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  #1  
Old 05-03-2013, 09:01 PM
Littlegyno 9.0 Littlegyno 9.0 is offline
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I'll be honest. If every single change like Red99 needs requires Rogean to implement, there's no reason to hope for it. No offense to Rogean, but he has other things in his life and P99 has taken a really really far backseat to everything else.

I think we need to be happy with what we got. Nothings going to change as far as I can see.
  #2  
Old 05-03-2013, 09:05 PM
Captivate Captivate is offline
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Just curious why were being egged on like we are supposed to expect changes?
  #3  
Old 05-03-2013, 09:05 PM
Silent Silent is offline
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Yellow text not really interested in unless more pop, All it would serve is extra spam and even more spam when it goes raid vs raid pvp. We need to get population back, I do agree I saw the incline of players the last month, but now the last week and half its gone back to the shitters. I don't know if its just an off week or whatever but no one is logging in.

Better exp bonus added, Pvp exp loss removed. Wouldn't mind spells/AEs/attacks NOT hitting grouped members, however this is classic so I highly doubt this would ever happen. If there was no pvp exp loss, Shit would be a LOT more fun.

Some of us at 60 can't go pvp and kill a few people and die a few times then require 15-20 hours of exping to get a few kills worth of exp back. There would be less plugging, Less running, More killing overall just due to the fact YOU WONT LOSE EXP. I mean at low levels you barely lose any and its easily made up. but 55+ its quite annoying.

edit - I realize this is all about a 'classic' server, However as far as red goes when you have a average player base of 130 or something. That is NOT classic, Certain changes need to be made to accommodate that amount of players. Exp bonus boosted would be a great start for more players and encouraging more people to level up higher so its not just nihi vs azrael/force. New players to this server either have to start a solo class and spend endless amounts of time leveling up, then Decide if they want to start farming plat/gear to gear up their real character to pvp with or whatever.
Last edited by Silent; 05-03-2013 at 09:09 PM.. Reason: aa
  #4  
Old 05-03-2013, 09:13 PM
Clark Clark is offline
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Prison? Nobody is that busy.

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  #5  
Old 05-03-2013, 09:21 PM
Clark Clark is offline
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Rogean your people need you.

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  #6  
Old 05-03-2013, 09:23 PM
heartbrand heartbrand is offline
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And just like every other thread like this a couple of posts by someone with a purple name and poof they're gone. Rogean bro if you're out there, I don't know what it is you need to do, I think it's just say yes or something, but please find it in the bottom of your heart to do so. Your pal and donator, HB
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  #7  
Old 05-03-2013, 11:37 PM
nilbog nilbog is offline
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Rogean and I are supposed to chat this weekend. I'll reiterate these points so at least there will be a definitive yes or no, because the dev work isn't really much of anything.

Sirken and I voted yes on pvp text and for the removal of exp loss on pvp death. The way I see it if these are later unwanted they can be removed.

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I think Null just didn't understand the classic resist system. The beauty of the classic system is that each spell is individually tuned.
The last conversation I had with Null I was asking him about classic spell resists. His response was that if everyone wanted it, he would work on it. He hasn't been around in forever, but with that being said, I vote yes on classic resists as well.

I will attempt to get this portion of the code public so we can see where to go from there.
  #8  
Old 05-03-2013, 10:22 PM
Faerie Blossom Faerie Blossom is offline
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Remember all the crying for PvP attention back in the day?

Shit's classic.
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  #9  
Old 05-03-2013, 11:06 PM
Stinkum Stinkum is offline
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you guys are just victims of the longest-con troll in history of eq
  #10  
Old 05-03-2013, 11:39 PM
Num1RecommendedByDentists Num1RecommendedByDentists is offline
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does classic resists include fixing mezzes, mage pets, song of highsun, denon's bereavement and tstaff/skean procs? skean should basically never land, tstaff should be a random duration; it's currently a static 18 seconds from what i've seen

there are also glitches with the debuff staying on after the actual stun wears off and you can't do certain things like cast spells
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