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  #1  
Old 07-13-2010, 01:17 PM
UrsusMajor UrsusMajor is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
Well i get like 1 blue bubble for 1 even con mob. Still WAY faster than group exp which should not be imo [You must be logged in to view images. Log in or Register.]
Yeah at level 20 in Unrest on my Necro I was getting really good xp doing like a 5-6 spawn in the back room(s). I was then asked to group up, which I did and the xp, even with constant pulling, was just horrid. None of the people in the group con'd red to me but we had an SK as the main tank.
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  #2  
Old 07-12-2010, 07:46 PM
Oogmog Oogmog is offline
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Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
If you'd rephrase your question I'll try. I'm not sure what you're asking. Hell levels and xp penalties were both classic, and the xp penalties didn't only occur in hell levels.

Also, hell levels don't involve any xp penalty of any sort by themselves. They're simply a larger xp requirement to progress through.
Right now if you group with a level 45, their "hell" level penalty is shared with the group and that level 45 gains experience at the same rate as the level 44 and level 46 in the same group. This was put in by Bumagager(Sorry, I know that's not the correct spelling) because it was his belief that is how it was in classic and I think most people can verify that isn't the case.
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  #3  
Old 07-12-2010, 08:11 PM
Grukmuck Grukmuck is offline
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Not sure if this was posted somewhere, but this explains exp bonus/penalties stated back in 2001 for Velious fixes I believe.

http://everquest.allakhazam.com/edit...rs_letter.html
  #4  
Old 07-12-2010, 08:32 PM
Oogmog Oogmog is offline
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Quote:
Originally Posted by Grukmuck [You must be logged in to view images. Log in or Register.]
Not sure if this was posted somewhere, but this explains exp bonus/penalties stated back in 2001 for Velious fixes I believe.

http://everquest.allakhazam.com/edit...rs_letter.html
It's been posted, and hell levels were admitted to be "bugs" and were removed later down the road. They never acknowledged hell levels at this point in the game but we knew they existed due to the tremendous spike in required kills to get through those levels.
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  #5  
Old 07-13-2010, 07:41 AM
Toony Toony is offline
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"Removed the sharing of Hell Level XP penalties with the group"

http://www.project1999.org/forums/sh...ad.php?t=11843
  #6  
Old 07-13-2010, 08:32 AM
mmiles8 mmiles8 is offline
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There was never any penalty involved, and it takes the same amount of xp to level from 40 to 44 with hell levels as it does without. The hell levels simply took more XP to progress through.

Arbitrary example to illustrate point.

With Hell levels
Level..............Xp to level
40.................10000
41.................5500
42.................6000
43.................6500
44.................7000

Sum=35000

Without hell levels
Level..............Xp to level
40.................6000
41.................6500
42.................7000
43.................7500
44.................8000

Sum=35000


Here are the actual XP charts for a wood elf druid from the time that hell levels were in game.

Level..............XP to Current Level.......XP to Next Level............Difference
28..................33,067,440..................36 ,879,360..................3,811,920
29..................36,879,360..................40 ,973,520..................4,094,160
30..................40,973,520..................49 ,896,000..................8,922,480
31..................49,896,000..................55 ,053,768..................5,157,768
32..................55,053,768..................60 ,555,264..................5,501,496
33..................60,555,264..................66 ,411,576..................5,856,312
34..................66,411,576..................72 ,633,792..................6,222,216
35..................72,633,792..................86 ,436,000..................13,802,208
36..................86,436,000..................94 ,058,496..................7,622,496

They were never bugs, and they were also not "fixed". They were redistributed in a fashion similar to my example above.




They also were acknowledged by the developers. Lots of silly theories get cooked up to explain bad research.

Here you have them explicitly referred to before the release of Kunark at a Dev Q&A at the second Fan Faire (Then called "Gatherings")in St Louis.

The hypothetical hell level penalty wasn't mentioned in the Producer's Letter because it didn't exist. Not because it was a conspiracy. Occham's Razor, folks.
Last edited by mmiles8; 07-13-2010 at 10:55 AM..
  #7  
Old 07-13-2010, 11:05 AM
Harmonicdeth Harmonicdeth is offline
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I do digress my previous statements QQ'in about the XP penalty. I was grouped with a Troll SK last night on my warrior, and I didn't really notice much of a difference in XP, but damn do they do the job better than warriors. At least in the agro range.
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  #8  
Old 07-13-2010, 01:38 PM
mmiles8 mmiles8 is offline
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^ This. Getting 1 blue per kill solo at level 8, it should come as no surprise that in a group, you get less xp per kill. As a group, you should be killing more mobs in that span of time. If you got >= 1 blue per kill grouped, THAT is what would be out of whack.
  #9  
Old 07-13-2010, 01:42 PM
Nedala Nedala is offline
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Sure we get less exp per kill but should leveling really be so much slower in grps than solo? ( i mean if you are not a mage or a necro )

On my druid exp in decent dungeons group was WAY faster than kiting red mobs solo.

Back on live exp group was way faster on my pala in than soloing. As it is right now i believe even as a paladin grouping is not worth it.
  #10  
Old 07-13-2010, 01:45 PM
Arclanz Arclanz is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
^ This. Getting 1 blue per kill solo at level 8, it should come as no surprise that in a group, you get less xp per kill. As a group, you should be killing more mobs in that span of time. If you got >= 1 blue per kill grouped, THAT is what would be out of whack.
Let's do some math. 1 player kills one mob = one blue bub of xp

6 players killing six mobs = less than one blue bub of xp.

This must be wrong. There is supposed to be a grouping BONUS not a grouping PENALTY.
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