![]() |
|
|
|
#1
|
||||
|
Quote:
[You must be logged in to view images. Log in or Register.] might have a better chance then, too. I kid, I kid. But seriously! Anyone who wants 0 variance in this thread has it backwards. TMO will literally get everything and no rotation will be made ever. If you want targets, you want full random variance. That's your best chance at content, as any other model offers a max/min player a way to max/min it. | |||
|
|
||||
|
#2
|
|||||
|
Quote:
Under the current rule set, it is IMPOSSIBLE to maintain any sort of honor and simultaneously lock down mobs. You're only here to enforce the rules, you've made that perfectly clear; but as long as the staff condones the FTE shenanigans, the "accidental" training, starting DT cycles to stall other guild's attempts, leapfrogging, etc It is impossible to maintain any sort of honor. The "honorable" guild either a) turns the other cheek EVERY single time, or b) resorts to the same dirty tactics that are used by the competition BDA is a 100% example of this. We have strong leadership at BDA and we were forced to push the envelope to areas that we had never considered before in order to compete. We aren't going to train people just because it's legal, we aren't going to blatantly start DT cycles to stop another guild's attempt, and we aren't going to "accidentally" train other guilds. As long as those tactics are available for use (condoned by staff) they will be implemented by the playerbase. People will always push the envelope for pixels, just look at the fun that's being had with IP exemptions.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
| ||||
|
|
|||||
|
#3
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
||||
|
Quote:
Also, if there are changes to the variance in the future, can you PLEASE PLEASE PLEASE not let us know any specifics? The most recent change to variance would have literally blown this raid-scene up bigtime if the exact equation for it wasn't detailed in the announcement post. I don't want to know when a dragon might spawn. It would be a nicer surprise. | |||
|
Last edited by Aaryonar; 03-26-2013 at 07:54 PM..
|
|
|||
|
#5
|
||||
|
Quote:
| |||
|
|
||||
|
#6
|
||||
|
Quote:
-100% removal of variance -strictly enforced rotating target schedule for any guild wanting on the list -24 hours allotted to down your guilds target. Failure to do so is a forfeit, and the boss becomes FTE. -Breaking rotation results in raid suspensions. Habitually breaking the rotation, results in a guild disbanding. -Raid interference (training/starting DT cycles/what have you) is a raid suspension. Habitually breaking this rule results in a guild disbanding. -No guild is allowed to aid another during the initial 24 hour 'uncontested' period. Breaking this rule will result in a raid suspension of the offending guild. Habitually breaking this rule will result in a guild disband. -Create a functioning 'Raiding' forum where all participating guilds are required to list the date/times of their respective kills, as well as the projected date/times of their respawns. This is the only way I see everyone having a true equal chance. No one has to sacrifice days of their life sitting in front of a tracking mule mashing a button. No one has to wake up at 4AM on a work-day to have a chance at a boss. The guilds will know they targets for the week ahead of time, and their spawn times. The playing field is absolutely level. Everyone gets their piece of the action, with the chance of getting extra. Now some might point out that without some sort of qualifier there will be 20 guilds on the rotation in no time, and to start out, you are right. But over time, some guilds will realize it is in their best interest to merge with other guilds to have the numbers/whatever to down the more difficult bosses. Over time, the number of guilds on the rotation will mitigate themselves down to a handful and each guild will be getting multiple targets a week. With the release of Velious that number of targets will more than double. This is nothing that hasn't been suggested and shot down before on the basis of some's personal feelings about 'competition.' That 'some' are a tiny minority of the server, that are available for the better part of every day to log on at the drop of a hat. The minority of players that applies to are being catered to by the variance, while the vast majority of players it does not apply to are left in the cold when it comes to their classic everquest experience. Rotations work. If Rallos Zek( and many others ) can have have a functioning rotation, that finds the majority of raiders on the server happy, than p99 can do the same.
__________________
Original Minyin
Original Tattersail | |||
|
Last edited by kenzar; 03-26-2013 at 08:28 PM..
|
|
|||
|
#7
|
||||
|
Quote:
Equal Chance = Level Playing Field Equality = A myth, and not classic | |||
|
|
||||
|
#8
|
||||
|
Quote:
__________________
Original Minyin
Original Tattersail | |||
|
Last edited by kenzar; 03-26-2013 at 08:49 PM..
|
|
|||
|
#9
|
|||||
|
Quote:
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| ||||
|
|
|||||
|
#10
|
|||||
|
Quote:
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
| ||||
|
|
|||||
![]() |
|
|