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Old 03-26-2013, 02:45 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
Was EQ designed with PvP in mind?.
Duels. Arenas. Tome of Discord.

There's a difference between saying that some level of thought was put into PvP existing in EQ during the design process and saying that EQ was designed to be played as PvP servers.


Also, asking questions like "why even give rogues poison?" is like asking "why are there hybrid penalties?" or any number of other balance-related questions.
  #2  
Old 03-26-2013, 02:48 PM
Splorf22 Splorf22 is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Also, asking questions like "why even give rogues poison?" is like asking "why are rangers so pathetic?"
The only thing worse than the PVE class balance in EQ is the PVP class balance.
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  #3  
Old 03-26-2013, 02:48 PM
Stinkum Stinkum is offline
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The difference is that people here think that PvP wasn't given a good amount of consideration in the design process. Just an "afterthought at best" or "PvE with PvP turned on."

PvP was a huge part of it.
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Old 03-26-2013, 02:52 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
PvP was a huge part of it.
Show me a quote of one of the EQ developers saying that and MAYBE I'd believe you. Showing me a bunch of abilities that have limited and/or questionable use on a PvE server isn't going to convince me (or anyone else).
  #5  
Old 03-26-2013, 02:49 PM
Aaron Aaron is offline
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Neither here nor there, but there are a lot of useless abilities in classic EQ.

Detect traps
Identify
etc
  #6  
Old 03-26-2013, 03:21 PM
Droog007 Droog007 is offline
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Quote:
Originally Posted by Aaron [You must be logged in to view images. Log in or Register.]
Neither here nor there, but there are a lot of useless abilities in classic EQ.

Detect traps
Identify
etc
Detect traps will be pretty sweet in Dragon Necropolis... Identify was pretty crucial to solving quests before they were all spoiled (10 years ago).
  #7  
Old 03-26-2013, 03:23 PM
kenzar kenzar is offline
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Quote:
Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
Identify was pretty crucial to solving quests before they were all spoiled (10 years ago).
Still pretty useful to those of us with poor organization skills when doing the VP key quest. Srsly developers? Lets put in multiple quest items, that are a huge time sink to obtain, all with the same name/icon. a piece of a medallion... o_0
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  #8  
Old 03-26-2013, 08:09 PM
Aaron Aaron is offline
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Quote:
Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
Clearly you are of the generation that had all of EQ handed to them by Allakhazam. You know, identify works great when you can't just google search your quest and find an entire walk through, you know when people actually worked for the stuff.
I played in 1999 long enough to level a ranger to 50 before Kunark came out. Was there a generation before me? I don't think there was.
  #9  
Old 03-26-2013, 02:51 PM
TWDL_Prexus TWDL_Prexus is offline
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It wasn't meant to be min/maxed by twinks, and exploited to hell. A lot of the spells you listed very much had a use in classic everquest. Especially with how the UI and other mechanics such as book medding etc worked. PVP definitely influenced certain things though.
  #10  
Old 03-26-2013, 02:52 PM
melkezidek melkezidek is offline
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Fact: Alot of classic EQ came from Devs that played D&D heavy and thats why balance is so bad. Alot of stuff is in just becuase it added to the environment. Also True North totally PVP Spell!
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