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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 10-19-2012, 03:00 PM
cyryllis cyryllis is offline
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ITT: Proposed repop and reduced variance = good
TMO= evil because they like playing a lot and raiding all the time

I just keep getting this feeling that very few of you played live or can actually remember what went on. On my server (Fennin Ro) there was always a top guild pretty much dominating the raid scene and leaving very little for anyone else. No, they didnt have batphones- much of the time they just spent the vast majority of the day on and formed up when numbers were sufficient/ had designated raid times. The population was higher and despite having multiple higher end guilds with various timezones, the "top guild" still got 90+% of raid targets-especially early on.

Even when it came to later expansions, like PoP, when there was vastly more content than we have here, guilds complained about the same stuff. TMO was clearing PoF/PoE/PoA/PoW, while the guild I was part of Severed was trying to catch up, but just then taking the chance to backgear in Vex thal and lower planes since we never got the chance to farm much during luclin. When TMO was farming the crap out of PoTime (before they made it multiple instances) we were shit out of luck and they owned the zone.

Game has always been this way, regarding the high end. The difference is that back then, a much higher percentage of the server population was happy just experiencing the 1-60 content, grouping with friends, chatting with guildies, having random adventures, etc. The high end game raiders were a smaller percentage of the server for years, until Sony decided to basically 100% devote content to these people, add instancing, etc. However, on this server the majority of players that came here are from raiding guilds and very few care about the low end now.

People want a classic experience (or so they claim)- but on a server this top heavy, where everyone wants to raid and see all the content- you simply cant see it all and keep it classic.
Last edited by cyryllis; 10-19-2012 at 03:08 PM..
  #2  
Old 10-19-2012, 03:58 PM
Autumnbow Autumnbow is offline
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Quote:
Originally Posted by cyryllis [You must be logged in to view images. Log in or Register.]
ITT: Proposed repop and reduced variance = good
TMO= evil because they like playing a lot and raiding all the time

I just keep getting this feeling that very few of you played live or can actually remember what went on. On my server (Fennin Ro) there was always a top guild pretty much dominating the raid scene and leaving very little for anyone else. No, they didnt have batphones- much of the time they just spent the vast majority of the day on and formed up when numbers were sufficient/ had designated raid times. The population was higher and despite having multiple higher end guilds with various timezones, the "top guild" still got 90+% of raid targets-especially early on.

Even when it came to later expansions, like PoP, when there was vastly more content than we have here, guilds complained about the same stuff. TMO was clearing PoF/PoE/PoA/PoW, while the guild I was part of Severed was trying to catch up, but just then taking the chance to backgear in Vex thal and lower planes since we never got the chance to farm much during luclin. When TMO was farming the crap out of PoTime (before they made it multiple instances) we were shit out of luck and they owned the zone.

Game has always been this way, regarding the high end. The difference is that back then, a much higher percentage of the server population was happy just experiencing the 1-60 content, grouping with friends, chatting with guildies, having random adventures, etc. The high end game raiders were a smaller percentage of the server for years, until Sony decided to basically 100% devote content to these people, add instancing, etc. However, on this server the majority of players that came here are from raiding guilds and very few care about the low end now.

People want a classic experience (or so they claim)- but on a server this top heavy, where everyone wants to raid and see all the content- you simply cant see it all and keep it classic.
On VZ, Defiant got most of the top spawns, but other guilds were able to compete sometimes because of PvP. I guess I must be wrong, but I assumed that the situation on blue servers involved rotations. Honestly, I swear I remember reading about blue guilds signing up for rotations back in the day. Why is TMO so against this? Camping raid spawns for days at a time, spamming the target nearest NPC button for hopes at getting FTE, this is not competition and I can't imagine it being fun for anyone. Without PvP, there really doesn't seem to be any sort of competition. Wouldn't the game be more enjoyable for all of the raiding guilds if they could stop acting like children and learn to share?

I don't understand any of this.
  #3  
Old 10-19-2012, 04:50 PM
India India is offline
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Quote:
Originally Posted by Autumnbow [You must be logged in to view images. Log in or Register.]
On VZ, Defiant got most of the top spawns, but other guilds were able to compete sometimes because of PvP. I guess I must be wrong, but I assumed that the situation on blue servers involved rotations. Honestly, I swear I remember reading about blue guilds signing up for rotations back in the day. Why is TMO so against this? Camping raid spawns for days at a time, spamming the target nearest NPC button for hopes at getting FTE, this is not competition and I can't imagine it being fun for anyone. Without PvP, there really doesn't seem to be any sort of competition. Wouldn't the game be more enjoyable for all of the raiding guilds if they could stop acting like children and learn to share?

I don't understand any of this.
Every blue server had their own set of rules that they followed
On Rodcet we raced for the mobs. The only difference between Rodcet Nife and this server is on RN if a guild got to the mob and was prepping, and a second guild arrived and was ready to engage, the second guild usually (not always) gave the first guild xx minutes to pull and kill,,, else they would leapfrog.

If the first guild pulled and wiped, the second guild killed the mob

If the first guild didn't pull within the time allotted by the guild that was waiting for them,, they would generally rush past (leapfrog) and kill the mob.

As more and more guilds got to raiding level, we had a lot of racing, training, leapfrogging, etc. OOC was always good drama [You must be logged in to view images. Log in or Register.]
  #4  
Old 10-25-2012, 09:55 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Sweetbaby Jesus [You must be logged in to view images. Log in or Register.]
And also it is very much TMOs own fault they gave so many players that want to raid. You guys could beat IB back in the day on equal ground so you absorbed another guild so that you could just out do them with numbers. That led to IB forming their relationship with VD to bolster their numbers to compete in the level that you guys took it to. Correct me if I'm wrong...
TR had larger numbers then TMO.... The problem was it was full of such annoying dicks that no one wanted to keep playing with them so they had a very high turn over rate.
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  #5  
Old 10-25-2012, 01:17 PM
Artaenc Artaenc is offline
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Is there an approximate ETA on this? Not rushing or anything but the server is getting a bit dull without any kind of change. It's nice to disturb the waters once in a while.
  #6  
Old 10-19-2012, 02:48 PM
stonez138 stonez138 is offline
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Quote:
Originally Posted by Fountree
And, honestly, I don't have many personal in-game interests left. I've been 60 since June '11. I've experienced all the content. What interest I have left is seeing my guild shit on the rest of the server.
Thought I'd correct that for you. What you posted was laughable.
Last edited by stonez138; 10-19-2012 at 02:51 PM..
  #7  
Old 10-19-2012, 03:03 PM
Fountree Fountree is offline
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To add to Cyryllis's point, Club Fu on BB had every server first from PoP till their dissolution a few years ago. That's pretty insane. And before Fu, AO dominated just about everything. I saw most raid boss's on live after they had already been beaten by the top guilds. Do you really expect this server to be different?
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  #8  
Old 10-19-2012, 03:07 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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The argument isn't that there shouldn't be a top guild, there is always a top guild. Its the fact that the top guild is there because the spawns on here are not like they were on classic.
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  #9  
Old 10-19-2012, 03:12 PM
Ferok Ferok is offline
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I don't recall any top guilds in classic getting all the spawns. Getting a couple of chosen spawns, sure. Clearing every raid mob on the server, not so much.
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  #10  
Old 10-19-2012, 03:16 PM
Nirgon Nirgon is offline
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After the variance is cut in half and given how long Kunark has been out, throw them a freaking bone every now and then.

It helps the population.
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