![]() |
|
|
|
#1
|
||||
|
Quote:
These questions would best be posed to the original developers of EQ. Try here: http://www.bradmcquaid.com/Brad_McQuaid/Welcome.html
__________________
Jorg Shaman
| |||
|
|
||||
|
#2
|
|||
|
Yes.
Your point is? I also don't think a 20% penalty is warranted for regen. Or a 5% penalty for being able to slam without a shield. But the game has been like that from the beginning. If you took the penalties away I don't think it would make much difference. On the other emu servers where you level so fast you don't notice penalties, you don't seem to see that many trolls. Or maybe it is because racial regen isn't noticeable on those servers anyway with all the ch emblems. Whatever. | ||
|
|
|||
|
#3
|
||||
|
Quote:
Sounds to me like someone is playing a hybrid and can't level fast enough. QQ GG. If you can't stand the heat, then get out of the kitchen! ...or just roll with the times and play a halfling warrior [You must be logged in to view images. Log in or Register.] | |||
|
|
||||
|
#4
|
||||
|
Quote:
Druid Shaman Mage Necro Clerics can solo, although it is painful and you have to pick your spots. Too much other heartache associated with them though. I could write you a very lengthy post about this one. Wizards are a pita for a long time to level. Much easier with the 4 classes mentioned above. They definitely are worth it past 50, but I don't care to invest the time to level one here. Only melee class I'd consider is monk. Actually I'd play one of those before a cleric or wizard. FD is a great utility. Let's you run around a lot of places. Never got the hang of enchanters really. Too much stress for me in a group. I just didn't like it. | |||
|
|
||||
|
#5
|
||||
|
Quote:
R&F here we commmmmmmmmmme | |||
|
|
||||
|
#6
|
|||
|
Hybrids add versatility and efficiency to the group.
Hybrid tanks can hold aggro better, which leads to less spot-heals, which leads to less downtime for the cleric and more nukes from a druid or shaman. Bards add DPS to the entire group, resists, hitpoint and mana regen. This also increases the speed of kills and lowers downtime for the group. (Can't think of anything for rangers that really adds anything that isn't already covered by other classes... they are decent DPS I guess) Yeah, so you get a penalty to it's made up for by being able to basically kill constantly and never need downtime. Also, this server is here to emulate classic. If you don't like this, there are plenty of other servers out there that do not emulate classic. | ||
|
|
|||
|
#7
|
|||
|
If you think of EXP penalties in pen-and-paper AD&D terms, and not as a power ranking handicap, you'll get it.
Don't forget thats where this game essentially is derived from. | ||
|
|
|||
|
#8
|
||||
|
Quote:
__________________
Landis the Gnome
| |||
|
|
||||
|
#9
|
||||
|
Quote:
| |||
|
|
||||
|
#10
|
|||
|
Lastly, exp penalties limit the amount of hybrids roaming around the server. This is a good thing because otherwise the class population imbalance would be much worse than it is... trust that!
| ||
|
|
|||
![]() |
|
|