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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 08-04-2012, 10:59 AM
JenJen JenJen is offline
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breaking botb news: tasslefhof says he will win botb guaranteed
  #2  
Old 08-04-2012, 12:31 PM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by JenJen [You must be logged in to view images. Log in or Register.]
breaking botb news: tasslefhof says he will win botb guaranteed
lolz
  #3  
Old 02-03-2013, 03:49 PM
Slave Slave is offline
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Variance should be removed. It's been obvious for a long time.
  #4  
Old 09-11-2012, 12:23 PM
Tarathiel Tarathiel is offline
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Question Variance

is it really still needed?
Last edited by Tarathiel; 09-11-2012 at 12:33 PM..
  #5  
Old 09-11-2012, 12:30 PM
falkun falkun is offline
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Abstaining.

Totally removing variance would put us right back to where we were a month ago with two equally capable raid forces sitting on spawn waiting for the God to bequeath a lucky FTE-er with pixels.

Massive variance favors those who can log on 24/7/365 at the drop of a hat. The majority of the server, with a 40hr job, possibly a significant other and a social life will lose to those with more spare time, or those "majority" people who have a lot of friends with more spare time.

I do believe 48hr variance is absurd, but could be sold on 12-24hr (for 7-day spawns, shortening the window for 3-day spawns proportionately).
  #6  
Old 09-11-2012, 12:32 PM
quido quido is offline
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Not that I really mind it how it is, but I think chopping the windows in half would prove to be a nice improvement for everybody.
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  #7  
Old 09-11-2012, 12:58 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Not that I really mind it how it is, but I think chopping the windows in half would prove to be a nice improvement for everybody.
maybe just chop the whole damn timer in half, but keep the variance unchanged. ex. Faydedar 3 day (+/- 48 hrs)
Trakanon 1 day (+/- 24 hrs)

i would be interested to see some hard numbers on the average amount of mob spawning each week, with high lvl population being as large as it is, it would make sense to have more mobs spawning than less.
  #8  
Old 09-11-2012, 01:06 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
maybe just chop the whole damn timer in half, but keep the variance unchanged. ex. Faydedar 3 day (+/- 48 hrs)
Trakanon 1 day (+/- 24 hrs)

i would be interested to see some hard numbers on the average amount of mob spawning each week, with high lvl population being as large as it is, it would make sense to have more mobs spawning than less.
I think this would result in a lot of people burning out trying to track all that stuff and then quitting p99... lol.
  #9  
Old 09-11-2012, 12:32 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Abstaining.



I do believe 48hr variance is absurd, but could be sold on 12-24hr (for 7-day spawns, shortening the window for 3-day spawns proportionately).
i should have made an option for something like this, hindsight is a mofo
  #10  
Old 09-11-2012, 12:37 PM
Picked Picked is offline
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For those of us who are fairly new to the scene...please elaborate.
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