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#1
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<Force>
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#2
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Rogean is just not a pvper, thats the problem. He sees regular, back and forth pvp ("bind rushing") like classic Rallos, as a problem. So this custom ruleset is tailored for bluebies, not pvpers. | |||
Last edited by Tradesonred; 03-24-2013 at 02:14 PM..
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#3
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![]() Of course eq pvp is horribly imbalanced. Doesn't mean that it's not fun. Other than certain portions of WoW history, my fondest gaming memories are from EQ PvP.
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#4
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My 2 copper: Exp loss in PvP does not address a bind-rush "problem", but it does discourage PvP, and it favours level 60's in PvP (the lower level has a penalty to death, but one could accurately argue level 60's are unaffected by this penalty). | |||
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#5
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Fuck the rullset. Fuck the xp bonus. Fuck whatever your petty bullshit ideas are about(not directed at staff). This server needs more people. Any way you slice the bread. Eq is a game about grouping not soloing. More people should be the MAIN goal of the server right now. All rullsets and XP bonuses and whatever else should be orriented towards facilitating that goal. Anyone who is content with one guild ruling the server of less then 200 people needs to get their head out of their ass.
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#6
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Let me try this again though: - The devs are being told for a year and a half now, that xp loss advantages zergs like nihilum and that it hinders pvp. That the reason why Nihilum is neck deep in dragon gear, has a quadrillion bank alts for high end gear is because no one will challenge them on a regular basis because the penalty for trying so is too harsh. - "Bind rushing" is classic. I never said it was illegal. I said that Rogean's ruleset goes counter to the kind of gameplay that was prevalent on Rallos, that "LOL this isnt CoD" and "all you wanna do is run around fragging kids" gameplay you obviously werent around to experience back in classic. - EQ endgame is not interesting enough on its own, to be doing it over, and over, and over, and over again. You do not lose xp on blue, ever, unless youre unlucky and die in PVE and cant find a cleric to rez you. On red, where the focus is supposed to be on PVP, you are asked to do alot more PVE than you are asking people to do on a PVE server, there is something wrong with that. You might say xp is slower on blue but like it was pointed out, its easy to find groups on blue and its alot more fun to be getting groups left and right than what the situation on red is. I do not mind PVE. I just dont like Rogean's custom ruleset, where its something like 90%PVE and 10% PVP. It doesnt work for people who like to PVP more than 5 times a week. Theres problems that came with Rogean deciding to fiddle with a custom ruleset that werent thought through. (hard twinks who will never, ever lose their gear edge, for example, xp griefing basically naked casuals trying to have fun) | |||
Last edited by Tradesonred; 03-25-2013 at 12:59 AM..
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#7
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![]() Yeah, true. The best thing EQ has going for it, by a LONG shot, is that it is NOT an instanced PVE game and instead makes you fight for spawns and pixels if you want them. This mechanic is so unbelievably awesome and honestly when WoW and other games axed it, it killed a part of me.
Instanced PvP = Lame
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<Force>
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#8
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![]() EQ PvP was accidentally genius, because it was incentivized by the meat of the game (PvE). Limited PvE resources made for meaningful PvP without even needing to force it with rewards/penalities like xp and item loss/gain.
That said, I don't understand why players would want to bindrush, or have their enemies do so to them. Once things calmed down on my live server, everyone pretty much agreed to a LnS system, and it really became expected of dead players to respectfully loot their corpse and leave the area. Same with raids; there would be one big fight and once a player died they waited respectfully for the fight to end instead of charging back into battle. Unless the guilds were on very bad terms, the winning guild would even rez all the enemy players to save them time on CR, and the losers would leave to go do something else. The most fun I've had in EQ has been in PvP of course, but I agree that it really is added spice to the game instead of it being the main course. More than anything I liked that it added a fun RP element, and depth, to the game. It's just a more realistic fantasy world when you're able to both kill dragons with friends AND kill the people that become your enemies. That doesn't make the game a FPS free for all where players respawn and jump right back into combat. I hope I'm not coming across as condescending, this is just how I feel about EQ.
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Your Princess <Serenity> Red99 | ||
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#9
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![]() I was in DL with 32 Nihi as they prepped to kill a raid target today
there was 164 people online 32/164 they are not the problem to be honest that isn't even a quarter of the people online | ||
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#10
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So only 32 Nihilum members out of the group of 100 dont already have an item from a raid target. That doesnt give an acurate description of how many are on alts or anon. I personally have /who all Nihilum with less then 140 people on and had 91 turn up within the last month. The only thing Nihilum can do really to help the server is break in two. But if that happens then one of the guilds wont be on top anymore.
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