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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 10-19-2012, 10:06 AM
Tecmos Deception Tecmos Deception is offline
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Not to mention 1) quitting didn't mean someone wasn't going to give away all their gear and money to their friends, 2) people who sell their accounts for pp when they "quit" either aren't really quitting or they're going to RMT which might get the accounts involved banned, 3) people could quickly use PL teams to VERY easily/quickly get vox/naggy/tracking alts.
  #2  
Old 10-19-2012, 11:26 AM
Rogean Rogean is offline
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I also do not like the idea of raid guilds spreading their camped alts around in order to quickly log in and out to maximize raid targets.. but I'm not seeing any good solutions to that problem.

And you do have a point in saying that people who quit on live generally wouldn't be seen again, their subscription would run out, nobody is going to bother paying $14/month just to keep them standing by on a raid spawn so they can quickly be logged in to kill something.
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  #3  
Old 10-19-2012, 12:07 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I also do not like the idea of raid guilds spreading their camped alts around in order to quickly log in and out to maximize raid targets.. but I'm not seeing any good solutions to that problem.
make account sales against the rules. or allow only one account per player.
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Old 10-19-2012, 12:12 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I also do not like the idea of raid guilds spreading their camped alts around in order to quickly log in and out to maximize raid targets.. but I'm not seeing any good solutions to that problem.

And you do have a point in saying that people who quit on live generally wouldn't be seen again, their subscription would run out, nobody is going to bother paying $14/month just to keep them standing by on a raid spawn so they can quickly be logged in to kill something.
I offered my idea of char binding but I admit it has problems. An alternative idea is some sort of anti-camp rule, where if you log into a zone that has a raid mob spawned, you automatically appear at the safe point with no buffs. This has huge problems for zones like fear of course. In general I am a fan of computer code rather than police squads, but maybe the best solution here is just to ask people not to do it during the simultaneous repops.
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  #5  
Old 10-19-2012, 03:48 PM
Artaenc Artaenc is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I also do not like the idea of raid guilds spreading their camped alts around in order to quickly log in and out to maximize raid targets.. but I'm not seeing any good solutions to that problem.

And you do have a point in saying that people who quit on live generally wouldn't be seen again, their subscription would run out, nobody is going to bother paying $14/month just to keep them standing by on a raid spawn so they can quickly be logged in to kill something.
Is it possible to code it so that during the simulated down time you lock people in to being able to log on to only the first character they logged on with for a couple of hours? Maybe use a combination of IP and mac address? I know that IP and mac addresses can be changed using proxy and macshift or even another computer but it would definitely minimize the number of people that can camp multiple characters at multiple boss spawns.
  #6  
Old 10-19-2012, 03:55 PM
Lazortag Lazortag is offline
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Okay, some of this stuff is overly complicated. Firstly, it's impossible to enforce any rules against selling accounts or having multiple accounts, mainly because you can have two players living in the same house. Anything that is enforceable is probably overreaching. Secondly, it's not just TMO that benefits from account selling or having leftover accounts - casual guilds benefit too. Our main warrior, porter, and hate tracker are all bought accounts. A lot of our naggy alts belonged to other players first. As much as I dislike it, I feel like account selling and owning multiple (free) accounts isn't going away. Let's just see how the raid changes affect the raid scene, I'm sure they'll be satisfactory and we won't need many other big changes.
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  #7  
Old 10-19-2012, 04:05 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Okay, some of this stuff is overly complicated. Firstly, it's impossible to enforce any rules against selling accounts or having multiple accounts, mainly because you can have two players living in the same house. Anything that is enforceable is probably overreaching. Secondly, it's not just TMO that benefits from account selling or having leftover accounts - casual guilds benefit too. Our main warrior, porter, and hate tracker are all bought accounts. A lot of our naggy alts belonged to other players first. As much as I dislike it, I feel like account selling and owning multiple (free) accounts isn't going away. Let's just see how the raid changes affect the raid scene, I'm sure they'll be satisfactory and we won't need many other big changes.
The point here isn't to destroy TMO though, the point is to make a more classic raiding experience. That Divinity also benefits from account sales is nice and all, but I don't think that makes it okay.

If they can enforce the multi-boxing rules, they can enforce multi-account rules. It's not any different, and it's not any harder.
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  #8  
Old 10-19-2012, 03:58 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Artaenc [You must be logged in to view images. Log in or Register.]
Is it possible to code it so that during the simulated down time you lock people in to being able to log on to only the first character they logged on with for a couple of hours? Maybe use a combination of IP and mac address? I know that IP and mac addresses can be changed using proxy and macshift or even another computer but it would definitely minimize the number of people that can camp multiple characters at multiple boss spawns.
Again, this is decidedly not-classic. If you've leveled multiple characters to 60, this should be an option to you.

But once again, I disagree with the notion of allowing people to have multiple accounts and to be able to buy/sell/trade them. This is fundamentally non-classic. If you can't play two characters, you shouldn't be able to have two accounts. Of course, a rule change here gives a one-time character transfer exemption or something.
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  #9  
Old 10-19-2012, 04:33 PM
Artaenc Artaenc is offline
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Quote:
Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
Again, this is decidedly not-classic. If you've leveled multiple characters to 60, this should be an option to you.

But once again, I disagree with the notion of allowing people to have multiple accounts and to be able to buy/sell/trade them. This is fundamentally non-classic. If you can't play two characters, you shouldn't be able to have two accounts. Of course, a rule change here gives a one-time character transfer exemption or something.
Understood but a simulated reset on a regular basis with variance and now cut in half isn't classic either. Let's face it, the difinition of classic have been skewed, altered, stepped on and torn in half here most likely not on purpose but a side effect of fixing other issues. I was just giving suggestions to solve a problem if they were going to move forward with this. When I play on this server I don't really care what's classic and what isn't as much as whether the boats are working or not.
  #10  
Old 10-19-2012, 11:31 AM
heartbrand heartbrand is offline
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$14 a month not classic
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