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#1
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![]() I wrote a really long post critiquing why this wouldn't work then realized I could just sum it up as; very silly.
I understand that you want to encourage grouping more so that all classes are equally viable, but by outlawing solo play not only do you completely destroy the connection one person can make with the world on his/her own, but you make all time spent in that world without a group a waste of time. That's not a roleplaying game, thats a cooperative adventure game.
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | ||
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#2
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![]() Quote:
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#3
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![]() Too much aggro love for the warriors. I agree there should be some, but triple hate plus multiple 500AC debuffs are gonna make aggro control completely trivial. Since its a key mechanic and one of the few things that make boss fights 'hard', I think you are jacking it too much.
Like a lot of the rest, though.
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The Ancient Ranger
Awake again. | ||
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#4
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![]() Forcing people to group like this is just strange to me. Grouping takes tons of time in this game IMO where you can solo casually.
I see where your thought process is going and I understand trying to make the game more social but honestly the downfall for games like wow not being social enough for me is because their idea of class balance is to make everyone the same and giving everyone items/tools to make things quicker (mounts, innkeepers etc) . The social aspects from EQ come from classes with clearly defined roles and others that can fill in multiple roles without specializing in one area. This is what facilities grouping and cooperation where as penalizing people for not doing so is just bad design from my point of view. This is like a just add friends label on the box because that's the only way you are getting anything done. | ||
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#5
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![]() Stupid work, can't post responses as soon as I see I have a reply.
I guess I was thinking of the spell dmg focus song when I remembered 10-15%. I apologize to those who remember those sorts of things. Apparently my age is getting to me. Since 30% is apparently what v3 was, then always hitting the 125% cap makes more sense, and isn't a balance issue. As to the question "why force grouping", I see it as the opposite of most emu servers. Most servers are ok with, and sometimes promote, boxing up to 6 characters. While you still can group up with others, it promotes playing solo. P1999 is kind of the median, where it strives for the classic balance of solo and group. This would be the other side, where grouping is promoted above soloing. I think the exp penalty may be too steep, but its still an interesting idea.
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#6
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![]() Some of your suggestions are exceptionally well done. Kudos.
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
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#7
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![]() I would play this in a heartbeat. I especially like the beneficial-detrimental aspect of druids.
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#8
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![]() Sounds cool! Hope you code it. You'd still need to address the raid cockblock situation though, imho.
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#9
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![]() tldr
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