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#1
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I leveled a warrior to 60 in 6 days played or so without a PL initially. I am glad if they modified exp. No way anybody could do that back in the dzay.
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#2
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Yeah its all about killing even or yellow mobs until you get past 10. Blues just don't give you enough exp. I saw somewhere people had a calculation and blues don't become efficient for exp until higher levels. If you think about it at level 2 a level 1 mob is 50% your level... at level 20 a lvl 19 mob is 95% your level. Maybe it works that way and maybe it shouldn't work that way... but either way killing blues at low level sucks.
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#3
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fwiw I went from losing 6 blues on death at level 50 to losing half a yellow if that's any indicator.
__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | ||
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#4
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Quote:
I agree with this. Same thing happen to me yesterday, had a 2 orange buffer and died. Have a 1 and a half orange buffer now. Typically if that happened like 2 days ago, I would have been afraid of dying again and deleveling, not the case now I guess.
__________________
Tiffany - Erudite Cleric of the 60th Circle
Beavis - Human Bard of 52th Circle Hygiene - Troll Warrior of the 26th Circle | |||
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#5
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Death should result in a 10% XP hit for most levels. Slightly more if you die the level after a hell level.
Grouping with people at different levels or with class/race XP penalties will result in an uneven XP split, with a larger share going to the higher level party members. The more uneven the group makeup, the more noticeable this will be (ie: a level 34 grouped with a level 50 will receive only a small portion of the XP per mob)
__________________
-Bumamgar
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#6
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That sounds perfectly logical Bum. However, a lvl 35 should not be moving through his level at the same rate as a lvl 34. Which was the case in MM yesterday.
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#7
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Quote:
This is classic per producers letters and other sources: friends grouping together should earn XP at approximately the same rate regardless of class/race/hell level penalties so that friends can group together from level 1 to level 50.
__________________
-Bumamgar
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#8
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Who said that? lol
__________________
Tiffany - Erudite Cleric of the 60th Circle
Beavis - Human Bard of 52th Circle Hygiene - Troll Warrior of the 26th Circle | ||
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#9
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Quote:
However, it should be an indicator that something is funny with exp formulas recently. One day you lose 24% exp. The next you lose 10% exp. By the same token, I've noticed that exp seems funny grouping as well. Duoing camp_01 with a 44 ranger last week yielded 1 yellow at level 50 every 30 minutes. Duoing camp_01 with a now 46 ranger yesterday yielded 1 yellow at level 50 every 2 hours. The only thing that changed was the ranger's level. The kill rate remained the same (the camp was cleared in the time before it began to respawn). By Bum's logic, however, I SHOULD be getting less exp as the ranger levels up, due to the level gap closing, however I wouldn't expect the experience to cut to a quarter of the previous rate.
__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | |||
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#10
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Quote:
Also, keep in mind that mobs that are significantly lower level than you will yield less reward due to the ease at which they can be defeated.
__________________
-Bumamgar
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