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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 10-12-2012, 03:16 PM
Slave Slave is offline
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Originally Posted by Visual [You must be logged in to view images. Log in or Register.]
With all due respect, stupid fucking idea
TMO, you have the right to state your displeasure with the removal of the artificial system that has been such a boon for your guild.

You do NOT have the right to call a long-needed and soul-wrangled compromise "a stupid fucking idea" without looking like a total douchebag.

The developers deserve a ton of credit for taking swifter and more effective action than anyone has had a right to expect.
  #2  
Old 10-12-2012, 03:16 PM
Frieza_Prexus Frieza_Prexus is offline
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I think Loraen also has an excellent point. The zone itself should repop. Hell, the whole world should repop.

One of the best things about a complete reset was that ALL timers instantly became known. When the server went down you KNEW Hadden would be up, you KNEW Stormfeather and Lodizal would be walking around. This wrestled the timer away from the previous person who had been timing and controlling the spawn.

Total repops have a freshening effect and I think it should be pursued.

EDIT: regarding VP, if the zone itself does not repop any see invis wurms will be cleared before hand. A Phara`Dar raid could be called and executed within 20 minutes from start to zoning out of VP. While this certainly is a time advantage for other guilds, it's not quite as large as one might think. Especially if there is no training in VP.
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Last edited by Frieza_Prexus; 10-12-2012 at 03:19 PM..
  #3  
Old 10-12-2012, 03:20 PM
Ele Ele is offline
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Originally Posted by Visual [You must be logged in to view images. Log in or Register.]
With all due respect, stupid fucking idea
Which part do you disagree with and what is your alternative proposal?
  #4  
Old 10-12-2012, 03:32 PM
Splorf22 Splorf22 is offline
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Originally Posted by Visual [You must be logged in to view images. Log in or Register.]
With all due respect,
Whenever someone says this, you know they are about to say something rude. I always found it kind of hilarious that people think they can say whatever they want when they preface it like this. But here's one of my favorite quotes of all time for yall:

Quote:
Originally Posted by Schopenhauer
If I were to say that the so-called philosophy of this fellow Hegel is a colossal piece of mystification which will yet provide posterity with an inexhaustible theme for laughter at our times, that it is a pseudo-philosophy paralyzing all mental powers, stifling all real thinking, and, by the most outrageous misuse of language, putting in its place the hollowest, most senseless, thoughtless, and, as is confirmed by its success, most stupefying verbiage, I should be quite right.
Back on topic, personally I agree with Xasten; the best and most classic thing is simply to reset the entire server. Everything repops, period. Those annoying see invis wurms/illis shamans in the jail. Epic mobs. Everything. Give like a 30 minute warning, and then teleport all players in zone to the zone succor point and respawn everything across all zones.

But overall I think any sort of simultaneous repop is great. The only tweak that might be necessary is something to prevent what I described earlier: many players have multiple L60 accounts (even people not in TMO, like, sadly, me). The strategy already is to camp out fully buffed for multiple mobs. So I think something along the lines of 'once you log on during the first 2 hours after a reset on one character, you can't switch' would really help.

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Originally Posted by Zeelot
Korrath is not a spokesperson for TMO, nor are the other members who post here. A lot of you need to learn the difference between leadership/members opinions. Most of what you see on the p1999 forums has nothing to do with the leadership.
The reality is all of your members are spokespeople for your guild. They may not be official, but they influence peoples opinions. There is a reason Coldblooded was always bitching about Yendor and Anthrax and RnF.
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  #5  
Old 10-12-2012, 02:59 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Extremely good news, that begs one question.

Rogean, why not eliminate variance all together now? It serves no purpose under these rules. With the FTE and simulated respawns, everyone is going to know everything significant. At this point the variance only serves to... I don't know, you tell me? If you wanted to just slow down the introduction of loot into the server, the free simulated patches kind of cancels that out. We would then be as close as modernly possible to a Classic raid scene.
What about players from other time zones?
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  #6  
Old 10-12-2012, 03:04 PM
Slave Slave is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
What about players from other time zones?
You're right, and the obvious solution to this is for the respawn to be at a random time. Which takes away from the entire point of them being during more-accessible hours, which I can certainly see the reason for. It's a tricky question but I think the greatest amount of quality for the greatest amount of people is the way it should go. This is still going to mean up to a 48-hour variance which I know you don't agree with either. Doesn't it only need to be up to about 6 hours to benefit our friends across the seas?
Last edited by Slave; 10-12-2012 at 06:13 PM..
  #7  
Old 10-12-2012, 02:57 PM
KefkaPalazzo KefkaPalazzo is offline
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this has zero effect on me but good to see some activity Brogean. +1
  #8  
Old 10-12-2012, 02:58 PM
BigSlip BigSlip is offline
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care bears thriving
  #9  
Old 10-12-2012, 02:59 PM
Rovas Rovas is offline
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  #10  
Old 10-12-2012, 03:05 PM
BigSlip BigSlip is offline
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perfect
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