Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-09-2010, 07:12 PM
Qaedain Qaedain is offline
Sarnak


Join Date: Jun 2010
Location: Detroit, MI
Posts: 381
Send a message via ICQ to Qaedain Send a message via AIM to Qaedain Send a message via MSN to Qaedain
Default

I suggest everyone read the Project 1999 Wiki entry on the Ocean of Tears.
__________________
Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf)
  #2  
Old 07-09-2010, 08:43 PM
Kyosho Kyosho is offline
Orc


Join Date: Jul 2010
Posts: 34
Default

Quote:
Travelers entering the Ocean of Tears by boat from West Freeport will briefly moor at Zachariah Reigh Isle, so named for the NPC that stands vigilant on this island's dock, before continuing eastward. A merchant can be found in the inn. Prior to landfall in Faydwer, travelers will make a final stop at the eponymous Sister Isle. Named after the divine sisterhood of Erollisi Marr worshipers that call this island home, Sister Isle's inn is renowned for selling the Kiola Nut, a key ingredient in the armors of Master Wu.

NOTE: Veteran EverQuest players are not only likely to recall two boats, but Sister Isle being the first stop out of West Freeport. Though the second boat was not added until the Kunark era, the latter recollection is entirely correct: even though Antonica lies west of Faydwer, boats departing Butcherblock mysteriously traveled east to reach Freeport--the wrong direction. Project 1999 has corrected the direction of the boat so that it travels eastward to reach Faydwer from Antonica, and vice versa; this explains why Zach Reigh isle is the first stop out of Freeport, rather than Sister Isle as most remember.
That makes absolutely no sense. This server is meant to replicate Classic, and yet, the devs "fixed" something? I thought when I took the boat from Butcherblock that something was different. Why on earth would p99 change something to be the opposite of Classic?
  #3  
Old 07-09-2010, 09:12 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Are you going to complain about something so small and innocuous as THAT?
  #4  
Old 07-09-2010, 10:19 PM
Kyosho Kyosho is offline
Orc


Join Date: Jul 2010
Posts: 34
Default

I don't find it small and innocuous at all. It's a bigger thing to me than the class penalty stuff that everyone is going on about. Changing how the boats go through OOT is akin to switching druids to teleporting to wizard spires, and wizards to druid rings. Sure, the game would still play similarly, but a key bit of flavor is lost.
  #5  
Old 07-09-2010, 10:37 PM
Malrubius Malrubius is offline
Fire Giant

Malrubius's Avatar

Join Date: Nov 2009
Posts: 895
Default

Yeah, I liked the classic route better too. There are definitely bigger fish to fry though.
__________________
Don't be a Kleat...
  #6  
Old 07-10-2010, 02:41 AM
StinkyGreenBud StinkyGreenBud is offline
Kobold

StinkyGreenBud's Avatar

Join Date: Mar 2010
Location: The Deep South
Posts: 189
Default

did the boat in '99 take over 20mins to arrive is what i wanna know...i can't remember that far back.
__________________
I Was Conceived Through An Act of Violence.
  #7  
Old 07-10-2010, 03:14 AM
Ptitcriss Ptitcriss is offline
Large Rat


Join Date: Jun 2010
Posts: 6
Default

Well i was taking boat often in 1999, I always though there were 2 boats, even before Kunark ... The pathing of the boath, when leaving FP, and when leaving BB, was different for what i remimber. But i couldnt bet my life on that, my mind can be wrong too. it was 11 year ago :/
  #8  
Old 07-10-2010, 09:20 AM
Kyosho Kyosho is offline
Orc


Join Date: Jul 2010
Posts: 34
Default

I can't be certain about the two boats thing. I always thought there was two, but I didn't know as much about the game at that point, and by the time I did, Kunark was already out. But I do recall having to wait around at the Butcherblock docks for the boat for what seemed like an eternity.

Edit: Wait, there was always two, weren't there? I have vague memories of targeting the boat and getting two different names.
  #9  
Old 07-10-2010, 03:42 PM
Thorjorkill Thorjorkill is offline
Aviak


Join Date: Dec 2009
Posts: 64
Default

Its been bugged already. A few very problematic boat issues in oot:
1) there are not two boats.
2) the circuit for the current boat is incorrect.
3) the boat itself is incorrect.
4) because of 3, the proper docking at both ports of call is incorrect.
5) mobs hit through the boat / on the boat. this was addressed relatively early on after release.
__________________
Quote:
Rogean:
WOW GUYS THATS A HARD CONCEPT BUT NO I'M TOO FUCKING SELFISH AND NEEDY AND I NEED TO FIND A WAY AROUND THE RULES TO MAKE MYSELF FEEL BETTER

Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #10  
Old 07-10-2010, 09:22 PM
doacleric doacleric is offline
Sarnak

doacleric's Avatar

Join Date: Feb 2010
Posts: 278
Default

Quote:
Originally Posted by Thorjorkill [You must be logged in to view images. Log in or Register.]
Its been bugged already. A few very problematic boat issues in oot:
1) there are not two boats.
2) the circuit for the current boat is incorrect.
3) the boat itself is incorrect.
4) because of 3, the proper docking at both ports of call is incorrect.
5) mobs hit through the boat / on the boat. this was addressed relatively early on after release.
We use the original path of the boat from 1999, where there was only one boat and it docked at both islands on each trip. We did this because its classic, and because it was easier to implement than keeping track of two boats.

As for the boat itself not being original, thats just a limitation of the Titanium client and nothing we can do will ever fix it.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:04 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.