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  #1  
Old 06-30-2010, 02:02 PM
Tajin898 Tajin898 is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
We do have intention of fixing anything that is broken. Time is the issue. This isn't just a P1999 issue, it's emulator wide. The hit boxes are broken there as well. We compensated by upping run speed so it isn't completely trivial to try to get away.

Run for your life should mean exactly that; work your ass off or die =).

One thing to realize, for these mobs to even catch players running normally: Player speed 1, Mob speed 1.71. At 1.70 if you take off running while in melee range the mob can hit you 1 time possibly twice depending on conditions, then never even get close again even without strafing/jumping.
Another problem with the run speed issue is that the mob "walking" speed is too high. It is almost laughable sometimes trying to run up to a mob just to engage it, because it is walking so much faster than I can run.
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  #2  
Old 07-01-2010, 07:07 AM
Modus Modus is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
One thing to realize, for these mobs to even catch players running normally: Player speed 1, Mob speed 1.71. At 1.70 if you take off running while in melee range the mob can hit you 1 time possibly twice depending on conditions, then never even get close again even without strafing/jumping.
In classic, jumping twice would put enough distance between you and a chasing mob for that mob to never hit you again, unless you bumped terrain or lagged.

You could hit an orc pawn on one end of EC, run off and jump two times, and that orc would never strike you again as you ran all the way to WC zoneline. On P99, mobs runs significantly faster than "normal" character run speed. This is not classic.
  #3  
Old 06-29-2010, 07:13 PM
feanan feanan is offline
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funny that i see this post now. i was thinking the same thing.

have been out of town since last week, and got to play a bit today, and exp seemed really crappy, and i was in a fairly fast pulling croc group, killing reds.
  #4  
Old 06-29-2010, 07:34 PM
Smuuglie Smuuglie is offline
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Exp seemed pretty bad in my full group, yet very good in duo /solo
  #5  
Old 06-29-2010, 08:06 PM
pbm937 pbm937 is offline
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Exp seems to be fine to me. It's the way i remember it from way back. of course, i was only like 7 when i played clasic....
  #6  
Old 06-29-2010, 08:17 PM
Tajin898 Tajin898 is offline
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More info on this would be great.

Was thinking the same thing, but resigned myself to thinking it was just me. Then hopped on the forums, not looking for anything exp related. Then saw this, and now I'm posting!
  #7  
Old 06-30-2010, 09:21 AM
Straif Straif is offline
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Thought it was just me... I remember it being bad back in the day but damn.. how long does it theoretically take to get level 3?!
  #8  
Old 06-30-2010, 09:26 AM
Cogwell Cogwell is offline
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If you're killing level 1 mobs, a long damn time.

If you're killing mobs around your level, you'll get to 8-9 pretty fast.
  #9  
Old 06-30-2010, 10:56 AM
holkan holkan is offline
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Well before xp change a lvl 37 grouped with my 50 would get a blue a kill on certain mobs and now they only get a tick *same mobs same levels* , the developers told me this was an intended change. So maybe theres a XP limit on how much a red con mob can give a player.
  #10  
Old 06-30-2010, 02:00 PM
zs3000 zs3000 is offline
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XP is most definetly not fine, and much much slower.

Level 11 Warrior in a full group in TR room only getting 1 notch to less than 1 notch of experiance a kill. A week ago I was easily getting half a blue a kill.
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