![]() |
|
|
|
#1
|
|||
|
So could I get a quick background on what is happening here and why we are using a hex editor.
These .egg files or what have you - what is consuming this? I would assume that the client and/or server would consume these files and we would be able to reverse engineer the coding and figure out what effects do what. Are these proprietary? Just curious. | ||
|
|
|||
|
#2
|
||||
|
Quote:
| |||
|
Last edited by Furinex; 05-08-2013 at 02:05 PM..
|
|
|||
|
#3
|
||||
|
Quote:
-August | |||
|
|
||||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
|||
|
And yes what you are doing IS reverse engineering but it is a black-box approach. Something consumes these files and translates it to DirectX (or maybe directx directly consumes them - I don't know?).
If we can find where in the source these files are consumed we should be able to say what each field is and what it does if the code is well documented (hah) or the values do something besides getting directly passed into the graphics engine (directx). Like I said - I am approaching this from looking at only the the title of this post and a talk with Francesca last night. To me, I would have to imagine that these .edd and .eff files are some kind of serialized datasource that is deserialized by client/server and then acted upon. More than likely there was a tool that serialized the data that verant had and in the end we would still hvae to use the hex editor to get at the values, but at the very least we could get 100% comprehesion of the values. | ||
|
|
|||
|
#6
|
||||
|
Quote:
Well, if something can be done to accomplish this, then I would love to see the result. Also, I would love to see the result of how the spell.eff file (Old spell file) is processed as well, since this file has the classic shielding effect that I cannot reproduce. | |||
|
|
||||
|
#8
|
|||
|
Well, maybe Nilbog can help with this. I know he has a vested interest in this project, as its been a thorn in this server's side for some time. Honestly, The spells are almost done, Telin has done such a great job helping me identify the stuff, I usually try and fix it right away. However, the shielding spell is what is killing me. I want this fixed the most and I cannot for the life of me figure out how to, 1) find the blue diamond sparkles, 2) add 2 more emitters to the spell to allow the blue particles, or 3) combine 2 emitter origins on the same line for the same effect to save an entry allowing me to do all 3 colors. Same goes for the healing spell (Even though I hacked together a decent version of it)
| ||
|
|
|||
|
#9
|
|||
|
August,
According to staff interaction rules, there shouldn't be an issue with you sending a PM to Nilbog on what he can provide, if he reads them. http://www.project1999.org/forums/member.php?u=3 | ||
|
|
|||
|
#10
|
|||
|
Just wanted to let you know that the work is appreciated, the spell effects are looking great.
| ||
|
|
|||
![]() |
|
|