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#2
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pfft, i already said the xp loss needs to go itt. try to keep up
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#3
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Make it happen big daddy sirken!
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#4
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INC BETTER SERVER RULES. And sorry, I only skim thru responses in a 100 post thread :P | |||
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#5
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Yea thaat would be kind of cool, Granted I can make the exp back in a few kills but the high levels 55-59 a 5-8% or whatever exp loss from a pvp death is huge ie if you are getting 12-13% exp in 2hrs in a mediocre seb group. Two deaths whether ones a fair fight or an assist train zerg and then corpse camped/naked deaths can hit hard for high lvl exp loss.
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#6
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#7
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#8
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one more thing about server pop is from my perspective it is WAY higher than it used to be - there were like 180 online on Monday. I'm seeing occasional mid level pvp for a change.
The rate really isn't that bad, but I'll throw in the same suggestion I made a year ago: up the ZEM for a handful of zones (e.g., Unrest, Dreadlands, Karnors) instead of increasing the global rate. Faster exp and more pvp. Everyone wins. | ||
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#9
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I am for
- Slightly higher exp bonus, but it is already really high. - Reduce pvp exp loss from 3% to 1.5% - Remove all instant dmg/debuff clickies used in pvp. Example golem wand, conflag wand, Trak tooth, - Add in yellow text. - Make bank areas safe zones which pvp is not allowed. I am against - Item Loot - Variance - Reduced pvp level range | ||
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#10
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