![]() |
|
View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
![]() ![]() ![]() ![]() |
75 | 29.18% |
No, its an unneccesary non-classic time sink |
![]() ![]() ![]() ![]() |
182 | 70.82% |
Voters: 257. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
![]() Variance not classic
How's that for your argument I'd rather things spawned at normal human being hours (hey like on live!) than being the jobless wonder competition | ||
|
#2
|
|||
|
![]() I would also make this implement with no variance on Draco as well, it seems more often than not (moreso recently) these variance mobs are spawning at set time intervals mostly in the wee hours of the morning U.S. (mid-day European) time while prime time for other foreigners. Granted it is good for everyone to see mobs in all time zones, but let's be honest the majority of the population is Europe/North American so for there to be a more realistic shot for everyone i don't see why they wouldn't be reduced or just completely done away with for these two encounters especially.
With Draco it is common knowledge that the loot table isn't all that stellar so i don't see what all the fuss would be to take out his variance or reduce it significantly... much as like the Maestro topic here (excluding the epic piece on Maestro, makes more sense as well to change Draco). As mentioned more than enough times the word "competition" gets brought up... realistically how much competition is there at 3-8 a.m. EST (sleep hours) and/or Mid-day (normal work hours) as oppose to what there would be prime-time every time a mob spawned? More guilds, more bodies, and more encounters = more competition or even just more fun... in my opinion. | ||
Last edited by Writ3r; 08-03-2012 at 01:14 PM..
|
|
#3
|
|||
|
![]() I don't think it's a coincidence that the non-varianced mobs aren't as highly contested. The fact that a tracker has to sit for +/- 24 hours to get a mob puts people on edge, and causes anger when the trackers guild can't get mobilized fast enough. If variance is removed, we'll probably see rotations and "we'll let someone else kill it" more often.
I think removing variance would help the GMs/guides more, as I think it'll lead to fewer sh*t fights. And if it doesn't, just flip the variable and re-variance'em all. Couldn't hurt to see how it works, would it?
__________________
Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
|
#4
|
|||
|
![]() Agree with removing the variance. It seems a little silly
| ||
|
#5
|
||||
|
![]() We have a "Get rid of the variance" thread once a week it seems... I wonder if that is a hint.[You must be logged in to view images. Log in or Register.]
__________________
Auvdar -- Divinity, 60 Druid. Retired.
Quote:
| |||
|
#6
|
|||
|
![]() It'd be easier to farm for MQ if he's not on variance than if he is. Just playing devil's advocate. He's still considered a "raid mob" even if he takes <1 group to kill, so it'd be an FTE race, even if you were the original force on his spawn (not that I'm arguing against server rules, merely what can be done with the status quo).
__________________
| ||
|
#7
|
|||||
|
![]() Quote:
Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
|
#8
|
|||
|
![]() I thought that if you can kill a mob with 1 group you can camp it, isnt this the case with tangrin? meaning you could sit on maestro and claim that mob if variance was removed. I am not talking about 15 man rule just normal camp rules.
__________________
___________________________________
<The Mystical Order> 60 Monk Silentone | ||
|
#9
|
|||
|
![]() yep, I'm saying it wont be a FTE thing like people are saying.
__________________
___________________________________
<The Mystical Order> 60 Monk Silentone | ||
|
#10
|
|||
|
![]() According to Sirken, if it is a raid mob it is FTE regardless you can't "camp" anything and even if you are the first ones clearing that "camp location" you have no claim as anyone can leapfrog you for FTE and be justified.
So if you so choose to clear first and sit on the spawn point, be prepared to have just made it easier for someone else to out FTE you as that is what the raid rules say determines the "winner" being FTE > all. | ||
|
![]() |
|
|