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  #1  
Old 07-02-2010, 06:27 PM
JayDee JayDee is offline
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I leveled a warrior to 60 in 6 days played or so without a PL initially. I am glad if they modified exp. No way anybody could do that back in the dzay.
  #2  
Old 06-30-2010, 09:29 AM
HippoNipple HippoNipple is offline
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Yeah its all about killing even or yellow mobs until you get past 10. Blues just don't give you enough exp. I saw somewhere people had a calculation and blues don't become efficient for exp until higher levels. If you think about it at level 2 a level 1 mob is 50% your level... at level 20 a lvl 19 mob is 95% your level. Maybe it works that way and maybe it shouldn't work that way... but either way killing blues at low level sucks.
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Old 06-30-2010, 02:54 PM
Droxx Droxx is offline
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fwiw I went from losing 6 blues on death at level 50 to losing half a yellow if that's any indicator.
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Old 06-30-2010, 03:23 PM
Stickyfingers Stickyfingers is offline
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Quote:
Originally Posted by Droxx [You must be logged in to view images. Log in or Register.]
fwiw I went from losing 6 blues on death at level 50 to losing half a yellow if that's any indicator.

I agree with this.

Same thing happen to me yesterday, had a 2 orange buffer and died. Have a 1 and a half orange buffer now. Typically if that happened like 2 days ago, I would have been afraid of dying again and deleveling, not the case now I guess.
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  #5  
Old 06-30-2010, 03:51 PM
Bumamgar Bumamgar is offline
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Death should result in a 10% XP hit for most levels. Slightly more if you die the level after a hell level.

Grouping with people at different levels or with class/race XP penalties will result in an uneven XP split, with a larger share going to the higher level party members. The more uneven the group makeup, the more noticeable this will be (ie: a level 34 grouped with a level 50 will receive only a small portion of the XP per mob)
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  #6  
Old 06-30-2010, 03:55 PM
Hidn Hidn is offline
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That sounds perfectly logical Bum. However, a lvl 35 should not be moving through his level at the same rate as a lvl 34. Which was the case in MM yesterday.
  #7  
Old 06-30-2010, 04:18 PM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Hidn [You must be logged in to view images. Log in or Register.]
That sounds perfectly logical Bum. However, a lvl 35 should not be moving through his level at the same rate as a lvl 34. Which was the case in MM yesterday.
Actually, someone in a hell level needs more XP to level, so they get a larger slice of the XP pie per mob, just like someone with a race/class penalty.

This is classic per producers letters and other sources: friends grouping together should earn XP at approximately the same rate regardless of class/race/hell level penalties so that friends can group together from level 1 to level 50.
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  #8  
Old 06-30-2010, 03:53 PM
Stickyfingers Stickyfingers is offline
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Quote:
Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
So let me get this right...

You guys aren't happy you're only losing 10% instead of 24%?

[You must be logged in to view images. Log in or Register.]
Who said that? lol
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  #9  
Old 06-30-2010, 04:18 PM
Droxx Droxx is offline
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Quote:
Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
So let me get this right...

You guys aren't happy you're only losing 10% instead of 24%?

[You must be logged in to view images. Log in or Register.]
I kind of enjoy it.
However, it should be an indicator that something is funny with exp formulas recently.
One day you lose 24% exp. The next you lose 10% exp.

By the same token, I've noticed that exp seems funny grouping as well.

Duoing camp_01 with a 44 ranger last week yielded 1 yellow at level 50 every 30 minutes.
Duoing camp_01 with a now 46 ranger yesterday yielded 1 yellow at level 50 every 2 hours.
The only thing that changed was the ranger's level. The kill rate remained the same (the camp was cleared in the time before it began to respawn).

By Bum's logic, however, I SHOULD be getting less exp as the ranger levels up, due to the level gap closing, however I wouldn't expect the experience to cut to a quarter of the previous rate.
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Droxx - 60 Oracle!
Xord - 60 Phantasmist!
Phillip - 60 Grandmaster!
Celent - 60 Sorcerer!
Stratah - 58 Troubadour!
Joan - 58 Knight!
Colin - 52 Rake!

Guild Leader of <Eclipse>
  #10  
Old 06-30-2010, 04:24 PM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by Droxx [You must be logged in to view images. Log in or Register.]
I kind of enjoy it.
However, it should be an indicator that something is funny with exp formulas recently.
One day you lose 24% exp. The next you lose 10% exp.

By the same token, I've noticed that exp seems funny grouping as well.

Duoing camp_01 with a 44 ranger last week yielded 1 yellow at level 50 every 30 minutes.
Duoing camp_01 with a now 46 ranger yesterday yielded 1 yellow at level 50 every 2 hours.
The only thing that changed was the ranger's level. The kill rate remained the same (the camp was cleared in the time before it began to respawn).

By Bum's logic, however, I SHOULD be getting less exp as the ranger levels up, due to the level gap closing, however I wouldn't expect the experience to cut to a quarter of the previous rate.
Nothing "funny" is going on. XP was simply fixed during a patch the other night [You must be logged in to view images. Log in or Register.]

Also, keep in mind that mobs that are significantly lower level than you will yield less reward due to the ease at which they can be defeated.
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