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  #1  
Old 06-07-2013, 08:03 PM
Buellen Buellen is offline
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Hello karana

I remember doing the turmpy tonic quest to the dwarf guy in west Freeport at docks bar when it was very popular because of the massive experience it gave. From memory to me this quest did not fall in the 11 percent per turn that you are stating.

Since this quest has been long since nerfed I cannot obviousl give proof.


side information: during hot zones implementation you could level a low level toon in said hot toon almost 2 levels of one kill.
  #2  
Old 06-07-2013, 10:45 PM
Vega Vega is offline
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Yeah, I don't have any proof, but seem to remember people that did epics early were definitely getting more than 11% on things like final turn in. Is this a good idea Kanras? There's definitely evidence to the per kill cap, but I haven't seen anything for the per quest cap. Putting it in because it makes logical sense then makes it tougher to remove later since the burden of proof is now on finding evidence it DIDN'T exist.
  #3  
Old 06-07-2013, 11:42 PM
Buellen Buellen is offline
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Default testing on eqmac

so just to give more data i went over to my eqmac account created a new character. ran him from surefall to qeyno taking along mail and favor quest items. got to qeynos picked up crate quest had 2 yellow from decayed skeletons i killed on the run. ran to south qeynos and turned in mail almost 2 yelllows of Expierence. when i dinged 2 from other quest turned in crate arrows note to LT dagnrok <sp>. got 4 and a half blue bar of xp.

this is very small sample but shows that these quests at least eqmac are not capped at 11 percent of level return heck the mail turn in was almost 40 percent of level 1.

the note for crate to lt dagrok <sp> was roughly 18percent of level 2.
Last edited by Buellen; 06-07-2013 at 11:45 PM..
  #4  
Old 06-08-2013, 10:52 AM
Ele Ele is offline
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Quote:
Originally Posted by Vega [You must be logged in to view images. Log in or Register.]
There's definitely evidence to the per kill cap, but I haven't seen anything for the per quest cap. Putting it in because it makes logical sense then makes it tougher to remove later since the burden of proof is now on finding evidence it DIDN'T exist.
.
  #5  
Old 06-15-2013, 06:39 PM
harnold harnold is offline
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Anybody who played everquest in classic knows you were not ever able to level from a single quest turn in or kill. Its not even a question. Surely you can find some evidence somewhere of people posting on zam or something about a magical quest that levels you up if that werent the case.
  #6  
Old 06-15-2013, 08:00 PM
Myth Myth is offline
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Quote:
Originally Posted by harnold [You must be logged in to view images. Log in or Register.]
Anybody who played everquest in classic knows you were not ever able to level from a single quest turn in or kill. Its not even a question. Surely you can find some evidence somewhere of people posting on zam or something about a magical quest that levels you up if that werent the case.
This.
In this instance someone should find evidence that supports there is no max amount if XP you can gain per kill. Good luck!
  #7  
Old 06-16-2013, 04:28 PM
Vega Vega is offline
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Quote:
Originally Posted by harnold [You must be logged in to view images. Log in or Register.]
Anybody who played everquest in classic knows you were not ever able to level from a single quest turn in or kill. Its not even a question. Surely you can find some evidence somewhere of people posting on zam or something about a magical quest that levels you up if that werent the case.
Obnoxious. Since you 'know it' then we should put it in until further evidence is found to refute what you 'know' huh? Fine.

In classic, the Hero Bracers quest was notorious for being an xp farm, even up in the 40s. Druids would just bind in Qeynos and kill the Mino Hero and turn in continuously. It was so much that they first nerfed the shackles so they were no-drop (are they droppable here? Perhaps that's another bug report) and then eventually nerfed the Hero's spawn rate. Here are just a few posts I could dig up about it. Some discrepancy in terms of how much xp you get around 32, but both show there's no 11% cap.

http://everquest.allakhazam.com/db/q...10642487636143
http://everquest.allakhazam.com/db/i...04190120597692
  #8  
Old 06-16-2013, 07:22 PM
Buellen Buellen is offline
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Default found info on trumpy tonics

Heya karana


found the information i was remembering about trumpy tonic quest .

http://everquest.allakhazam.com/db/quest.html?quest=130


near bottom of the comments you have "Spar" posting :

"The quest to MAKE tonics at Tumpy in Kaladim did and still does give approx 1000 exp per tonic. The quest to GIVE tonics to Groflah used to give 3750 exp, but now gives 5 (yes, FIVE)."

The quest prior to it being nerfed to oblivion you could take 3 to 4 backpacks of tonic and level 1 into the 20's easy. each turn in was diffinitly more than 11 percent of level 1 toon.


Hope this clears things up.

I personaly remember the fighting to position my alts when their was 20 to 30 people trying to turn in tonic to groflah. man that was fun .
Last edited by Buellen; 06-16-2013 at 07:25 PM..
  #9  
Old 06-17-2013, 03:35 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Vega [You must be logged in to view images. Log in or Register.]
In classic, the Hero Bracers quest was notorious for being an xp farm, even up in the 40s. Druids would just bind in Qeynos and kill the Mino Hero and turn in continuously. It was so much that they first nerfed the shackles so they were no-drop (are they droppable here? Perhaps that's another bug report) and then eventually nerfed the Hero's spawn rate. Here are just a few posts I could dig up about it. Some discrepancy in terms of how much xp you get around 32, but both show there's no 11% cap.

http://everquest.allakhazam.com/db/q...10642487636143
http://everquest.allakhazam.com/db/i...04190120597692
So, 4 blues is the awesome exp they said they got.

5 orange per level. 5 blue per orange. = 25 blue per level.
So, you could say each blue = 4%
Max they said they got was 4 blue per turn in (16%). If they are correct, this is decent evidence, but definitely not overwhelming.


Quote:
Originally Posted by Buellen [You must be logged in to view images. Log in or Register.]
The quest prior to it being nerfed to oblivion you could take 3 to 4 backpacks of tonic and level 1 into the 20's easy. each turn in was diffinitly more than 11 percent of level 1 toon.
By itself, this quote doesn't prove.. that they give more than 11%.

If 3 or 4 backpacks full of tonic.. assuming a backpack is a basic 8 slot and you had stacks in each slot of each backpack:

20(tonics)x8(slots)x3(backpacks) = 480 tonics.
11% per turn in = 9.09 tonics per level.
For level 20, you'd need ~180 turn ins. And possibly more (up to 480ish) if the exp degraded as you leveled, providing less than the 11% for subsequent turn ins.

I wrote this without doing any research of the original tumpy tonic quest, so feel free to research more.
Last edited by nilbog; 06-17-2013 at 03:43 PM..
  #10  
Old 06-17-2013, 05:46 PM
Buellen Buellen is offline
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Heya nilbog

Granted xp may have degraded as you leveled up.


I tried searching for more concrete evidence beside my own memories but to no avail. I do remember making runs on my main <druid> to make all those trumpy tonics in my memories i remember being amazed how fast my alt toon would go from 1 up to 20 ish but again that is just my memories.

The value given by poster i quoted is only value i have ever seen about the amount xp given by the orig quest. I will continue to search though.

EDIT:

I have no idea how to setup a server for this game nor how to modify quest. is it possible to test this quest in its original form ??


is it possible to revert this quest to its original form and run tests to see exactly how much xp was gain by turn in?


if this is possible would not this prove disprove that quest had a cap at 11 percent. i focus on this quest because of the vast amount of experience i remember it giving.
Last edited by Buellen; 06-17-2013 at 06:51 PM..
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