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#1
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With a 40 man raidforce that comes out to each person at the raid needing to contribute only 800damage in order to down any single mob. Raid skill really shows a little more once mobs that involve strategies that aren't "stack MR and zerg it down" begin to appear in the game. | |||
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#2
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P.S. What exactly is your brilliant strategy for trak? Stack PR and run in. You don't even train away the protector half the time.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#3
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(going for the dreaded hasbinbad triple post here)
And to be fair here, as I said I don't think it's possible to do anything clever when you are under such strict time limitations. Which is really my whole point; I don't have anything against you raiding types, I just don't like the system.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#5
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Shit is just not hard enough because a lot of stuff still needs to addressed. Fix difficulty. Punish players for training on raid encounters (deliberate or not). Until issues are resolved the FTE garbage that goes on here will never cease. | |||
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#6
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1. We remove variance 2. All raid mobs start with 1000% (320,000) hp and they lose 15% hp per hour, capping at 100%. So if Trakanon spawns at midnight tuesday with 320,000 hp, by midnight wednesday he'd be at 640% hp (205,000 hp), by midnight thursday he'd be at 280% hp (just under 100k) and by noon on Friday he'd be back down to 32k hp. 3. Any tick where more than 30 players on a raid mob's hatelist, the remainder are randomly LDed. 4. Respawn is 24 hours, but no guild can kill any particular mob more than once per week. 5. Nerf the Donals BP for raid encounters A lot of things would be nice: 1. No poopsocking, because most of your 150 man Trak poopsock would be immediately LDed and then the rest of the half afk poopsockers would be slaughtered by 640k hp Trakanon who probably isn't that much weaker than a Velious boss. 2. No more zerg guilds because you never need more than 30 players. Without variance guild membership caps at ~50 players rather than 150 3. Skilled guilds go first because they can kill the bosses earlier. 4. Actual bragging rights based on time (can add a death message 'this was a 15 hour Trakanon' which is obviously tougher than a 16 hour trakanon etc). Of course this isn't classic at all. P.S. Kagok: I'd like to participate in the raid scene, but I don't enjoy the way it's currently constructed. So I flame a little and have fun. P.S. Mortiis: 95% of the time when I write stuff like that I'm joking, but I guess I need emoticons for you guys who take this game so seriously
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#7
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#1 Youre not a bad guy and I'm rather new here but I remember you bitching over a guild taking your "solo" fear attempt away. very seriously iirc #2 none of us are that different in so called skill, some may understand class mechanics more than others but its not a HUGE learning curve. #3 I just like numbers #4 ;-) winky face just cuz As for 320khp dragons during kunark, you don't think there would be a 200person guild just blowing stuff up? >.< | |||
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#8
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__________________
Mortiiss - Level 60 Troll Shaman
<Forceful Entry> [Sun Mar 10 21:52:52 2013] Merkk's spell fizzles! http://www.eccezan.com/ | |||
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#10
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Your idea is awful. This is a classic server if you want that write your own code.
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