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  #1  
Old 07-17-2010, 11:55 AM
girth girth is offline
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You guys shouldn't include content that got nerfed into the discussion of which is harder. Of course WoW had some harder pre-nerf content, because you had a limit on the max amount of players. Eq raids were balanced around more of a minimum. That said if something was too difficult for 25 people, nothing you could do until it was nerfed.

Pre-nerf M'uru was the hardest encounter I have ever faced in any MMO. I don't really count it though because it was nerfed like 3 times and became a joke.

The more I think about it while writing this post, the more I still think EQ had harder content. Every boss that wasn't broken in WoW was beaten pretty damn fast. WoTLK's release raids were beaten in like 1-2 days IIRC.

Last but not least, stop comparing classic EQ to WoW. That was before raiding even really existed in MMO's. You have to look later on in the EQ dev cycle, Kunark +. Planes of Power IMO was tougher than any expansion WoW has had. And that's not the toughest EQ expansion BY FAR.

P.S. Either way, both games these days are too easy. And no I don't consider Heroic modes to be further content...its the same damned fight and I got very tired of doing the same boss 4 times a week, not to mention most of them aren't too much harder unless you raid with a bunch of slow people.
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Last edited by girth; 07-17-2010 at 11:58 AM..
  #2  
Old 08-04-2010, 05:42 PM
Desert Desert is offline
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Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
You guys shouldn't include content that got nerfed into the discussion of which is harder. Of course WoW had some harder pre-nerf content, because you had a limit on the max amount of players. Eq raids were balanced around more of a minimum. That said if something was too difficult for 25 people, nothing you could do until it was nerfed.

Pre-nerf M'uru was the hardest encounter I have ever faced in any MMO. I don't really count it though because it was nerfed like 3 times and became a joke.

The more I think about it while writing this post, the more I still think EQ had harder content. Every boss that wasn't broken in WoW was beaten pretty damn fast. WoTLK's release raids were beaten in like 1-2 days IIRC.

Last but not least, stop comparing classic EQ to WoW. That was before raiding even really existed in MMO's. You have to look later on in the EQ dev cycle, Kunark +. Planes of Power IMO was tougher than any expansion WoW has had. And that's not the toughest EQ expansion BY FAR.

P.S. Either way, both games these days are too easy. And no I don't consider Heroic modes to be further content...its the same damned fight and I got very tired of doing the same boss 4 times a week, not to mention most of them aren't too much harder unless you raid with a bunch of slow people.
i played velious through gates in eq, and i also played late beta until TBC launch on the top guild on hellscream server. as stated before, ragnaros 1.0 (killed), vael 1.0 (killed) are hands down the toughest things i've faced. Planes tougher? Really? [You must be logged in to view images. Log in or Register.]

As Nilbog said, the hardest part about WoW is getting your retarded ass guildmates that can't follow directions and can't fathom playing without a headset. Is it really that hard to Not stand in fire?
  #3  
Old 08-08-2010, 12:12 AM
Aum Aum is offline
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Quote:
Originally Posted by Desert [You must be logged in to view images. Log in or Register.]
i played velious through gates in eq, and i also played late beta until TBC launch on the top guild on hellscream server. as stated before, ragnaros 1.0 (killed), vael 1.0 (killed) are hands down the toughest things i've faced. Planes tougher? Really? [You must be logged in to view images. Log in or Register.]

As Nilbog said, the hardest part about WoW is getting your retarded ass guildmates that can't follow directions and can't fathom playing without a headset. Is it really that hard to Not stand in fire?

Ever face a prenerf Coirnav?
  #4  
Old 08-08-2010, 12:27 AM
Fists Fists is offline
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I raided with Insomnia on Tichondrius since about 3 months after WoW release, up until we cleared Ulduar (with some breaks in between). I have seen c'thun at his worst, enjoyed getting server first on everything in TBC, and enjoyed Yogg Saron / Algalon a lot. Wotlk was a horrendous expansion pack. Naxx was cleared within the first week, 3 drake became zergable with updated equipment/aoe classes. The implementation of easy/hardmode, 10/25, has really brought the game down from what used to be, a pretty fun raiding progression path. I would go back to vanilla wow in a heartbeat, my old server intact, hp's under 5k, attacks hitting for less than 48k. Zzz. The only thing re-playable for me WoW wise, is Arenas, and I'm still not willing to put in the work to get my character re-updated with resil.

(ps. The complaints about all these ui's/tools making raiding easy, is full of shit. Every MMO i've raided on has programs/tools to call out when timers are going off/events will take place. Nothing is different from that in WoW. Anyone who has cleared harder encounters in that game knows that it takes more than a timer to joust some AE's)
  #5  
Old 08-08-2010, 02:09 AM
Autotune Autotune is offline
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Wotlk for me basically.

I quit when BC was released because they were forcing our raiding guild to drop players to accommodate the crappy guilds that couldn't manage 50 or so decent players. Which the only other option was to enlarge the guild and try to do 2 raids (not gonna happen). Also BC killed my shot at being the next in line to get Grandmarshal so it pretty much killed everything me and our guild/pvp group worked for.

Guild asked me to come back in BC. So I came back got used to the way things were. Hated raiding, couldn't stand the 10 man "raids" (how the hell do you call 10 people a raid?) and the 25 weren't much better. The raid encounters to me sucked compared to old MC/BWL/AQ40/Naxx (even though i hated AQ40 bugs).

Arena took some time to get in the hang of and enjoy. Finally did, worked my ass off to get caught up and actually get my S3 gear before it turned into freebies and then Wotlk is coming out.

Get the beta, try it out, hate it. Quit at the end of S3 and haven't looked back.

until now that Cata is coming out anyhow. It looks decent but is probably shit.


WTB Classic WoW.
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  #6  
Old 07-18-2010, 04:38 PM
quellren quellren is offline
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I quit WoW when my Satellite dish in Iraq (Army deployment) blew over and broke. After a short introspection I realized I was already sick of pre and early-pubescent internet tough guys. The tea-bagging, spitting on corpses, and being general ass-hats.
Mostly though, WoW got old with the extreme min/maxing. I play a game for fun and social interaction. I hated that I was a 'scrub' unless I have this *cetain* gear and one of *three* accpetable weapons. And just about the time I finally got it, there was a new expansion and all my gear was crap.
I love that in EQ there's desirable gear, like Planar sets but you can still raid and hold your own in a mish-mash of what you can get.
  #7  
Old 07-18-2010, 05:43 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by quellren [You must be logged in to view images. Log in or Register.]
The tea-bagging, spitting on corpses, and being general ass-hats.
Hah yeah, in the short time I played, I saw that. One guy goes down and it's like 8 people run over and start jerking up and down over him. At first I laughed, but after a moment I just thought *what a bunch of fuck-ups*. Typical mmorpg-pvp crud, a bunch of idiots in most cases. It's like any game where pvp is an afterthought to rpg but there, generally the pvp community there are a bunch of schleps... even if on a pvp pref server. PlanetSide, WWII Online, Shadowbane, any game where pvp is centric, great games and communities usually. But mmo's that just add pvp in on a side-note, not worth the time for pvp; it's an asshat pvp community there most of the time.
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  #8  
Old 08-01-2010, 08:23 AM
Edgetiq Edgetiq is offline
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Despite the fact the game is infested with thousands of elitist fuck tard kids I actually love the lore and the game. I hate the players I left at Xmas to work out more and get fit then this server came out and all that went out the window.

You guys in the US have it easy in Europe we had all the eurofaggots (Except the Scandinavians & Dutch they're all cool)

We had Eastern Europeans who would try and fuck you over and loads and loads of Arabs who couldn't speak English well and also all played in Internet cafes!

Saying that I've met some tards on here and some good people but that's the thing with EQ you mostly meet good people. Shame most of them are American! (Just kidding!!!)
  #9  
Old 08-01-2010, 08:35 AM
frefaln frefaln is offline
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A few years ago I tried WoW and quit after about two weeks. The main two reasons were:

1) The graphics style (just not my taste)
2) Safety rails

To elaborate a bit on #2, I don't want every NPC to have flashing symbols above their heads telling me that they're offering quests, advice, training, whatever. I want to feel like there are secrets out there that require just a tiny bit of digging, yes, even if that "digging" is nothing more than having to Hail an NPC to see what they have to say.

When every single aspect of an MMO is highlighted with glossy icons, it truly feels like I'm just going through the motions at that point. I don't want an MMO to tell me to do A, then B, then C. I want to go out there and accidentally accomplish B, then C, then discover long afterwards that A even exists.
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  #10  
Old 08-01-2010, 09:20 AM
rioisk rioisk is offline
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Quote:
Originally Posted by frefaln [You must be logged in to view images. Log in or Register.]
A few years ago I tried WoW and quit after about two weeks. The main two reasons were:

1) The graphics style (just not my taste)
2) Safety rails

To elaborate a bit on #2, I don't want every NPC to have flashing symbols above their heads telling me that they're offering quests, advice, training, whatever. I want to feel like there are secrets out there that require just a tiny bit of digging, yes, even if that "digging" is nothing more than having to Hail an NPC to see what they have to say.

When every single aspect of an MMO is highlighted with glossy icons, it truly feels like I'm just going through the motions at that point. I don't want an MMO to tell me to do A, then B, then C. I want to go out there and accidentally accomplish B, then C, then discover long afterwards that A even exists.
Yeah, now you just get addons that tells you exactly what to do with way points on the map specifying where to go and what to kill.
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