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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
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  #1  
Old 09-21-2012, 01:56 PM
Lazortag Lazortag is offline
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Originally Posted by Sweetbaby Jesus [You must be logged in to view images. Log in or Register.]
If variance absolutely has to remain then it should stay unchanged. Shortening the variance isnt gonna give smaller guilds any better shot at challenging larger guilds. It will only make the larger guilds have to invest less time. I guess if we could at least get weekly or bi weekly server resets then that would give small guilds a shot still but any repops in between will still pretty much belong to TMO.
What? Of course it will help, it will mean TMO can't have 15 trackers on at once, and casuals who are willing to track won't have to do it for so long. Of course I support simultaneous repops on top of this but shortening the variance would absolutely be good for smaller guilds.
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  #2  
Old 09-21-2012, 02:02 PM
Autotune Autotune is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
What? Of course it will help, it will mean TMO can't have 15 trackers on at once, and casuals who are willing to track won't have to do it for so long. Of course I support simultaneous repops on top of this but shortening the variance would absolutely be good for smaller guilds.
truth from someone in a casual guild who has tried to track mobs in 96 hour windows.
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  #3  
Old 09-21-2012, 02:14 PM
Daldolma Daldolma is offline
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Shortening variance is definitely worse than eliminating it, and arguably worse than leaving it the same. Shortening variance has two effects: making life easier on the mega-guild that is already dominating everything and encouraging poop-socking. Both are the opposite of classic and serve only to further encourage what has ruined the end-game.

Maintaining variance to ensure pops in different prime times is totally unclassic. May as well instance. The goal isn't to give everyone a fair share. If you play in Europe, you may have a harder time getting certain mobs. At the same time, you may have a huge advantage with others. It all depends. The truth is, most patches have come during the day, which means the raid mobs are going to start in Euro prime time and drift toward US prime time 10+ minutes at a time.

There are so many biases at play when you talk about fixing the end-game. For that reason and 100 others, the best solution is to make the end-game classic and pick up the pieces afterward. Classic server, classic endgame.
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Old 09-21-2012, 02:19 PM
Autotune Autotune is offline
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Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
Shortening variance is definitely worse than eliminating it, and arguably worse than leaving it the same. Shortening variance has two effects: making life easier on the mega-guild that is already dominating everything and encouraging poop-socking. Both are the opposite of classic and serve only to further encourage what has ruined the end-game.

Maintaining variance to ensure pops in different prime times is totally unclassic. May as well instance. The goal isn't to give everyone a fair share. If you play in Europe, you may have a harder time getting certain mobs. At the same time, you may have a huge advantage with others. It all depends. The truth is, most patches have come during the day, which means the raid mobs are going to start in Euro prime time and drift toward US prime time 10+ minutes at a time.

There are so many biases at play when you talk about fixing the end-game. For that reason and 100 others, the best solution is to make the end-game classic and pick up the pieces afterward. Classic server, classic endgame.
It's not that it makes TMO's life any easier (it obviously does) but it makes everyone's life easier.

TMO is already getting all the mobs, so now you're saying you'd rather have no shot so long as it's a pain in the ass for them... (not saying you even want a shot, but that's how that mentality looks)

Shortening the windows makes things easier, but also makes things harder for TMO. Less tracking time, but more guilds would want to track and get involved. As it stands, no guild wants to play the game with TMO.
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  #5  
Old 09-21-2012, 02:38 PM
Daldolma Daldolma is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
It's not that it makes TMO's life any easier (it obviously does) but it makes everyone's life easier.

TMO is already getting all the mobs, so now you're saying you'd rather have no shot so long as it's a pain in the ass for them... (not saying you even want a shot, but that's how that mentality looks)

Shortening the windows makes things easier, but also makes things harder for TMO. Less tracking time, but more guilds would want to track and get involved. As it stands, no guild wants to play the game with TMO.
To me, it's not about having a shot or causing anyone a pain in the ass. For me, it's about classic. I have no problem with TMO, because TMO isn't even a real entity. There are 40 different types of personalities in TMO and 20 different cliques of pals. It's an amalgamation of everyone that wants to be involved in the end-game, because the only way to be involved is to join TMO. That is terribly un-classic. The conditions of classic were such that it wasn't possible for one guild to dominate content, so there was no reason to form mega-guilds.

Whether or not shortening windows makes things easier for other guilds (and I don't agree that it would), it's still not classic, and it promotes poop-socking again. I just don't see what's wrong with classic. If the server goal is classic, and classic endgame is attainable with some minor fixes for dispute resolution, why push for anything else?
  #6  
Old 09-21-2012, 02:03 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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You are underestimating TMO then if you think we stand any chance against them with a variance in place. They are built for this we are not. I do see your point though about people being more willing to track in small guild if it were for a shorter amount of time.
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  #7  
Old 09-21-2012, 02:07 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Sweetbaby Jesus [You must be logged in to view images. Log in or Register.]
You are underestimating TMO then if you think we stand any chance against them with a variance in place. They are built for this we are not. I do see your point though about people being more willing to track in small guild if it were for a shorter amount of time.
You stand more of a chance if people are more apt to get involved. You stand more of a chance when mobs have more of a chance at spawning at the same time.

shorter windows promote both of those things.
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  #8  
Old 09-21-2012, 02:04 PM
Rooj Rooj is offline
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I tracked Sev once. I'll never track another raid mob again.
  #9  
Old 09-21-2012, 02:07 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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I've done plenty of tracking myself. It sucks I'm sure we can all agree on that.
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  #10  
Old 09-21-2012, 02:11 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Yes those are both very true statements I cannot argue that. Still though I can't get past the fact that it would just make less work for TMO. I mean IB/VD tracked around the clock with TMO and TMO still came out on top in the end of that. BDA tracks stuff not sure if they track all hours of the day or not but they aren't getting many targets either.
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