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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#1
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![]() In regards to Lazortag's latest post...
He did a great job highlighting this fact but let us reinforce... There is a STAGGERING amount of historical evidence on P99 to support his latest post.
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60 DE SK
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#2
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![]() Does anyone else get VS kills as it is?
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#3
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![]() Yeah lol VS is pretty much on lock down now by TMO as it seems, as is every other target imaginable. With yesterdays reset Divinity who doesn't even attempt to get tangled in the mess that is P99 raiding got to kill both Inny and maestro (Gratz guys), Not sure who else got stuff but Im sure BDA got something as well. There is no way you can convince me that Variance gives the casuals a better chance at targets. It is completely the other way around.
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BLUE
Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#4
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![]() nobody else gets VS or Trak kills as it is so the argument is null and void to bring that up... let alone other raid targets in general such as CT, Fay, and Inny in most cases without repop.
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#5
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![]() As for trak and VP. those belong to TMO anyways. Alot of guilds won't even consider using the tactics required to even attempt to steal FTE on trak. So TMO camping at trak for a reset won't change anything in that area.
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BLUE
Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#6
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![]() Cut the windows in half. People have lives.
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#7
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![]() also right now, some of the server resets already do repop all the raid mobs.
and i know some top guilds send out the batsignal any time the server comes down for any reason just in case there's a full respawn. having it happen 100% of the time makes it more predictable, anything that's more predictable will be taken advantage of by which ever guild is currently at the top of the food chain. the variance ONLY exists to give other guilds a shot at the raid mobs. if it didnt exist, then for example, if GuildA kills trak, the rest of the server only knows when trak is due if they can find out exactly when he died. with a variance, you only need a ball park idea of when the mob died to figure out the window. Furthermore, GuildA would know EXACTLY when to log in the raid force, as opposed to being at the mercy of a variance, like everyone else. guilds with trackers/scouts and with mandatory batphones will always get to mobs before guilds that dont use these things, because they can mobilize faster. | ||
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#8
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![]() Isn't the reason TMO can steamroll most mobs on a repop, and in variance, a result of mass recruiting to deal with variance in the first place? Last night they simultaneously killed VS with 20 and Trak with 60 within moments of the server coming back up. Without variance, would their guild have been built big enough to log on 80 people at once?
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#9
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![]() Quote:
We are running very high on membership right now. We pulled ~60 for most targets, but we went even higher in VP (We call this the "Phara`Dar is up" effect.)
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
Last edited by Frieza_Prexus; 09-19-2012 at 02:21 PM..
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#10
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![]() Quote:
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BLUE
Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | |||
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