![]() |
|
#1
|
||||
|
![]() Quote:
| |||
|
#2
|
||||
|
![]() Quote:
| |||
|
#3
|
||||
|
![]() Quote:
| |||
|
#4
|
|||
|
![]() The biggest proponent is that there hasn't been and doesn't seem to be any change in regards to staff or players despite these types of threads taking place, it's all talk. The only manageable benefit from things like this was ragefire at one point in time. Many people who have dealt with the trash that is currently considered competition or effort fall into having been burnt out, not wanting to waste further time for fear of burning out or ruining the game for themselves, and then you have those who thrive on the broken scene at any cost.
The only way to truly make anything like this discussion work is to make the game mechanics true to classic with no variance and simulated respawns that is all there is to it. With no windows everyone's effort is on an even playing field where discussions can actually hold weight and a week of mobs guarantee's seeing certain mobs multiple times (cause it bars the chance of continued extension in window that may happen now). Even a shorter variance for those who have argued for different time zones works, but NO window guarantees an easier forum to make restrictions on time for guilds A, B, and C etc. to make their attempts while also holding people honest to when a mob actually spawned if a rotation type setting were to take place. However, if classic mechanics came back there would be no need to convey a petition for 1 week of mobs either. At the end of the day acting like one person or group of people is superior and needs to be viewed as an authority figure for approval is completely ludicrous. All the people here who play the game are the same aka EverQuest fans/players. The respect and treatment of each other is truly what it all boils down to, which sadly with as much hate and disregard that has transpired it continues to prove that is what holds priority over any other possibilities. Feel free to prove me wrong though i'd actually like to see respect, kindness, and the so called play nice policy actually be utilized. Mentioning sports in correlation to this game or more accurately this server is a slap in the face to sports because atleast in sporting events that is true competition and there is always a level of respect or sportsmanship involved no matter the personal views of the people involved. Sports have a set of rules that are constantly followed and dealt with plus the fact that the results are never lawyered they are simply accepted and learned from. People think classic promotes poopsocking, what it promotes is true competition with less likelihood of training due to knowing when to clear and limits the plethora of GM disputes that can happen now. With that aspect the FTE standards are now all that's left. TLDR - These discussions for the most part aren't worthwhile due to no changes ever resulting from any in the past, it's all just talk or wishful thinking (excluding ragefire). The only solution is a classic raid scene as well as improved conduct between players, both of which appear won't be happening as other detrimental precedents seem to be preferred. I would love to be proven wrong though. | ||
Last edited by KotBK; 03-18-2013 at 11:40 AM..
|
|
#5
|
||||
|
![]() Quote:
| |||
|
#6
|
||||
|
![]() Quote:
2010 is the only year real competition took place on this server between multiple guilds (3-5 guilds) for the majority of that year. There wasn't any giving or rotation then either, but at the same time most of the trash that is around now wasn't there back then aside from DT cycles in fear (but hard to avoid that with 3-5 guilds in the zone at once, so it was expected). It just goes to prove that it enlies with the player base and staff as from back then to now the majority of both have been changed with the exception of now there is actually MORE content, yet less positive results for the scene as a whole. Again to reiterate it has to deal moreso with the mechanics of the game and the temperament of the players in game to make improvements a reality. | |||
|
#7
|
|||||
|
![]() Quote:
I do agree with you on this though: Quote:
| ||||
|
#8
|
||||
|
![]() Quote:
| |||
|
#9
|
||||
|
![]() Quote:
| |||
|
#10
|
|||
|
![]() Triggered spawns is another option. A guild can spawn CT an unlimited amount of times at any point if they want. A guild can farm Draco for BCGs. Another guild can farm PD until everyone has a crown and robe. At this point, lots of people just want to experience the raids/kills they missed out on live or want to relive the days of old when they were doing it on live.
There seems to be 3 schools of thought on this though. Some hate it because they want their pixels to be mostly exclusive (like members jackets) to their guild, some hate it because they are more "it's the journey, not the destination" kinda people, and others are "I want the destination. I'm not worried about the journey." Water down my P99 experience? I don't care if my experience becomes watered down. I'd just have fun rotating tanks and groupings on CT to see what works, what doesn't, and what's the oddest raid composition such a raid mob can be done with....all without interference. | ||
|
![]() |
|
|