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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#1
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![]() bout time you gave all these sub par bluebies something to do besides whine!
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#3
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![]() Quote:
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | |||
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#4
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![]() Sounds great! My only complaint is that a repop every week is a lot, but its not like I have a big issue with it [You must be logged in to view images. Log in or Register.]
More is better in a way. I just think it would be more interesting if there are random weeks without repops.
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Zeelot <TMO>
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#5
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![]() I like your solution to the resetting of the respawn timer. This will allow for more attempts on the mobs.
I understand the "will not disclose respawn until shortly before it happens", but it would be nice if it were longer for players like me so I can schedule around it (when possible). But I see that as a nice compromise for the guilds that enjoy the rush of batphoning.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#6
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![]() I feel good knowing that some things are in the works to try and help out with the current raiding issues.
Though it may take some amount of time to see how they work out, and to tweak them, gotta start somewhere. Excited to see how this all plays out [You must be logged in to view images. Log in or Register.] | ||
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#7
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![]() Quote:
Firstly, the repops on Live would reset the timers, so I believe they should do so here. Otherwise it seems like this just leads to twice as many mobs spawning which isn't quite classic (there should be more than normal, sure, but not twice a week). Secondly, I think the variance should always be +/-12 hours. The reasoning is this: a 24 hour window makes any time that the mob could spawn equiprobable, so that players from all time zones can benefit. Any window that is some other multiple of 24 hours long just requires a bigger time investment, while making the mobs no more accessible to euros/aussies/etc. Thirdly, the simultaneous repops should be announced some time in advance, as all patches on Live were. How long in advance, I don't know. Any more than an hour seems like a bit much. Fourthly I think there should be a chance (albeit very small) of simultaneous repops happening in the mornings, perhaps on weekends when more people can be online, because of the arguments mentioned by the poster before me. (edit) this is the least important though since varianced spawns can still happen at those times. Apart from that I think these changes sound great, thanks Rogean/Nilbog
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
Last edited by Lazortag; 10-12-2012 at 02:28 PM..
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#8
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![]() Besides the issue of possibly flooding the server with too many high end items, this is a nice compromise imho.
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Hi
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#9
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![]() The time frame for the repops should be done in PST, Sony did things PST!!! (Shameless attempt to help my schedule.)
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Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | ||
Last edited by bizzum; 10-12-2012 at 03:07 PM..
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