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#1
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There's a difference between saying that some level of thought was put into PvP existing in EQ during the design process and saying that EQ was designed to be played as PvP servers. Also, asking questions like "why even give rogues poison?" is like asking "why are there hybrid penalties?" or any number of other balance-related questions. | |||
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#2
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#3
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The difference is that people here think that PvP wasn't given a good amount of consideration in the design process. Just an "afterthought at best" or "PvE with PvP turned on."
PvP was a huge part of it. | ||
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#4
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#5
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Neither here nor there, but there are a lot of useless abilities in classic EQ.
Detect traps Identify etc | ||
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#6
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#7
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__________________
Original Minyin
Original Tattersail | |||
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#8
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#9
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It wasn't meant to be min/maxed by twinks, and exploited to hell. A lot of the spells you listed very much had a use in classic everquest. Especially with how the UI and other mechanics such as book medding etc worked. PVP definitely influenced certain things though.
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#10
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Fact: Alot of classic EQ came from Devs that played D&D heavy and thats why balance is so bad. Alot of stuff is in just becuase it added to the environment. Also True North totally PVP Spell!
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