on board with adding access to a planar zone to nearly every city in the game?

That's almost as crazy as cats on the moon.
You can blow through ToV pretty fast and people will want more stuff to do. Everyone hates Luclin though so adding PoP bosses/zones attached to old zones is the best option.

That also gives you AA's and lots of nice XP zones like PoV and BoT which pretty much quadruples the life of the server without actually having to add PoK or anything in Luclin.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:14 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.