Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-03-2010, 05:29 AM
Hidn Hidn is offline
Large Bat


Join Date: May 2010
Posts: 11
Default

I'm a little sad about what this post has turned into.

I did not start this as a rant and flame. In fact, it was more of a question asking if anyone was seeing a change in experience because there were no patch notes.

It's great that everyone has an opinion about the group exp configuartion. However, the gms have explained that this was the classic implementation of the code. As much as it pains me to see my exp bar move slower, unless you have proof it was different I would ask that we don't continue to beat this topic up anymore.

At the end of the day, I appreciate the work that the developers have put into this server and hope that everyone can empathize with the position the developers have taken on this topic.

regards
  #2  
Old 07-03-2010, 08:17 AM
Oogmog Oogmog is offline
Kobold


Join Date: Apr 2010
Posts: 109
Default

And I meant racial and class penalties did penalize the group. I just woke so brain isn't firing on all cylinders yet[You must be logged in to view images. Log in or Register.]
__________________
Oogmog - Ogre Warrior
  #3  
Old 07-03-2010, 08:33 AM
Bumamgar Bumamgar is offline
Sarnak


Join Date: Apr 2010
Posts: 284
Default

Quote:
So we chose to distribute experience in the group on the basis of the total experience of each member rather than the level, in order to keep groups together
Quote:
Now you'll notice that we are dividing up experience based upon the LEVEL makeup of the group. For instance, if a level 20 and a level 21 group together, the level 21 will get more experience per kill. That is however only fair since the level 21 does actually contribute more value to the group.
From the producers letter in 2001 that explained how XP worked before and after the changes.

Specifically, the XP share in p1999 was changed to depend on the total experience of each member. This change made it so that higher level members take more XP than lower, characters with class/race penalties take more XP than those without, and people in hell levels (which require more XP) take a larger share than those not in a hell level. Per Gordon's Producers letter, this is how it was done on live before the XP changes in 2001. A group members split was determined based on total XP, which included class/race/level and of course hell levels. Now, keep in mind, back in 2001, the EQ devs hadn't even acknowledged the existence of hell levels yet. So while hell levels aren't specifically mentioned in the producer's letter, it is easy to infer, based on his description of how XP was split, that hell level XP was factored into the overall split.

Link to producer's letter... One of the main resources I used when coding the XP changes [You must be logged in to view images. Log in or Register.]

http://everquest.allakhazam.com/edit...rs_letter.html
__________________
-Bumamgar
  #4  
Old 07-03-2010, 11:11 AM
Oogmog Oogmog is offline
Kobold


Join Date: Apr 2010
Posts: 109
Default

I get what you're saying, however, in classic hell levels did exist ... Now, they really do not. The only way you can tell you're in a hell level is if you are soloing. I'm not trying to be rude, but did you actually level in a hell level on classic? Someone that was 45 would level much slower than someone in the same group at 43. Also, the dev post only speaks if class/race penalties and level of worth.. nothing about a group penalty for hell levels.
__________________
Oogmog - Ogre Warrior
  #5  
Old 07-06-2010, 02:42 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
Sarnak

Dumesh Uhl'Belk's Avatar

Join Date: Mar 2010
Location: Grobb
Posts: 409
Default

Quote:
Originally Posted by Oogmog [You must be logged in to view images. Log in or Register.]
I get what you're saying, however, in classic hell levels did exist ... Now, they really do not. The only way you can tell you're in a hell level is if you are soloing. I'm not trying to be rude, but did you actually level in a hell level on classic? Someone that was 45 would level much slower than someone in the same group at 43. Also, the dev post only speaks if class/race penalties and level of worth.. nothing about a group penalty for hell levels.
I'm not sure what you think a hell level is, but it sounds like you don't understand the mechanics involved. There is no "hell level penalty." Hell levels are levels where the last modifier in the "xp required to level up" function incremented. This happened at 30 35 40 45 and 51 52 53 twice at 54 55 56 57 58 twice at 59 and at 60. This just means that those levels take more xp to get through than most others.

If a level 43 human cleric was grouped with a level 45 troll sk, a ranger, 2 int casters and a dwarf rogue, all killing level 45 mobs, then he would level in about half the time as the level 45s would. He has much less xp that the other members of the party, and gets a lower share of the xp, BUT he needs MUCH less xp to level, so he does level faster.
  #6  
Old 07-06-2010, 08:28 AM
Oogmog Oogmog is offline
Kobold


Join Date: Apr 2010
Posts: 109
Default

Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
I'm not sure what you think a hell level is, but it sounds like you don't understand the mechanics involved. There is no "hell level penalty." Hell levels are levels where the last modifier in the "xp required to level up" function incremented. This happened at 30 35 40 45 and 51 52 53 twice at 54 55 56 57 58 twice at 59 and at 60. This just means that those levels take more xp to get through than most others.

If a level 43 human cleric was grouped with a level 45 troll sk, a ranger, 2 int casters and a dwarf rogue, all killing level 45 mobs, then he would level in about half the time as the level 45s would. He has much less xp that the other members of the party, and gets a lower share of the xp, BUT he needs MUCH less xp to level, so he does level faster.

Again, not trying to be mean, but you need to read through what the devs said earlier in this thread. What you posted is how the mechanics SHOULD work but that is not how they are actually working. Right now, if a level 43 and a level 45 are grouped, they will level at the same rate because the level 45 is taking more experience to compensate for the penalty they bring to the group just as a hybrid is now doing. This is what I am trying to bring to the dev's attention that it is not classic to behave this way in terms of hell levels.
__________________
Oogmog - Ogre Warrior
  #7  
Old 07-03-2010, 03:25 PM
Combo Combo is offline
Aviak


Join Date: Jun 2010
Posts: 64
Default

Wow, I typed "are" instead of "our."
  #8  
Old 07-03-2010, 03:46 PM
JayFiveAlive JayFiveAlive is offline
Kobold


Join Date: Mar 2010
Posts: 125
Default

Great post Combo, I couldn't agree more.

Sadly, I find myself not logging in as often, though I do have a lot of RL stuff going on. I definitely don't like shady changes and I don't like when devs aren't upfront and open with the community that really makes their game what it is. Bad community = bad game. I am not saying p99 has reached this, but I do see it's possible downfall coming/starting. It was a lot of fun for awhile though... maybe it's time to move on.
  #9  
Old 07-04-2010, 03:41 PM
Quitis Quitis is offline
Orc


Join Date: Jun 2010
Posts: 32
Default

Will I ever get a Erudite Paladin out of Toxx? Wow now I know what playing a hybrid feels like. The xp is slower than a slug in a snow storm. Definetly gonna put that twink on hold until I can maybe get a friend to PL me or just go buy a ton of CB belts and somehow find him a port to BB. But wait, why the hell do I wanna play a Erudite Paladin anyway? Lol.
  #10  
Old 07-06-2010, 02:47 AM
h0tr0d (shaere) h0tr0d (shaere) is offline
Fire Giant

h0tr0d (shaere)'s Avatar

Join Date: Dec 2009
Posts: 871
Default

lol there were hell levels... I think 29 39 49 were brutal. 49 was hell, then the second half of 49 was worse. It existed.... and I even petitioned in 49 to ask bout it..

Oh yes there most definitely hell levels back in the day.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:20 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.