Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-03-2012, 12:39 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Variance not classic

How's that for your argument

I'd rather things spawned at normal human being hours (hey like on live!) than being the jobless wonder competition
  #2  
Old 08-03-2012, 01:00 PM
Writ3r Writ3r is offline
Banned


Join Date: Jul 2011
Posts: 138
Default

I would also make this implement with no variance on Draco as well, it seems more often than not (moreso recently) these variance mobs are spawning at set time intervals mostly in the wee hours of the morning U.S. (mid-day European) time while prime time for other foreigners. Granted it is good for everyone to see mobs in all time zones, but let's be honest the majority of the population is Europe/North American so for there to be a more realistic shot for everyone i don't see why they wouldn't be reduced or just completely done away with for these two encounters especially.

With Draco it is common knowledge that the loot table isn't all that stellar so i don't see what all the fuss would be to take out his variance or reduce it significantly... much as like the Maestro topic here (excluding the epic piece on Maestro, makes more sense as well to change Draco).

As mentioned more than enough times the word "competition" gets brought up... realistically how much competition is there at 3-8 a.m. EST (sleep hours) and/or Mid-day (normal work hours) as oppose to what there would be prime-time every time a mob spawned?

More guilds, more bodies, and more encounters = more competition or even just more fun... in my opinion.
Last edited by Writ3r; 08-03-2012 at 01:14 PM..
  #3  
Old 08-03-2012, 01:08 PM
SirAlvarex SirAlvarex is offline
Fire Giant


Join Date: Sep 2010
Posts: 529
Default

I don't think it's a coincidence that the non-varianced mobs aren't as highly contested. The fact that a tracker has to sit for +/- 24 hours to get a mob puts people on edge, and causes anger when the trackers guild can't get mobilized fast enough. If variance is removed, we'll probably see rotations and "we'll let someone else kill it" more often.

I think removing variance would help the GMs/guides more, as I think it'll lead to fewer sh*t fights.

And if it doesn't, just flip the variable and re-variance'em all. Couldn't hurt to see how it works, would it?
__________________
Muteki - 57 Bard
Alva - 53 Monk
Kallon - 58 Shaman
  #4  
Old 08-03-2012, 01:31 PM
Volibear Volibear is offline
Sarnak


Join Date: Dec 2011
Posts: 219
Default

Agree with removing the variance. It seems a little silly
  #5  
Old 08-03-2012, 02:09 PM
Auvdar Auvdar is offline
Fire Giant

Auvdar's Avatar

Join Date: Nov 2009
Location: Seattle
Posts: 526
Default

We have a "Get rid of the variance" thread once a week it seems... I wonder if that is a hint.[You must be logged in to view images. Log in or Register.]
__________________
Auvdar -- Divinity, 60 Druid. Retired.


Quote:
Originally Posted by Barfight
"President, its time to shut the fuck up."
  #6  
Old 08-03-2012, 02:27 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,464
Default

It'd be easier to farm for MQ if he's not on variance than if he is. Just playing devil's advocate. He's still considered a "raid mob" even if he takes <1 group to kill, so it'd be an FTE race, even if you were the original force on his spawn (not that I'm arguing against server rules, merely what can be done with the status quo).
  #7  
Old 08-03-2012, 02:37 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
It'd be easier to farm for MQ if he's not on variance than if he is. Just playing devil's advocate. He's still considered a "raid mob" even if he takes <1 group to kill, so it'd be an FTE race, even if you were the original force on his spawn (not that I'm arguing against server rules, merely what can be done with the status quo).
No one is farming the tangrin or wraith of a shissir for loot rights. No one is farming these mobs because they know there isn't a market for the loot of a mob that doesn't have a high chance of spawning in the morning when most players are asleep. Empirically the problem you mention didn't exist in classic when there was no variance, I'm not sure why anyone expects it to happen here. It's easier to monopolize a mob when its spawn time is uncertain, and I think this is proven clearly by the last few years of raiding on this server.

Quote:
Originally Posted by Silentone [You must be logged in to view images. Log in or Register.]
I thought that if you can kill a mob with 1 group you can camp it, isnt this the case with tangrin? meaning you could sit on maestro and claim that mob if variance was removed. I am not talking about 15 man rule just normal camp rules.
Sure. Why would this be a bad thing? When epics were first released we had to camp the tangrin for a while for one of our members' epics, because it was more contested then. It opens up the spawn to other people unless you have someone literally sitting on the spawn forever, which I think would be ridiculous even for this server's playerbase.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #8  
Old 08-03-2012, 02:35 PM
Silentone Silentone is offline
Fire Giant

Silentone's Avatar

Join Date: May 2011
Posts: 526
Default

I thought that if you can kill a mob with 1 group you can camp it, isnt this the case with tangrin? meaning you could sit on maestro and claim that mob if variance was removed. I am not talking about 15 man rule just normal camp rules.
__________________
___________________________________
<The Mystical Order> 60 Monk Silentone
  #9  
Old 08-03-2012, 02:43 PM
Silentone Silentone is offline
Fire Giant

Silentone's Avatar

Join Date: May 2011
Posts: 526
Default

yep, I'm saying it wont be a FTE thing like people are saying.
__________________
___________________________________
<The Mystical Order> 60 Monk Silentone
  #10  
Old 08-03-2012, 02:45 PM
Writ3r Writ3r is offline
Banned


Join Date: Jul 2011
Posts: 138
Default

According to Sirken, if it is a raid mob it is FTE regardless you can't "camp" anything and even if you are the first ones clearing that "camp location" you have no claim as anyone can leapfrog you for FTE and be justified.

So if you so choose to clear first and sit on the spawn point, be prepared to have just made it easier for someone else to out FTE you as that is what the raid rules say determines the "winner" being FTE > all.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:12 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.