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  #1  
Old 07-01-2010, 11:23 AM
Landis Landis is offline
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I was in your group for a little while last night Nlaar. You're a great SK and the group was very smooth... and exp crawled. Almost two hours and less than a yellow. It's sad.

(for the record that's not why I left, I did have to get up for work this morning!)
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Last edited by Landis; 07-01-2010 at 11:27 AM..
  #2  
Old 07-01-2010, 11:25 AM
Kreigore Kreigore is offline
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Why were there no patch notes regarding the XP rates?

You knew people were going to catch on and say something about it.

What's the purpose of the Test server if it isn't utilized to test game changing elements?
Last edited by Kreigore; 07-01-2010 at 11:26 AM.. Reason: Grammar
  #3  
Old 07-01-2010, 11:36 AM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Kreigore [You must be logged in to view images. Log in or Register.]
Why were there no patch notes regarding the XP rates?

You knew people were going to catch on and say something about it.

What's the purpose of the Test server if it isn't utilized to test game changing elements?
http://www.project1999.org/forums/sh...ad.php?t=10530
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  #4  
Old 07-01-2010, 11:42 AM
Kreigore Kreigore is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Read it when it was posted, but it was never specifically mentioned that the changes were made on the live P99 server -- only the Test server.
  #5  
Old 07-01-2010, 11:48 AM
Nlaar Nlaar is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
From the link you shared:

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
The exp changes are to make sure nothing, like Bumamgar said, would ding you 11 levels in 1 kill. You'll most likely not notice a change at all. There were some subtle changes to make of already existing mechanics.


"subtle changes." Ha!! That whole thread was vague with most of the comments being about the AC changes.

I would hardly say that announcing a game changing group experience penalty in that poorly worded and vague thread constitutes a perfectly fine warning for the rest of community.
  #6  
Old 07-01-2010, 11:28 AM
fastboy21 fastboy21 is offline
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major change, not tested long enough, never put before the community, implemented too soon without even a patch note.

if you want a recipe for how to aggravate the community you have one.
  #7  
Old 07-01-2010, 11:45 AM
fastboy21 fastboy21 is offline
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Bum,

With all due respect, how long was it on test? how many ppl tested it? the purpose of test servers isn't just to say to the community, "we tested it, you had your chance" (ala Silius over at Vanguard), but to actually get the changes working properly before hitting live.

Additionally, it was pushed to live from test without any patch notes, or am i wrong about this?

Anyways, I've said it so many posts that I've made about the devs here: I have tremendous respect and thanks for the work you do.

In this case, I just think you could have sold the community on the changes if you had introduced them in a more open way. I guess you have your reasons for doing it this way, and I will respect that.
  #8  
Old 07-01-2010, 11:51 AM
Arriva Arriva is offline
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Good gameplay = more players = more work.

So we go backwards instead.
  #9  
Old 07-01-2010, 12:00 PM
zeval31 zeval31 is offline
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I certainly remember the first levels being much faster in EQ. Took about 2 hours to get to level4, I know this I have alt-itis too.
I made a bunch of lowbies this time around and level 2-3-4 are really slower.

My second point is, what's the point in having xp penalties on certain race and class if said class/race get more xp than the other, ultimately reversing the penalty.
  #10  
Old 07-01-2010, 12:00 PM
rioisk rioisk is offline
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All I know is I'm no longer playing my pally/bard alt or grouping with classes with penalties. My halfling druid was grouped with an SK and a bard last night in oasis and the xp did not move per kill....and this is red crocs.

Bard/SK leave, rogue + warrior join. Guess what? Smooth sailing.







I think it's ridiculous. Absolutely ridiculous that devs put in things like xp penalties but don't leave in known bugs like sword of runes proccing on all mobs or being able to exploit pathing to ones advantage. I'm OKAY with leaving in the negative features of the game.......but for christ sake leave in the good features too that made experience players have an advantage.
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