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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#2
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#3
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Shortening variance is definitely worse than eliminating it, and arguably worse than leaving it the same. Shortening variance has two effects: making life easier on the mega-guild that is already dominating everything and encouraging poop-socking. Both are the opposite of classic and serve only to further encourage what has ruined the end-game.
Maintaining variance to ensure pops in different prime times is totally unclassic. May as well instance. The goal isn't to give everyone a fair share. If you play in Europe, you may have a harder time getting certain mobs. At the same time, you may have a huge advantage with others. It all depends. The truth is, most patches have come during the day, which means the raid mobs are going to start in Euro prime time and drift toward US prime time 10+ minutes at a time. There are so many biases at play when you talk about fixing the end-game. For that reason and 100 others, the best solution is to make the end-game classic and pick up the pieces afterward. Classic server, classic endgame. | ||
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#4
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TMO is already getting all the mobs, so now you're saying you'd rather have no shot so long as it's a pain in the ass for them... (not saying you even want a shot, but that's how that mentality looks) Shortening the windows makes things easier, but also makes things harder for TMO. Less tracking time, but more guilds would want to track and get involved. As it stands, no guild wants to play the game with TMO.
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#5
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Whether or not shortening windows makes things easier for other guilds (and I don't agree that it would), it's still not classic, and it promotes poop-socking again. I just don't see what's wrong with classic. If the server goal is classic, and classic endgame is attainable with some minor fixes for dispute resolution, why push for anything else? | |||
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#6
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You are underestimating TMO then if you think we stand any chance against them with a variance in place. They are built for this we are not. I do see your point though about people being more willing to track in small guild if it were for a shorter amount of time.
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#7
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shorter windows promote both of those things.
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#8
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I tracked Sev once. I'll never track another raid mob again.
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#9
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I've done plenty of tracking myself. It sucks I'm sure we can all agree on that.
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#10
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Yes those are both very true statements I cannot argue that. Still though I can't get past the fact that it would just make less work for TMO. I mean IB/VD tracked around the clock with TMO and TMO still came out on top in the end of that. BDA tracks stuff not sure if they track all hours of the day or not but they aren't getting many targets either.
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BLUE
Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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